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Enemies can use Spirit Commands, the vast majority of them do not have any.
Terrain does affect accuracy and damage calculations, but it's so minor that you can almost always ignore it.
The Difficulty setting just tweaks stat numbers, and it doesn't solve the problems SRW30 has with lacking challenge. You still will outpace enemies in levels without effort, even more so if you use spirit commands to boost your gains (which at some point... what else are you going to use SP for?) Even if the game were to throw a challenging enemy at you, spirit commands solve everything.
I guess I should stick to SD Gundam which was more challenging to me haha.
Cross Rays was also pretty easy and suffers a similar problem of becoming overpowered too quickly. Link-Attacks when used appropriately trivialize the game. Support Attacks and Defense do at least provide some room for strategy, but it's almost never required. You have skills similar to Spirits in Cross Rays, but they're far more limited.
However if you even just go back to Genesis you'll find a more challenging game. Whereas SRW hasn't been challenging for many more releases (I know at least V, X and T are pretty easy.)
I'm happy that we can hit level 200 now, but what's the point if I'm already overpowered by level 99?
I don't want the game to be torture in difficulty either, but we need something to keep interest going once you've leaped over the difficulty curve and into your own league of power ratings.
Yeah you used to need SR points to unlock difficulty modes, or otherwise it directly controlled your difficulty level. Expert was only available if you were able to get a certain amount of SR points.
In this, I think SR points failed, at least in V and X, as they did more to prevent you from accessing the higher difficulties than anything else.
What it did do that made the game a bit more interesting, was giving you extra mission conditions which forced you to think more strategically to accomplish them. Like destroy x amount of units by y turn, destroy a boss by x turn, do this amount of damage in one turn, etc.
However when most of them ended up being "win in 3-4 turns", they didn't really add anything, as you're already doing that regardless of whether or not you're trying to get SR points.
SRW30 just got rid of this system for better or worse. Having more side objectives probably would have made the game less monotonous and more fun.
You can play with whatever units you want in whatever way you want.
You can take the weakest units in the game, supe them up with all kinds of abilities stats, and make them demolish everything anyway.
Hell, while in most SRWs it's typically a bad thing to upgrade just one unit compared to spreading out the upgrades among all your favorite units, in this game you can absolutely solo the entire game with just ONE UNIT from your roster because the game's mechanics ALLOW YOU TO DO THAT. (Granted, in some games you can still do that, but that's typically after going through a very long set of requirements to get one really powerful unit, or it's just straight up the end game/New game plus)
In short, what I'm arguing here is that challenge is secondary in this particular game because it allows you to play however you want. It wasn't meant to be a balanced experience in the first place, especially with the DLCs adding somewhere around 30 or so units by themselves.
IF you're looking for a real challenge though, play some of the older games. There's several english fan-translated ones out there that you can emulate. alternatively, I heard SRW T is decently hard on Super Expert mode.
wut? You clearly haven't played the end game for cross rays yet then. . . the inferno levels were tweaked so you need the max level to be even remotely useful as you get closer to 80+. Just to hit the max level on the first mission you need to be at least level 400. . . That takes a very very long time to acquire. You can also modify the games difficulty any way you like by allocating your stats variously.
Edit: Also in OG they DO use spirit techniques at certain times and some mechs come with permanent flash and bullseye activated at the start of every turn. There is also no SP generation in the older SRWs unless you upgrade your pilot to have it or if the pilot comes with it. You're also no going to be doing much damage to bosses solo, you're going to have to use your ship to resupply your energy and ammo reserves often, and it's not even a good idea to attempt hard mode until you've run through normal twice unless you have a death with like I did and you don't mind save scumming.
I actually talked about this in another thread on these forums. Yes, I have played the end game for Cross Rays. I have 100% of all achievements for the game (and it's the only game on Steam I have ever done so) with around 700 hours put into it on multiple playthroughs.
What I haven't done, is actually 100% Inferno. I've made it to around level 600+ on my first playthrough. I've since decided to start new playthroughs instead of finishing all of Inferno.
And no, you do not need to be level 80+ to do the first stages in Inferno. If you max out your upgrades via Capital spending you will have around a minimum of 1,200 stats, You can technically clear the first levels at that point with careful strategy and planning. 1,400-1500 stats is more comfortable. And doing so at that point makes you exp gains incredibly high due to exp gains scaling based on your stats advantage over your targets. If you're going to go in with only 1,200 stats, then it's very useful to have support units to use support defend (and be able to repair) as well as using parts or ability modifiers that increase hit chance and evasion. You can pump up your accuracy far faster with recon parts than you can with raw stats in Inferno.
There's no strategic challenge beyond the very early parts of the game.
I never made it far in Disgaea games because I always get confused about needing ways to exploit the game systems for exp or other resources :(
i mean how many time i must reset for GET ♥♥♥♥*NG SECRET
and the terrain actually give you major effect unlike newer title
if you wanted more hard, play ex-hard mode on og line since they give you only for mech upgrade not the weapon