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Anyway, it's totally OK that you didn't enjoy some stuff from the Demo, and thanks a lot for taking your time to share it! We'll do our best to improve it. :)
P.S: Sorry about the Owl kill. We are totally aware it is cheesy... ^^
But I also generally got the feeling that it mostly felt forced due to the limited play time. Like how the humans simply swarm you at the end even if you choose not to follow your pups trail. There's just no more content there at the moment, so it kind of makes sense. If it was at a normal pace, we probably wouldn't have seen much of the game's mechanics, so I appreciate it.
Also, now we know what to look out for once the game comes out. Maybe it'll give us a little head start.
For me, I just look for different things in a demo:
"Does it run without crashing?"
"Am I doing things, I like?"
"Do I like the art-style and/or game setting?"
"Do I like the controls?"
The story is something, I look forward to, I do not expect to understand everything or 'like' everything. I am absolutely okay with 'tragedy' - if that is the design intention. Pacing in an 'adventure'-ish game demo does not have to make 'sense', for me.
The first time I died, I understood "oh ... okay, so this is the 'game over' condition. Avoid humans". Which makes a lost of sense, because that is what real foxes do too. It is something the game teaches you as a player.
More than anything, a demo is a 'teaser'? "Do you want to play more of this?" Which every demo player has to decide for her-/himself?
Heh, that's how most of my reviews for the demos during this and other demo events are. I didn't do that for this one because I didn't really having anything positive or negative to say in that regard, it works fine for what it is, nothing bad, but nothing groundbreaking either (Other than a few bugs I encountered, one of which trapped me in my position and I had to restart).
The thing that stuck out most for me was how the drama felt a little forced, so I just commented on that.
My reaction to that was just confusion. Probably doesn't help that I did the first two quick-time events fine and he stepped backwards when I did, and since he was directly in the way of the scent I was following, I assumed that I had to make him leave. When I failed the first one I was just..... confused. He goes after me and.... snaps my neck? I just yelled out loud "WHY?" when that happened. Why does he want to kill me? It was part of what felt "forced" to me and the whole "evil humans" thing. I was wondering at first if the guy in the suit who kidnapped my cub was a mis-direction, that he was some kind of wildlife rescue or something, but when the other guy was trying to kill me and then that same guy shot me in the end it seemed to just want to paint them as evil (The whole "last fox in the world" and polluted planet thing didn't help paint a good view of them either...)
Edit: I mean, I hate only some humans now.
Seen them all and there all the same. Which is a shame, The art style is pretty good.
With the last comment you made, "The humans just want to kill the only fox left around here." Well, I would predict they are either ones who hate this forest and, SPOILER ALERT: made the forest catch fire as in the beginning if you go past the pole you climb you see them lighting the forest. Or are hungry and since animals are rare they eat you. Just kinda what I thought about them when they killed me.