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more suits, more attacks, more pilots, cross franchise piloting, missions
Imagine if the opened Steam Workshop just for making Missions. This Game could go on forever with DLC adding more Mechs at that point.
Would be fun to make challenge maps an stuff.
They'd need to make and release a map-editor first.
Games like Starcraft, Neverwinter Nights, Warcraft III, some other older RTS and RPG's
have shown how cool and powerful a well-made editor can be. Nowadays such editors will be tied to unfavorable EULA though, and even just getting a proper editor has become super-rare to begin with.
Same was for Cross Rays, really all you got out of that was another translation fix and replacing existing characters with new images or text.
https://www.nicovideo.jp/watch/sm39598623
and this:
https://www.nicovideo.jp/watch/sm39606564
Are these mods or different version?
"The King's love is his people"
I appreciate attractive looking female protagonist and I'm certainly not offended by "jiggle physics" in video games, I however do not feel any necessity to use mods that apply/restore that.
SRW games is well known for the cut-in animation during combat which is also kinda infamous for the bouncy animation of female pilots.
Nonetheless that is not, and neither should be the reason why people play SRW.
I find modding in games like SRW is kinda problematic, because main reason why you would mod this game, is to include series that are not present in the game and if modding community would write their own program for mapping custom sprite sheet and creating custom animations for combat sequences, modding in SRW would become big thing and would probably get cease and desist because license holders would not be happy about having their series included unofficially without getting paid and will force Bandai Namco to prevent players from modifying the game.
Having tools for creating custom missions would be nice,, question remain how to convince the game it's new "DLC" mission rather than replacing the existing one.
Changing stats for the units to create some "Super Ultra Hard Difficulty Maximum Extreme" mod for veteran players who find new SRW games ridiculously easy even on the official highest difficulty is more plausible.
If I were to modify SRW 30 I would fix some minor issues I find within the game.
BGM should pause or go mute during level up fanfare, I would add UI layout for legacy controllers like XBOX 360 or DualShock 3 and make the UI layout selectable by preference rather than based on detected device and I would also replace the "suspend" with plain old "save" in battle map menu.
Still, there is not many Japanese video game developers (if any at all) that would support modifications to their games or even use the engine that is not proprietary and already have modding tools, let alone to release those tools themselves.
Most game like this were simply never meant to be modified.