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I will say that preventing stat ups is a nice touch though. I don't generally make them myself (athough I will burn large amounts of them because of the AOS upgrade...) since this entire time I was wondering how they would prevent the spam of a single overpowered unit that has multiple ways to get nearly unlimited EX points. (of note, Daba with his own pool for resolve and a secondary pool for love and Mitsuba being a battleship with access to resolve.)
Not being able to cast cheer/bless on enemy turns is somewhat irksome though imo, since that just means I need to wait till my turn to clean up as opposed to making full use of enemy turns. (and yes, I'm aware it's completely unnecessary, min/maxing is just something I enjoy doing.) Everything else I frankly never used anyway since the thing most likely to kill you were MAP attacks in every SRW game anyway and you don't get to cast Spirits prior to those regardless :P
I also wouldn't consider exploiting it to be that good. It's not a lot of exp, you would be better off attacking units to get more exp, as far as I am aware you can't modify the exp gained through spirits, and if you were to try and sit on a level forever to "farm" exp... you'd be better off failing the mission, or in SRW30 especially, just play front missions.
Removing buying Stat Upgrades is a moot issue for me personally as I already play that way unless I somehow have 100% all of the upgrades I care to get on all of my units. I'd rather have all of those morale boosts than some extra damage stats most of the time (I used to max them out without trying before the level cap increase anyways). And so most of my stat upgrades already came from the ship training computers.
...So, I guess thanks for making me play the game the way I already did before Super Expert happened?
Dreisstrager
Ichinana (Kouji)
The victory battleship
Purple 2 resupply (who also have command aura like)
Fuu repair only but it rayearth unit also pretty solid
Especially the dreisstrager if fully MxP it have 20%hp/en regen aura for those in her command zone.
As a source of exp, the normal grunts will still be worth far more than repairing and resupplying your own units unless you're already wasting a large number of turns doing that. I *guess* it's possible that as you get damaged every turn, you'd need to heal every turn and hence rack up a lot of exp, but I just cannot fathom a scenario where doing that is more efficient in terms of time investment than simply using Cheer/Gain on a lower level unit and gaining a kill.
If I was going to abuse it, I'd rather abuse the various convertors and Gilliam's high movement, ace bonus and Zeal to wrack up like 400 squares worth on the first turn of every mission. That 's what? Probably 150 missions including all the dlc now without any front missions?
You need like 600,000+ MxP now to max the ship.
Like 200 million to max a single 20 upgrade unit.
DLC units also scale to your average level. All unit joins do after the early stages.
Just level up first then do the DLC stages.