ติดตั้ง Steam
เข้าสู่ระบบ
|
ภาษา
简体中文 (จีนตัวย่อ)
繁體中文 (จีนตัวเต็ม)
日本語 (ญี่ปุ่น)
한국어 (เกาหลี)
български (บัลแกเรีย)
Čeština (เช็ก)
Dansk (เดนมาร์ก)
Deutsch (เยอรมัน)
English (อังกฤษ)
Español - España (สเปน)
Español - Latinoamérica (สเปน - ลาตินอเมริกา)
Ελληνικά (กรีก)
Français (ฝรั่งเศส)
Italiano (อิตาลี)
Bahasa Indonesia (อินโดนีเซีย)
Magyar (ฮังการี)
Nederlands (ดัตช์)
Norsk (นอร์เวย์)
Polski (โปแลนด์)
Português (โปรตุเกส - โปรตุเกส)
Português - Brasil (โปรตุเกส - บราซิล)
Română (โรมาเนีย)
Русский (รัสเซีย)
Suomi (ฟินแลนด์)
Svenska (สวีเดน)
Türkçe (ตุรกี)
Tiếng Việt (เวียดนาม)
Українська (ยูเครน)
รายงานปัญหาเกี่ยวกับการแปลภาษา
==
TripleA Pros:
Free
Low system requirements
Can tell what's going on when looking at map better
Board state editor; if you mess up you an edit the board. Can also use it to preplace bids.
Live play option
Games are saved as .tsvg. You can view a game history and rewind the board state to any point.
Lobby chat and game chat
TripleA Cons:
Requires you learn about port forwarding and use it. I think.
If you don't play live play, if you want to play by PBEM (Play By EMail), your opponent may demand you send board state information before they decide on casualties. So a given turn may take several mails back and forth. Not a round, but a *turn*, like just resolving the combats on Russia's fourth turn.
Looks dated.
Community mostly plays Revised and Global. But also has loads of mods. (Note: You may or may not be able to find a pickup game for any particular mod. If you want to play a particular mod, probably coordinate with other like-minded players.
Bugs
==
1942 Online Pros/Cons:
Pretty much opposite of listed TripleA features. Couple additions:
You must use defensive profiles. This limits your ability to respond appropriately.
The whole thing is 1942v2. No mods.
You can find a pickup game pretty quick.
Different presentation. Look up some videos; the games do look pretty different - board, pieces, etc.
==
So it really depends on your priorities.
The AI is much better in TripleA, especially with the Axis. Also controls are better with Triple A. I find the dragging is easier than the weird right-click, left-click the developers settled on. Much easier to move units, load, etc.
This is a computer game, so I expected it to have some options for basic customization like variable alliances, custom victory conditions, free for all, ect. Civilization did all this 20 years ago.
Why make this version and not global? That is the thing that mystifies me. Why not double the amount of territories? I suspect they were licensed to only recreate this specific board game and "no changes.". I am betting they are not legally allowed to make any changes to the game at all. This must be very frustrating for the developers.
I hate when game companies won't let the players play their own way, and put you in their little box. Maybe I am spoiled.
This version isn't much improved over the Hasbro version other than the graphics and multiplayer connectivity. I wish I had known that before I clicked "purchase."
I have been hoping for 25 years that someone would make the ultimate online A&A game. Maybe they will one day, but it might need a different name so that Wizards of the Joke can not interfere with the game.
Early in the development we talked to Larry Harris a few times, asking him about the intent of some rules and the various rules revisions he had made for the 1942 Second Edition. We contracted Larry to work up some tutorial / single player mission concepts. We had a number of conversations around scenarios in World War II which would work well as tutorial scenarios for the game. The current tutorials are much simpler versions of these scenarios, focused much more on the rules and less on the setting.
We chose 1942 Second Edition as it seemed to be the happy middle of all the versions. I’m a huge fan of the original Blue box and I have played a few games of the Pacific Theatre / European Front mega board. I’ve only played one game of the 50th anniversary version, but I’m really anxious to play again. When we discussed the various box sets we always returned to 1942 Second Edition as the standard.
You can read about the strengths of the 1942 version here:
https://www.axisandallies.org/p/axis-allies-1942-second-edition-game-review/
This means that you do very little thinking and simply memorise the optimal moves. I suppose if you can drag things out long enough then other possibilities may open up but against an experienced player who exercises the script rigorously then theres little chance of that.
1. Defensive profiles
2. Defensive profiles (hould be listed at least twice what with not just order of losses but inability to decide submerge by round, by territory, inability to decide where defending fighters land etc. etc.
3. Can't use allied carriers (they announced this will change) or allied transports (not sure if that will change).
4. Casualties assigned after each group of like-valued dice instead of end of sub-phase
5. LHTR setup.
There's already changes.