Инсталирайте Steam
вход
|
език
Опростен китайски (简体中文)
Традиционен китайски (繁體中文)
Японски (日本語)
Корейски (한국어)
Тайландски (ไทย)
Чешки (Čeština)
Датски (Dansk)
Немски (Deutsch)
Английски (English)
Испански — Испания (Español — España)
Испански — Латинска Америка (Español — Latinoamérica)
Гръцки (Ελληνικά)
Френски (Français)
Италиански (Italiano)
Индонезийски (Bahasa Indonesia)
Унгарски (Magyar)
Холандски (Nederlands)
Норвежки (Norsk)
Полски (Polski)
Португалски (Português)
Бразилски португалски (Português — Brasil)
Румънски (Română)
Руски (Русский)
Финландски (Suomi)
Шведски (Svenska)
Турски (Türkçe)
Виетнамски (Tiếng Việt)
Украински (Українська)
Докладване на проблем с превода
Okay, G1 I bought a CV and allies went 100% KGF. J1 I took out US fleet in Hawaii. It has not gone well. By the end of the second round Germany is on the defensive, US landing in Morocco and massing a navy in the Atlantic with 7 transports protected by a combo US/UK fleet. In addition, UK pulled fleet from Australia and India and by end of round 2 are in southern Atlantic.
G1 I focused on the UK BB and cruiser, leaving the US transports and UK destroyer/trans. Do you hit the US transports? I think this was one of my main errors.
I think another mistake, was that I figured given I bought a CV to make a play for Africa that I would have to try and put some pressure on Russia. J1 I should have bought transports to make a faster India push. Instead I placed an IC in Mongolia. So R2 Russia is not threatened as the allies are 100% KGF and the CV weakened the ground available in Germany. And UK builds fleet without threat of air as 2 fighters are being used for the CV. This has allowed Russia to even send a few ground east to counter Japan.
The push into Africa stalled as well.
Its now J4 and UK retreated from India in order to retake on UK5. Power is 183 Axis to 195 Allies.
Now, with the CV with fighters and BB alive, you should be able to punish a drop on Morocco and kill everything allies brought there. The allies will have to invest a lot of resources just to rebuild what they lose here. You can even use your BB to soak up a hit from the DDs if you don't want to lose fighters.
The UK fleet from Japan will get to UK by turn 4. This is normally the time when allies should start to make trouble in Europe. However, if you say you have problems earlier, than something went terribly wrong.
Or let's think different a bit. if you're troubles come from Atlantic early, let's try to counter the 2 early threats, which are the BB fleet and a drop on Morocco.
First, you need to make sure that UK BB fleet is gone. So bring enough forces to kill it. 2 subs, 2 fighters and the CA should give you 90% of winning. Surviving fighters should move to France to prepare for a counter on a Morocco drop.
The UK CA from Morocco also has to go so that an ally drop there has less chances of surviving. And getting 1 sub and a fighter here will give you some 86 chances of winning. Plus if survives, the fighter will reinforce Morocco and you can bring 1 extra inf from Algeria in this case, so UK wil certainly not drop here. And US will have a hard battle ahead plus you will kill a DD and 2 transports if he tries this. And with fighters from France you might not even have to use your CV.
The fighters from the CV plus the transport from Italy have to give you support on Africa instead. So you can get 2 units on G1 to Libya from Italy and on G2 you might even be able to attack Egypt. So we talk 4 initial units on Africa (or 3 if you moved 1 inf to Morocco) plus 4 coming from Itally plus BB plus 2 fighters. Egypt is kaput. And then it's a matter of time before you conquer all Africa. To make this fast, I like to bring a 2nd tank from Italy in G1.
Normally, if you put pressure with Japan on Burma/India, UK will not reinforce Egypt. But in rare cases, especially if the UK DD near Egypt survived your initial attack, UK will move its fleet here and move 2 inf from India in Egypt plus the one from Trans-Jordan. This is suicidal IMO, due to German air superiority, but it will delay you nevertheless. So instead of attacking now Egypt, focus on the fleet with everything you have and wait 1 more turn with your assault on Egypt. And by everything, I mean every fighter that can get there. Because if you fail here, UK will kill your fleet next turn and then you can say bye bye to Africa.
So normally you should be able to bring here 1 BB, 1 CV and 3-4 fighters. And what will you do if allies drop on Morocco? You forget about Morocco, killing the UK fleet in Egypt is vital. Because if you don't, next turn UK will punish you with superior forces, bringing their bomber from London.
So ok, what about Russia? Build your forces. Don't attack, just light trade for the border territories. You should have 3 turns to build forces until G4 then you switch to defend Europe because by now allies have build a fleet and a number of transports to threaten you.
Maybe more on Russia later.
Cheers!
You nailed all the points tho. :)
==
Hehe, I definitely had my share of strong players.
And these are the players that do KJF (or a balanced all around game) and that use UK1 to mess up with Japan. Because if Japan is under pressure from US and with an initial crippled economy, will not be able to take India and threaten Russia, and Germany alone can't win in a Russia beefed up by UK fighters and units from India, you need to play the hammer and anvil game to win in Russia. But also a cat and mouse with Japan fleet is not enough either, US needs to help mount pressure in EU, cos UK w/o Africa can only do so much, and also have to help UK contest Africa.
So a lot of stuff to do and by far the most demanding approach. Easy to make misscalculations and harder to master. I don't even think you can work with timings here, you have to go with the flow. And prey to the dice god in that inevitable huge naval battle that will decide the game in turn 168. :))
It would be a cool addition that might give a bit of a boost to allies, and I think they need it.
Yes, lol...Manchuria. Agreed. I rarely place an IC there. I've never liked that strategy. I like it even less now. I've mostly preferred transports precisely for the flexibility. In fact, I think it is the flexibility that makes an allied player hesitate to go 100% KGF. With the IC in Manchuria they can be more confident.
I did punish the Morocco landing which is great, but it also set me back at least 1 turn pushing into Africa, which with a 100% KGF, the UK fleet from Australia and India has the option to reinforce Africa. Also, the 100% KGF means it isn't difficult for the US to break off a transport or two to drop a few troops in Africa.
I've actually started making progress in Africa as the allied player abandoned India. Without a fight in India I've now hit Australia and landed some Japanese infantry in Africa as well. I've also taken Hawaii and he has had to commit a few resources to the West Coast.
If I had not dropped the IC in Manchuria I probably would be in a much stronger position. Japan is doing well, but Germany is fading with UK and US troops with a decent beach head in Norway/Finland/Karelia.
It's now J6.
I think I forgot to mention that the goal is to punish the ally fleet first with your air, while your BB, transport and the rest of the troops attack Egypt. Egypt has to fall first so that you can take Africa ASAP, while your transport will bring fresh troops from Italy to defend the Morocco landing and eventually take it back. It's only 1 IP there and 2 in Egypt.
If UK reinforce Egypt with troops from India, then India will fell easily to Japan. Also Japan can kill the UK fleet in this scenario.
US is expected to contest Africa for UK with a 8 units drop sometime in turn 4 or 5. Or else Germany will have 7 free IP from there. But if India fell, so can Japan. Also right after India fell, I like to take Madagascar with Japan.
This doesn't sound bad. With India and Hawaii in your hands now all you need is to take Karelia back.
Ally beach head in Norway/Finland is expected and not uncommon to also have Karelia. Now all you have to do is take it back by retreating the stack of troops from Russia. Just 1 inf behind so that Russian tanks don't blitz you.
I suppose you still have a lot of troops on Russia border, right? If you don't, than you made a terrible mistake somewhere and we have to find out where.
If this is the case and you can't take Karelia back at this point, then you need to put pressure on US with Japan and also contest Africa so that Germany gets some points from there. Plus deny Russia resources. And maybe send fighters to help Germany. A lot to do, so little resources. But depending on the level you play, your opponent surely will make mistakes too.
Btw your games are ranked? What league are you in?
For both the axis and the allies I started the season placed in silver, then moved up to gold using strategies from last season. Then I started experimenting with new strategies and have slid back down to silver.
When I'm UK round 1 I most often kill the Japanese destroyer/transport and drop troops from India in East Africa instead of Egypt. This allows you to try to save the transport with the AC and a fighter. I also typically try to kill the German BB/transport, but with your CV strategy that wouldn't happen. Regardless, it helps counter an Africa push and buys India a round to reinforce. I typically buy 2 inf and 1 air in India, with the fighter available to support Africa R2/R3.
I just finished J7.
It's funny. Even though I have 8/9 victory cities and just finished wiping out the last of UK troops in Africa with Japan, and with Japan now producing 57 IPC's, for some reason I still feel the game is on the brink of being lost.
R1 only UK BB fleet and the CA outside Med (plus DD at Egypt). I think it's important not to dilute the attacks and risk getting worst results allover the board. Also if I have to pick between the US transports and the UK DD at Canada, I would attack UK, a win here as aardvarkpepper pointed out will allow any surviving subs that attacked the BB to be invulnerable next round.
However, in a classic German opening (so no Med CV) it's good to attack the UK DD, because you don't care about the Med UK CA, so you can send 1 extra fighter to the BB fleet. But with the German CV, you don't want to give UK a chance to strike your med fleet, so you have to take out all ships around it.
Alright, cheers. I'll have to give it a few more tries.
1. Try to max out production with infantry and a bit of artillery every round. For example, R1 11 inf 2 art, R2 10 inf, 3 art. Heavy germany air is another option, though I don't think it's as reliable for winning. Avoid buying a carrier R1.
2. My typical R1 battles are: 6 units to sz7, battleship to sz15, kill trans jordan with inf+art, trade back ukr, try to stack karelia if possible (8 inf, 5 tanks). There's not much variation from this play in my games.
3. Stacking karelia is important. Every round, calculate whether you can safely stack it, and if not, position with an aim of stacking it next round. Germany should be able to stack it by round 3 latest unless some awful luck happened.
4. Understand that USA and UK have a power spike on france, northwest europe on R3 (round 3). germany should be extra cautious trying to stack these territories that round. better to leave them completely open and counter stacking or trading R4.
I wrote in another thread that you worry because you're a pessimist. Basing this off your expressed opinion after . . . was it UK's Australia and India fleets were headed towards south Atlantic on the second round? That's just what you can expect in the anti-KGF line you used. Granted it IS a problem after a fashion after a while, but you were *worried* about it though it's well within normal expectations. (It's smart you're THINKING about it. But WORRYING not so much. You can ask for specifics if curious.)
Also in that other thread I think I wrote to take screenshots. Use imgur as a free hosting site, if you can't use imgur, maybe figure out what you can use. Few screenshots can mean less typing too, and also give a better picture.
Why give more of a picture?
With the OP - I don't think we ever HAVE established if you're committing German tanks to where they can be destroyed. There's some cases where you *should*, but those are rare, and looking at a screenshot would give a lot of info. If you have 7 tanks in Europe and 2 in Africa, then that pretty well accounts for things. If you have 4 tanks in Europe and none elsewhere - that's something that ought to be addressed.
And in the quoted text *again* we have no idea of what's going on. Yes, I know, you were at pains to describe the board, but there's still too much left out.
==
What DO we know? You said Allies have Karelia That might be a real problem - or not. We just don't have enough information.
I think you might ACTUALLY be losing. Can't really tell. But Japan's income is TOO HIGH. I'll give you a few moments to think about why that might be.
.
.
.
.
.
I know, I push the whole "think' business, but that's my whole thing, thinking good.
It's okay that Japan's income is high. The problem is that probably means Germany's income is low.
G1 Italy carrier is strong, in part because *it opens up German options on income in Africa*. But we have Japan at 57 IPC. If you roll up northeast Asia, China, southwest Asia including India, you still only come to about 45 IPC. So where's the rest coming from?
It only makes sense if Japan has a chunk of Africa and/or Europe. If Japan has those territories, Germany does not.
A problem? Maybe. Maybe not.
It's late in the game, US can have 6/6 transports now, or if not now, perhaps soon. I think usually I don't advise it, there's issues of timing and composition, but in the right situation - well.
And let's say UK can push out 6 units a turn, and Russia another 4. That's 22 units a turn feeding in through Karelia pushing Berlin or Moscow, and that's assuming the Allied income is NOT great (It's not the worst either though). Contrast with Japan's 14 units a turn (production limit) and if Germany's income IS chocked off, perhaps 8-10 German units.
Now factor in that Allied transports can redirect. Allies have an advantage. Even if the Allies have a lower unit count per turn, they have the mobility to make the most of their units, which may mean a superior overall position.
And if Allies have more income than that? Then Allies may have a superior position AND more units every turn, which will further destabilize the Axis.
It could be enitrely otherwise. Maybe Axis have a chunky advantage and are about to roll things up, but if YOU don't see that the Axis are about to win outright, then . . . maybe they're not? (Or maybe they ARE and you're pessimistic?)
SO! screenshots. Who can really guess what's going on. Maybe you're winning the heck out of that game. Maybe you're losing badly. Can't tell.
Close to what I had been using. It's solid, but against a 100% KGF it just seems to become a slow grind until eventually the allies have too big of an advantage. You can't compete with the combined UK/US fleet. In a few rounds it is wave after wave. With pressure off Russia they eventually become strong enough to become an issue as well.
Assuming J1 you hit Hawaii and you lose your destroyer/transport to UK1, what do you do J2 after seeing the US fleet head to the Atlantic, i.e. the 100% KGF?
Why do you think not buying a CV G1 is the better opening?
IMO you trade 2 inf + 2 arty in Berlin to have Egypt and Jordan by turn 3 and all Africa opened plus a free BB + transport that can move 2 units/turn to Ukraine/Caucas after turn 3.
That's 3 extra ICP there as opposed to losing 3 ICP by round 3 and all you did with Jordan was to prevent UK fleet to move to Med, which a smart player won't do anyway, because a smart player will threaten Japan. Oh and you won 1 ICP for 1 turn at the cost of 1 inf+1 arty+ BB + transport.
Oh and the rest of the free troops from Egypt will get you 7 more ICP from Africa soon and force allies divert resources to contest it. Instead of sending them towards Berlin that is. Because if they don't than you will build inf+fighters instead of inf+arty. :)
Also in a classic G1 instead of Jordan I'd rather take Gibraltar with 1 inf and remove the UK CA.
With Germany
- I take Gibraltar and stack Morocco, yes, I lose them in the end but not for at least a couple rds
- I do my darndest to balance building up inf reserves (about 20 inf with the airforce)
- after that I feel like investing in artillery has sense but until then it's alternating Inf and Tanks.
With Japan
-others have written they don't like a IC in Manchuria but I have found good results with that where it pumps out 3 tanks and there's a fleet having at least 2 transports to ferry 4 units onto the mainland. So that's 3 tanks, 2 inf, 2 art amassing and moving to India every turn.
It also offers the opportunity to send some inf into China and force Russia to contend with their eastern borders. Yes, they get wiped out but it keeps Russia on 2 fronts.
-if they really don't give Japan any respect then there will be a IC in Manchuria and rd 3 there will be one on one of the islands, depending on their airforce. If the player doesn't respond to that then the allies will be fighting to retain UK ipc in Africa
1. Germany buying a carrier means 4 less units in R1. The karelia situation is close with germany favored to stack. By not having 4 units, this makes it more riskly that Germany is unable to keep karelia stacked. This weaker presence in eastern europe translates to less income there.
2. Germany risks having to continue investing in navy to maintain a med fleet. USA has a round 3 timing with just the starting 4 fighters and 1 bomber to deadzone the med with UK trading trans jordan that turn. UK air heavy purchases also threaten the med fleet.
As for defending the allied landings, the most efficient method I've found is having a stack pivoting between france and nw-eur, this leaves no units behind for allies to trade off and means you'll only take 1 loss for every 3 inf you kill on avg(assuming your stack kills their units in 1 combat round).
I aslo go for 11 inf 2 art, 10 inf 3 art. If R didnt go 4 inf 2 tank I stack Karelia G1(8 inf 5 tanks) with remaining tanks in baltic and fighters in NW-Eur to deadzone w-russia R2 unless they commit UK fighters UK1(or got a really good R1). G2 I look to stack w-russia with 5 J fighters placed in Kwantung J1 flying to w-russia J2.