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The game is nearly 10 years old and has always been heavily Axis favored in both the out of the box and LH rules. I don't know that anyone plays seriously for balance between the sides without bidding.
I think I'd disagree, bidding is likely to be added to this edition some day.
Bidding is a concept that works within the construct of using it in the store bought version (i.e. I could buy the game off the shelf and use bidding with no extra materials). It has also been promoted and used in other licensed versions that Wizards of the Coast has released, Game Table Online being one.
The road map for this game and the developer goal seems clear in not adding features or balance to the game that would not fit with the retail release, I assume per the licensing agreement they have.
Bidding is the most suitable and flexible way to balance this game. If there was an agreed upon rule set and initial board starting positions, players would be using it exclusively and it would have surfaced years ago.
Larry Harris doesn't work for Hasbro any more as far as I know. The LH rule set was added to this edition I assume because it's the quickest solution to the problem (the base game is at a severe imbalance). I wouldn't guess he's actively working on a balance for this edition, since players have decided that bid is the standard.
"Since launch, we have been keeping an eye on statistics for the win and loss ratios for both factions:
1942 2nd Edition out of the Box (Online Games)
Allies Win Rate: 35%
Axis Win Rate: 65%
Larry Harris Gencon v3.0 (Online Games)
Allies Win Rate: 45%
Axis Win Rate: 55%"
https://www.beamdog.com/news/Patch-5-Turning-Point/
So with the Gencon setup, the Axis advantage is not big, but yes, it's there.
Personally, I can recommend custom games where you decide not to do combat during Round 1. It can address the balance issue. For that, you need to talk to all the players outside the game (probably via the Discord channel).
For ranked games, the rankings for Axis and Allies are separate, so the balance issue is not affecting the rankings in any way.
We have feature requests logged in (re/bidding) but have no information to share. We're exploring alternative ways of balancing the game through additional starting configurations or other game setup options.
adjustable bid with static placement rules (e.g. one per territory in which there's already a unit belonging to the placing power) is used, meta adjusts and adapts, new bid used &c. bid isn't supposed to be fixed.
bid also allows handicap matches &c.
I don't think you even need static placement rules. Competitive bidding will allow allied players to bid what they think is right. Dev stats on bids would give us an idea of what those bids tend to look like. Personally, within Larry Harris, I'd feel pretty good bidding two infantry.