Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
SRW 30 is too massive and way longer than it needs to be, making it hard to finish for non-fans.
I hope the next SRW plays closer to that than what 30 did.
But if, more realistically speaking, you'd prefer to start with a modern title, SRW V is a reasonable entry point, depending on your tolerance for easy games. It has rules (e.g. being able to use spirit commands even after completing movement, ExC for extra attack power and extra attacks) that were not present in earlier titles and that make it very forgiving. These rules were subsequently carried over into X, T, and 30.
The roster for V is great. The remake of Battleship Yamato, Gundam Unicorn, Getter Robo Armageddon, more modern iterations of Mazinger (as well as Mazinger Zero), Full Metal Panic, Gundam 00- all have epic units. Cross Ange is divisive among the fanbase but I personally liked the series and the Vilkiss is suitably powerful.
Sadly, the game risks becoming boring towards the final third, when your most commonly used units are fully upgraded. This is the same pattern in all subsequent games. SRW 30 is particularly egregious, as it has a ton of missions outside the main narrative, that you can play for extra resources. It's hard to believe that there can be a game easier than V but that's what 30 is.
30 is bloat, I have to say.