Super Robot Wars 30

Super Robot Wars 30

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Best Units
Just getting into this and am mainly sticking to the units that seem cool but is there a list of some of the better units/pilots?
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Beiträge 3145 von 81
Ursprünglich geschrieben von Cloudmonkey98:
Curse of Geass does not stack with actually having Potential, unfortunately, if you think you're gaining a ton of evasion when you hit 130 Morale, it's the fact that for god knows what reason, Suzaku is now considered badass enough to have SUPREME

I was actually going more off of how it could survive major bosses hitting Lancelot when it's been reduced to low HP lmao. Or, trying to kill him with friendly fire after getting down that low.

though I guess even a 15k damage threshold w/Curse active is still a bit much when he does get hit. It's not common early on, but bosses as early as Zoltan and Zagato can actually tag him, even when he's at 10% HP or less, albeit it's still maybe a 25% chance.

edit: oh - and it seems like going from no poteniall+yes curse to potential+curse increased the odds of a critical for suzaku from "absurdly high" to "100% chance every time," so i dunno.
Zuletzt bearbeitet von sofia ciel; 15. Nov. 2021 um 11:31
Lapo 15. Nov. 2021 um 13:44 
Just so we are clear, you can play the game with any pilots you want, all of them are "good enough". And you can further upgrade them with PP.

That said, I would avoid the V gundam grunts: the Shrike team, Oliver and Marbet. They are really bad at what they do, compared to even support pilots like Fa. Like Fa, Odello and Tomache are useful in suits with newtype weapons.,

The "Brave Police" isn't that great either, unless you are willing to upgrade them significantly. Their robots only have 1 pilot, so spirit skills are limited. That's bad for Super Robots, as they usually need help dodging or tanking damage.

The Majestic Prince team usually gets a lot of bad press but they go through several rounds of upgrades and eventually get a formation attack that does a lot of damage. Rose 3 also has the best top speed in the game once you get the upgrade bonus. Combined with parts that give you resources for each square the unit travels means that it is a premium cash cow that will pay for a lot of upgrades if you just use it every map. Purple 2 is a great support unit as well. The rest are OK but not spectacular, at least until they get the Rabbit Formation attack.
TekFan 15. Nov. 2021 um 13:52 
Earnie is a beast. Regularly almost unhitable.
RiO 15. Nov. 2021 um 14:20 
Ursprünglich geschrieben von Cloudmonkey98:
Ursprünglich geschrieben von dank kushrenada:

Lancelot Sin - middling damage that can be boosted w/Ignore Size on Suzaku. good mobility. Suzaku's Curse of Geass skill (innate Prevail LV9 at 120+ morale) stacks with the buyable Prevail skill. As such, the Blaze Luminous barrier, when Lancelot's HP is below 10%, has a theoretical damage threshold of 150,000 HP... Assuming it ever gets hit, I mean.
Curse of Geass does not stack with actually having Potential, unfortunately, if you think you're gaining a ton of evasion when you hit 130 Morale, it's the fact that for god knows what reason, Suzaku is now considered badass enough to have SUPREME

However... what you could do is give Suzaku LV2 Insight, which next to increasing his dodge even further than Supreme and Curse of Geass already push it - will also halve final damage taken at incoming hit rates < 20% (or was it 30%?)

That actually can make him a bit more tanky.
Ultimately still silly though.


Ursprünglich geschrieben von Lapo:
The "Brave Police" isn't that great either, unless you are willing to upgrade them significantly. Their robots only have 1 pilot, so spirit skills are limited. That's bad for Super Robots, as they usually need help dodging or tanking damage.
J-Decker is pretty good as a sniper unit with Hit&Run though, for a significant portion of the game.


Ursprünglich geschrieben von Lapo:
Rose 3 also has the best top speed in the game once you get the upgrade bonus.
There's also the fact that Tamaki's Ace bonus gives all her attacks a -5 Morale Down effect.
Zuletzt bearbeitet von RiO; 15. Nov. 2021 um 14:22
Terry86 15. Nov. 2021 um 15:00 
You see ultraman & you know you just dumb money into him, nothing stronger then a super size alien who has to finish fighting in 3 mins oe he dies xD


on the serious note, i never play the strongest unit......but you can always just dump money & parts on mazinga & have him clear out the map. Works every game.
Zuletzt bearbeitet von Terry86; 15. Nov. 2021 um 15:03
Ursprünglich geschrieben von Terry86:
You see ultraman & you know you just dumb money into him, nothing stronger then a super size alien who has to finish fighting in 3 mins oe he dies xD


on the serious note, i never play the strongest unit......but you can always just dump money & parts on mazinga & have him clear out the map. Works every game.
The Centaur robot with the awkward name from Knights and Magic seems to be a popular "B lister that could" (helps that Ernie racking up kills also buffs them too).

But for solid but less popular pilot I might get around to boosting Kamille more. There is just something awkwardly endearing about how hysterical he gets about basically everything.

AI controlled mech: ...
Kamille: ARE YOU THREATENING ME!?
Ursprünglich geschrieben von ImHelping:
But for solid but less popular pilot I might get around to boosting Kamille more.

Less popular? Kamille?
TekFan 15. Nov. 2021 um 17:39 
Ursprünglich geschrieben von redeyedraven:
Ursprünglich geschrieben von ImHelping:
But for solid but less popular pilot I might get around to boosting Kamille more.

Less popular? Kamille?

I don't like him. Or Zeta in its entirety for that matter. Does that count? (Probably not, laughing out loud, roll on the floor).
Zuletzt bearbeitet von TekFan; 15. Nov. 2021 um 17:39
Ursprünglich geschrieben von redeyedraven:
Ursprünglich geschrieben von ImHelping:
But for solid but less popular pilot I might get around to boosting Kamille more.

Less popular? Kamille?
In the sense that the same people mewling how overpowered Amuro is, are also usually the sort of person who will leave Kamile on the bench because they are too busy using Amuro.

I do have a light soft spot for Kamille because I sat through and watched all of Zeta on a box set with my brother in a marathon (Why the cheap collectible figurines were mounted on pencil sharpeners, I can only guess).

But gameplay wise when not skipping animations it is more entertaining to watch Kamille flip the ♥♥♥♥ out over basically nothing at all times than Amuro or Char's battle banter than any mechanical benefit that is having me dust him off more often.

"Remember, shouting is for Super robot pilots. Real robots are civilized-"
"IT IS YOUR OWN FAULT IF YOU DIE AAAAAAAGH"
"Kamille... Kamille please, we talked about this."
Zuletzt bearbeitet von ImHelping; 15. Nov. 2021 um 17:53
Gin-chan 15. Nov. 2021 um 17:54 
Ursprünglich geschrieben von ImHelping:

But gameplay wise when not skipping animations it is more entertaining to watch Kamille flip the ♥♥♥♥ out over basically nothing at all times than Amuro or Char's battle banter.

"Remember, shouting is for Super robot pilots. Real robots are civilized-"
"IT IS YOUR OWN FAULT IF YOU DIE AAAAAAAGH"
"Kamille... Kamille please, we talked about this."
lol yeah i definitely notice how Kamille has 0 chill on the occasional times when i do use him .
Caulder 15. Nov. 2021 um 20:08 
Personal Opinion, Strongest Unit by a large Margin is Combattler V from the fact they can have near perfect availability based on route strong damage and aren't held back for a logn time by plot upgrades like a lot of other supers mixed with the Mech Geek's Soul applying to all 5 combattlers, after that due to the player phase focus that the game turns into over time on every difficulty its more of a thing of listing units by availability, access to resolve and strongest spammable attack, this means people like Daba, Gridman, and Guy, rise to the top, with the next rung being units who can at least hit hard once and have access to spirit commands that can boost resource gain like Fuu, Lelouch, Tamaki, the getter team once they finally show up etc, beyond that you just use whoever you want for flavor.
With the inclusion of ultimate attacks for grunt units none of them are really bad on this go around. The Gunblasters Shrike team attack lets them deal with most grunts in game and deal significant damage to heavier grunts even in late game and the MJP group's MP units are in the same group. The V-Dash and Hexa Dash are solid all around units with decent post movement and even a hard hitting long range attack. THAT being said, they still aren't up to standards of the mains.

Late game you can probably safely flip Fa out of the Methus and just give her either the upgraded or standard repair and resupply modules. She actually has a high enough Newtype Rating to use the Narrative C-Packs ultimate attack if you want to give her some utility outside of just repairing and restocking other people.

Past that, Gold 4 shows that the standard sniper setup doesn't really work anymore. Suruga's complete lack of charge also really hurts him in the long run. You can give him a part that lets him use charge once a map and that goes a long way to help but on bigger stages you'll really notice that lack of charge.

Similarly, Rose 3 loses her sheer umph fairly early on. She gets bonus points due to her size but against units her size or super units she just doesn't pack enough punch. The MLP...er, MJP unite attack helps make up for that. Black 1 also suffers from EXACTLY the issue the pilot has, he plays second fiddle across the board to Izuru. The only really unique and useful MJP unit is Purple 2 thanks to her basically command aura and even THAT falls off later on.
Hi-Nu is going to bump up the viability of the Gundam squad a lot just by virtue of freeing up the Nu, on that note.
Ursprünglich geschrieben von VeiledInsanity:
Just getting into this and am mainly sticking to the units that seem cool but is there a list of some of the better units/pilots?
General rule of almost every SRW is Super's (big armor/HP/attack value) units are almost always the best ones. Otherwise you can just use anyone you like.
Syrel 16. Nov. 2021 um 16:21 
Ursprünglich geschrieben von PINGAS Khan:
Ursprünglich geschrieben von VeiledInsanity:
Just getting into this and am mainly sticking to the units that seem cool but is there a list of some of the better units/pilots?
General rule of almost every SRW is Super's (big armor/HP/attack value) units are almost always the best ones. Otherwise you can just use anyone you like.
And then there's A Portable, where 65% of the Supers suck, and the other 30% die faster then Reals but hit like dumptrucks, the last 5% is Daitarn 3, which is the only actually durable non-OG Super in the game(2L + Shield = Vaguely Good), and Vysaga, who dodges like a real, has a shield, an afterimage, and huge damage
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