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I was actually going more off of how it could survive major bosses hitting Lancelot when it's been reduced to low HP lmao. Or, trying to kill him with friendly fire after getting down that low.
though I guess even a 15k damage threshold w/Curse active is still a bit much when he does get hit. It's not common early on, but bosses as early as Zoltan and Zagato can actually tag him, even when he's at 10% HP or less, albeit it's still maybe a 25% chance.
edit: oh - and it seems like going from no poteniall+yes curse to potential+curse increased the odds of a critical for suzaku from "absurdly high" to "100% chance every time," so i dunno.
That said, I would avoid the V gundam grunts: the Shrike team, Oliver and Marbet. They are really bad at what they do, compared to even support pilots like Fa. Like Fa, Odello and Tomache are useful in suits with newtype weapons.,
The "Brave Police" isn't that great either, unless you are willing to upgrade them significantly. Their robots only have 1 pilot, so spirit skills are limited. That's bad for Super Robots, as they usually need help dodging or tanking damage.
The Majestic Prince team usually gets a lot of bad press but they go through several rounds of upgrades and eventually get a formation attack that does a lot of damage. Rose 3 also has the best top speed in the game once you get the upgrade bonus. Combined with parts that give you resources for each square the unit travels means that it is a premium cash cow that will pay for a lot of upgrades if you just use it every map. Purple 2 is a great support unit as well. The rest are OK but not spectacular, at least until they get the Rabbit Formation attack.
However... what you could do is give Suzaku LV2 Insight, which next to increasing his dodge even further than Supreme and Curse of Geass already push it - will also halve final damage taken at incoming hit rates < 20% (or was it 30%?)
That actually can make him a bit more tanky.
Ultimately still silly though.
J-Decker is pretty good as a sniper unit with Hit&Run though, for a significant portion of the game.
There's also the fact that Tamaki's Ace bonus gives all her attacks a -5 Morale Down effect.
on the serious note, i never play the strongest unit......but you can always just dump money & parts on mazinga & have him clear out the map. Works every game.
But for solid but less popular pilot I might get around to boosting Kamille more. There is just something awkwardly endearing about how hysterical he gets about basically everything.
AI controlled mech: ...
Kamille: ARE YOU THREATENING ME!?
Less popular? Kamille?
I don't like him. Or Zeta in its entirety for that matter. Does that count? (Probably not, laughing out loud, roll on the floor).
I do have a light soft spot for Kamille because I sat through and watched all of Zeta on a box set with my brother in a marathon (Why the cheap collectible figurines were mounted on pencil sharpeners, I can only guess).
But gameplay wise when not skipping animations it is more entertaining to watch Kamille flip the ♥♥♥♥ out over basically nothing at all times than Amuro or Char's battle banter than any mechanical benefit that is having me dust him off more often.
"Remember, shouting is for Super robot pilots. Real robots are civilized-"
"IT IS YOUR OWN FAULT IF YOU DIE AAAAAAAGH"
"Kamille... Kamille please, we talked about this."
Late game you can probably safely flip Fa out of the Methus and just give her either the upgraded or standard repair and resupply modules. She actually has a high enough Newtype Rating to use the Narrative C-Packs ultimate attack if you want to give her some utility outside of just repairing and restocking other people.
Past that, Gold 4 shows that the standard sniper setup doesn't really work anymore. Suruga's complete lack of charge also really hurts him in the long run. You can give him a part that lets him use charge once a map and that goes a long way to help but on bigger stages you'll really notice that lack of charge.
Similarly, Rose 3 loses her sheer umph fairly early on. She gets bonus points due to her size but against units her size or super units she just doesn't pack enough punch. The MLP...er, MJP unite attack helps make up for that. Black 1 also suffers from EXACTLY the issue the pilot has, he plays second fiddle across the board to Izuru. The only really unique and useful MJP unit is Purple 2 thanks to her basically command aura and even THAT falls off later on.