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报告翻译问题
I agree that the first goal should be a PvP game that exactly emulates what happens on the physical gameboard, and that compromises shouldn't be made to the rules just to make the computer opponent play better. Though right now I can't see that as a serious argument for the carriers/transports changes you brought up, since the computer is still getting getting mercilessly stomped, at least from what I'm seeing.
Subs and Transports don't create a hostile sz on non com by themselves, which is significant here for like sz 11 if Germany attacks and prevails. The Brits can swing the zone on non com and tuck in safely behind a rebuilt US fleet. You can move past enemy subs or transports on combat if they're by themselves. Also you must choose between whether you want a battleship to bombard or attack transports, which might come into play.
Soviet Union:
Russian Winter
Once per game, the Soviet player may declare a "severe winter"; until the start of the next round, all Soviet Infantry defend on a 3.
Nonaggression Treaty
When Japan attacks a Soviet territory for the first time, the Soviet player may place four additional infantry in that territory for free. If the Soviet player attacks Japan first, this advantage is invalidated.
Mobile Industry
The Soviet player's industrial complexes may move one space per turn
Salvage : If you win a battle agsinst attacking tanks in a red territory and at least 1 tank is destroyed, place 1 free tank in that terrtitory
Lend-Lease
During the purchase units phase, you can convert units from a friendly power on your territory
Trans-Siberian Railway
Your infantry , AA guns, artillery may move 1 space among Russia, Novosibirsk, Yakut & Buryatia.
Germany
U-Boat Interdiction : Subtract 1 IPC for US & UK income for each German sub on the map
Atlantic Wall
Your infantry defend at 3 vs amphibious assault in gray territories
Panzerblitz
If you destroy enemy units in the first round, your tanks may non-combat move 1 area
Wolf Packs
If you attack with 3+ subs, raise their attack factor to 3
Luftwaffe Dive-Bombers
Your fighters may strategically bomb at D3
Fortress Europe
Your artillery in gray territories defend at 3
United Kingdom
Radar
AA hits at 2
Joint Strike
Once per game, the UK player may declare a joint strike; the UK's turn is completed without conducting combat moves or combat phases. On the US player's turn, that player may move any UK units as though they belonged to the United States.
Enigma Decoded
Once per game, you may reinforce a German-attacked area from an adjacent area
Mideast Oil
If a plane lands in non-combat movement in Egypt, Jordan or Persia, it may move additional areas equal to is normal movement
French Resistance
Once per game, the allies control Western Europe, place 3 infantry
Colonial Garrison
Add 1 industrial complex to your starting setup.
Japan
Tokyo Express
Destroyers can carry 1 infantry
Kamikaze Attacks
Japan launch an air attack without a landing area. It may only hit ships. It is automatically lost in the first round, and does no absorb a hit
Kaiten Torpedoes
Submarines defend at 3 if adjacent to original Japanese territory or island
Lightning Assaults
Transports may move again after invading and invade again
Dug-In Defenders
Infantry in islands defend at 3.
Banzai Attacks
If you attack with only infantry, the infantry attack at 2.
United States
Island Bases
+ 1 to air movement from islands, +1 to air movement to islands
Chinese Divisions
Receive 1 infantry each turn in 1 of there areas: China,Sinkiang,Kwangtung,Indochina
Marines
Your infantry attacks at 2 during the first round of an amphibious assault
Mechanized Infantry
Your infantry can move 2 and blitz
Fast Carriers
Air craft carriers have a move of 3
Superfortresses
Your Bombers are immune to anti-aircraft gun
Since it wasn't ever released in any other form after that and isn't currently available for purchase, I'd say it's extremely unlikely.
If you are just playing the AI then you can pick which units you lose it is only in multiplayer you don[t directly decide.