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As for actual strategy, you have 2 main ways of doing this, one is using a MAP weapon and the other is using the ex-command "multi-action".
MAP weapons is self explanatory though weakening enough without killing may be problematic. Edit: I should probably toss in your reasonable map options here. Kallen from Code Geass gets a decent post movement one, Ernesti and his Ikaruga also get one, but that one is harder to position because it must be done from a complete standstill. Those come by default, Combattler V has one if you get it enough kills and a custom bonus, but it's REALLY difficult to use effectively. I think those are all the early game options, er sans the battleship.
EX-Command requires you to get around 4 points*, you can either kill off the excess enemies, making sure all the points are accumulated on that one person, get levelups within the mission itself,cast the spirit "Resolve" (which is pretty late into the game, around 30-ish is when they rarely start showing up.) or use power parts (specifically for this purpose, there should be some under the consumables section for +2 EX points)
*assuming no AOS upgrades.
If you have the pre-order DLC then Cybaster makes it even easier, since it's easier to aim his map attack and you can more easily just send him in alone and collect enemies together while softening them up.
That doesn't work because typically the Relic missions explicitly state is has to be on your turn, not the enemy's turn.
Ah, my mistake, I must have forgotten what the specifics behind Relics are beyond 'One Mech Army' and 'Oneshot Bomber' types. I still feel like the EXC boosting via skills/parts/spirits is still a viable option. In fact, Gridman doesn't have a MAP weapon but could probably chain like crazy if you brought some SP-Regenerating parts since he naturally learns Drive and Resolve. The only problem then becomes chipping the enemy low since his base attack power is on the high end.
Oh, one other thing while I remember ExC: Level-ups also add an ExC count. Maaaaaybe there's some sort of weird/wacky Gain screwball mathematics that can work out, but that's a bit on the crazy side.
you just have to let him soften all the enemies and stand in position.
then use Map weapon. Don't need Smash hit or any other crits things.
This was the first Relic mission I cleared.
MAP attacks are obviously simpler if you can set it up but I find this method to be a lot more reliable since it doesn't rely on the enemy setting up in the right formation for you to hit.
When you use support attack to drop an enemy unit, it counts as his kill.
iirc there's an item that lets you get +5 ExC when used, and that will be enough to do the smaller (and harder) relic mission to kill 3 enemies on the same ally turn within 4 turns. If you kill two of them first for +2 ExC, then use the item you'll have +7, just barely enough to use two extra actions. Kill 1 enemy and you will get that final point you need to do it again.
So that's a possible solution, yet it requires you to find that specific item first. You can do the mission much earlier if you just use map attacks.
That is honestly the hardest way to do it, because it requires you to have a more specific unit strength. Support Attacks don't do a lot of damage (they have a large penalty) and so even with a strong supporter you are needing a very niche setup of units powerful enough to damage units without killing them, but also doing enough damage to allow your support to get the kill shots as a support. It's possible to do too much damage if you hit them at all first and not be able to pull it off, and at some point a lot of your units may just be too powerful to do it that way, yet still struggle to get it done.
I assume Mercy could be used, but then you need to find 2 units that have Mercy, and it's typically not found very early.