Super Robot Wars 30

Super Robot Wars 30

View Stats:
Super Expert Mode Plus is almost perfect
I was looking forward to what additional rules they would implement for the new difficulty, since they said there would be more than the ones listed previously. I almost got super hype when I read through some of the new ones, but they fell JUST short of what I wanted. (Still cool though)

The fact that ally's spirit commands can't be used on you during enemy turns is fun, but I wish they could have made it so you can't use spirit commands during enemy turns at all. Also wish that terrain buff values could have been changed around, but that was hoping for too much.

What I do enjoy is that if any ally unit dies, it's a game over. You cannot buy skill programs that increase your stats and

No EXP from resupply and repair. Easy cheesing method.

All in all looks like it could be a fun time, but I do wish spirit commands were more restricted. That would have made this a nerve wracking mode to play through.
< >
Showing 1-15 of 21 comments
I mean you can always do that part yourself and not use spirit commands on enemy turns at all
The Doge King Apr 19, 2022 @ 3:58pm 
True enough. Self imposed challenges are just as good. Sometimes I just subconsciously give in to the urge to cheese, even when I don't want to.
Purple Sauce Apr 19, 2022 @ 4:05pm 
Eh, this game is a bit less balanced than others, ie. you may be in a mission that gets a new unit spawn with crap mech stats which is an instant GG if they can't use their spirit commands, so I can 100% see why they wouldn't remove that. Now if they fixed that issue then sure, but unless they fixed new units being so weak then no. . .
Shylaar Apr 19, 2022 @ 4:05pm 
No EXP from resupply and repair is pretty dumb, the entire reason that exists is so the units with those functions can level up reasonably since those units are generally pretty bad otherwise.
Mechanicalfanboy Apr 19, 2022 @ 4:05pm 
The levelup exp change is the most important part imo. The question is whether 8 times the cost is enough to prevent the leapfrogging that happens with super expert's massive level inflation and everything that comes with gaining that many levels at once (stats, SP regened by the increase from levelling up). Although at the same time, the massive level inflation is what you also rely on for survivability so it should be interesting to see if they managed to find a good balance for this.

I will say that preventing stat ups is a nice touch though. I don't generally make them myself (athough I will burn large amounts of them because of the AOS upgrade...) since this entire time I was wondering how they would prevent the spam of a single overpowered unit that has multiple ways to get nearly unlimited EX points. (of note, Daba with his own pool for resolve and a secondary pool for love and Mitsuba being a battleship with access to resolve.)

Not being able to cast cheer/bless on enemy turns is somewhat irksome though imo, since that just means I need to wait till my turn to clean up as opposed to making full use of enemy turns. (and yes, I'm aware it's completely unnecessary, min/maxing is just something I enjoy doing.) Everything else I frankly never used anyway since the thing most likely to kill you were MAP attacks in every SRW game anyway and you don't get to cast Spirits prior to those regardless :P
Last edited by Mechanicalfanboy; Apr 19, 2022 @ 8:47pm
lPaladinl Apr 19, 2022 @ 5:31pm 
Originally posted by Shylaar:
No EXP from resupply and repair is pretty dumb, the entire reason that exists is so the units with those functions can level up reasonably since those units are generally pretty bad otherwise.

I also wouldn't consider exploiting it to be that good. It's not a lot of exp, you would be better off attacking units to get more exp, as far as I am aware you can't modify the exp gained through spirits, and if you were to try and sit on a level forever to "farm" exp... you'd be better off failing the mission, or in SRW30 especially, just play front missions.

Removing buying Stat Upgrades is a moot issue for me personally as I already play that way unless I somehow have 100% all of the upgrades I care to get on all of my units. I'd rather have all of those morale boosts than some extra damage stats most of the time (I used to max them out without trying before the level cap increase anyways). And so most of my stat upgrades already came from the ship training computers.

...So, I guess thanks for making me play the game the way I already did before Super Expert happened?
Kyrio Apr 19, 2022 @ 7:54pm 
No Exp for resupply and repair is fine cause other repair mechs beside Methuss are:
Dreisstrager
Ichinana (Kouji)
The victory battleship
Purple 2 resupply (who also have command aura like)
Fuu repair only but it rayearth unit also pretty solid
Especially the dreisstrager if fully MxP it have 20%hp/en regen aura for those in her command zone.
Last edited by Kyrio; Apr 19, 2022 @ 7:55pm
lPaladinl Apr 19, 2022 @ 8:28pm 
Purple 2 is almost as bad as the Methuss as far as being difficult to actually level without abusing range extensions and hit-and-away. It has almost no range or damage when it moves. Otherwise it's a better support than the Methuss.
Kyrio Apr 19, 2022 @ 8:42pm 
Originally posted by lPaladinl:
Purple 2 is almost as bad as the Methuss as far as being difficult to actually level without abusing range extensions and hit-and-away. It has almost no range or damage when it moves. Otherwise it's a better support than the Methuss.
Both purple 2 and Fuu can start combo attack which have 9K power though
Mechanicalfanboy Apr 19, 2022 @ 8:45pm 
There's always arms part issues to fix damage. DLC 2 pack has IBO in it with a supporter that gives everyone charge so post movement only isn't too terrible.

As a source of exp, the normal grunts will still be worth far more than repairing and resupplying your own units unless you're already wasting a large number of turns doing that. I *guess* it's possible that as you get damaged every turn, you'd need to heal every turn and hence rack up a lot of exp, but I just cannot fathom a scenario where doing that is more efficient in terms of time investment than simply using Cheer/Gain on a lower level unit and gaining a kill.

If I was going to abuse it, I'd rather abuse the various convertors and Gilliam's high movement, ace bonus and Zeal to wrack up like 400 squares worth on the first turn of every mission. That 's what? Probably 150 missions including all the dlc now without any front missions?
Last edited by Mechanicalfanboy; Apr 19, 2022 @ 8:46pm
Bigboss PC Faster Apr 20, 2022 @ 8:21am 
It's fun for Super Robot run,Real Robot seem becomes useless tho. but whatever cuz I prefer Getter Beam to INCOM
Last edited by Bigboss PC Faster; Apr 20, 2022 @ 8:24am
Sardorim Apr 21, 2022 @ 8:11am 
They may have went overboard on costs.

You need like 600,000+ MxP now to max the ship.

Like 200 million to max a single 20 upgrade unit.
khiemlam1007 Apr 21, 2022 @ 5:15pm 
Please don't ask for the thing " you can't use spirit command on enemy turn". When on Super Expert mode, enemy can OHKO you any spot when you using S unit and really hard to survive when you try recuit DLC char, like you recuit Chihiro in Armored Trooper VOTOMS, you have no way to stall time until your units to come
Sardorim Apr 21, 2022 @ 6:22pm 
Have you tried using Wall?

DLC units also scale to your average level. All unit joins do after the early stages.

Just level up first then do the DLC stages.
Last edited by Sardorim; Apr 21, 2022 @ 6:23pm
khiemlam1007 Apr 21, 2022 @ 6:40pm 
Originally posted by Sardorim:
Have you tried using Wall?

DLC units also scale to your average level. All unit joins do after the early stages.

Just level up first then do the DLC stages.
Haven't try in early stage. Also Chirico doesn't have Wall, he has Persist. I recuit him at post game where everyone is lvl 200 in Super Expert mode
Last edited by khiemlam1007; Apr 21, 2022 @ 6:41pm
< >
Showing 1-15 of 21 comments
Per page: 1530 50

Date Posted: Apr 19, 2022 @ 3:41pm
Posts: 21