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It doesnt make sense that the mother still lives after drowning.
wood chopped -> no living space for animals -> ground stops being able to soak up water -> rains a lot -> flooding.
lakes dry up -> no water for human or animal, they have to migrate to other places. Those places get poisoned by humans too.
The entire ending sequence is just symbolism.
Just touching renewable energy is not enough (windmills, solar panels). Deforestation, greed, and the big corps are poison to the eco system which kills us in return.
The ending isnt the end of the world per say. It just indicates the fox mother's efforts are in vain as the cubs are unlikely to survive in the radiated hostile environment, soon to go extinct.
It fits to the previous flooding as well, as historically seen at the fukushima powerplant.
The High geiger crackling at the end Is an additional indicator, As powerplants aren't really known for high Rad amount outside the reactors unless damage to crucial parts.
Though of course it could just be another point for dramatic purposes. But as Nuclear energy is largely seen as pretty green in comparison, they had to include the worst case example to make their point, a hazard the wilderness cannot see until their last breaths.
And another symbolism i noticed is that every human who been kind and helping to us died (if not to count the dude who distracted hunter when foxy got stuck in the pyramid-trap right in front of him): means the good people helping animals are not the solution for the extinction problem simply because one day the said people will die and animals will die with them without the ecosystem to which they belong and where they could be able to survive by themself. :V
But i guess they pretty overacted fox drowning. Like there is really zero chances fox could survive this... Had to cut it at the very moment foxy being hit by the barrel so we could believe she been thrown at the bank down the river... and then teleported (maybe thanks to the content being cut before the release) into the desert. Anyway they done it this way, maybe, to make player feel the loss, then to have a false hope and stare at the screen having no idea what to expect next, just to lose her for real.
And some people are hoping for the sequel - no way there will be any continuation of the Endling story. Developers called their game "survival" to fool you believing there will be the victory screen at the end of the game telling you how much of the good boy you are for saving all foxies and their species. But the game is not about it. This is the story of the last fox in the apocalyptic world, which is discussing on the extinction topic: fox died - her story ended, so neither you nor she will ever find out if her babies survived and the species was saved. You supposed to feel bad about foxes, not happy. Want to feel yourself happy - go save the real foxy. Making Endling 2 will ruin nearly the only thing the game does right (since gameplaywise it underperforms so badly that the short length of the game only helps it thanks to the greatest ending possible), and the only way it could be done right in the sequel is to make you to feel bad about foxes even more, if you didn't get it after the first game... We not want it.
From the single animal's perspective there is no difference in dying as the member of a thriving species or as the last one of your kind.
Devs are playing with the strong emotions coming from natural albeit tragic and unavoidable events in our lives: loss (shared both by more complex animals and humans) and uncertainty for the future (more specific to humans) to try and pass a message (humans are destroying the environment) only tangentially and not unequivocally (in fact, progress and industrialization greatly improved our life and lifted billions of people from suffering) related to the original themes of loss and uncertainty.
This game is basically the usual, tear jerking "Bambi" traslated to a modern and mainstream framework designed to be up to date and catchy (focus on environment, total extinction).
Ultimately there is nothing behind the devs' rhetoric but trying to find hidden messages or clues might be fun, albeit pointless.
For some reason the furrier murdered the scavenger. It was odd the scavenger freeing the cup after all he did, but I guess that humans on the story aren't aware of the harm they're doing. When his daughter dies, he realizes that the mother fox suffers by losing her cups as much as him by losing his daughter. But then, as in many stories, the villain regrets at the end but it's too late and dies.
The flood then desert is a shortcut to tell about the climate change we're facing. We're having more rain which leads to floods and less rain leading to lower humidity.
Scientists are warning that in the future we're gonna have major migration issues, with huge areas becoming impossible or very tough to live and ppl migrating out of there.
The jungle comes to offer hope on the ending. Of course the furrier would be able to pass the fence if he wanted, but the story had to give an ending to him and no animal is able to fight him, so the fence comes as a barrier to get away with him and the surviving animals to be able to go on.
So, the fence is there to warn humans to not enter the radiation area, and that'd also be why the forest wasn't destroyed there, because the place has high level of radiation.
So it's not that the furrier is unable to pass the fence, it's that he doesn't want to. So, once they pass the fence, he loses then and gives up.
Now they're free from humans, but they'll eventually die of cancer.
Pretty much my thoughts as well.
Sure, progress and industrialization greatly improved short-term quality of life, but the scale of their negative long-term consequences is still not well-known. Extinction of a few species won't have much consequences, but mass extinction of flora/fauna will most likely have impact on human life, not even talking about diverse aftermaths of pollutions.
Ofc in the game the devs chose to show the events through the scope of a couple of cute animal famillies for emotional purposes, and there is a dissonance between what actually affects the characters in gameplay and what the devs try to show (effect of deforestation, different kind of pollution, corporation's greed, etc..).
The entire outro felt like they wanted to throw all the ideas they couldn't properly incorporate into the game.