Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamcommunity.com/app/898750/discussions/0/3157579842163915338/
SRW30 still has casual difficulty settings as well.
As for needing a guide, you won't need one to beat the game, but you might want to check one for completionist runs. There's a lot of stuff to miss in SRW games still.
But for SRW the thing that made this series live for 30 years is about story, I did't mean that this game is a well written lore or have a have a good story it not something like that, The fun part of SRW is this game has made for a hardcore mecha fan to enjoy and see the dream match of the show they love to have interact with each other.
Sound like some ♥♥♥♥♥♥ daydream fan-fiction but that is the part that made you enjoy the game most. Because in G-Gen you will see the same ending like in the show, But in SRW it will be what-if thing, What if char and amuro is alive after CCA event and meet the cast of Narative or What if Gundam and Mazinger Z is in the same world and become a brother in arms to help each other fought their archenemy, That is the fun part of SRW.
Cross Rays has a HUGE grinding problem. You're basically forced to use a trainer so you don't lose your mind if you want to use a bunch of mecha outside your select team.
The expansion also is garbage as it just makes the grinding EVEN WORSE while it just reuses everything from the base game. Good luck reaching the new level cap in that without cheating. I didn't even bother when the first grunt enemies you meet in it, reused, can OKO any of your maxed units before the Expansion.
I enjoyed Crossrays (NOT the Expansion. Don't get it! Don't!) - even plat'd it but there's no competition. SRW 30 is the better game.
It's not that bad unless you really hate grinding. I have over 700 hours in Cross Rays and I love the Inferno DLC, it fixed problems the base game had while giving me more to do after 100%ing the game.
Perfect for people who like games like Disgaea, where the grind is the fun. I just wish Cross Rays didn't drop difficulty off a cliff to the point that in just a couple hours you have units that can't be hit by anything. Give it a few more hours and you'll OHKO almost everything too.
This is like asking whether FE is the exact same thing as the old Shining Force games. There's a lot in common, but they're not the same thing.
It's not about "Hating the grinding".
And no. Disgaea has in-game cheats and ways to drastically speed up the grind and the maps are randomized.
Crossrays it's the same maps and if you lack the DLC farming maps then you're screwed.
No, I think you just don't understand how to grind faster in the game. You can get to level 99 in a day if you know what you're doing. Warship link attacks combined with pilot skills to boost exp and money gains just breaks the game over your knee. There's many maps to choose from to grind on, while I do admit I've love to have random maps, there's also drops you need to grind for in Inferno mode that break up the monotony by giving you a need to visit more maps.
As an example, the first map for Gundam G-Unit can be finished in 4 turns with just warship link attacks and gives you a fast track to maxing everything out.
Getting to level 999 is a different story, but you can still gain hundreds of levels in a few hours using that same tactic.
You also absolutely do not need DLC dispatch missions to grind. DLC Dispatch exp and money doesn't even compare to just grinding on Very Hard or Hell difficulty. Inferno makes them drops in the bucket.
And if you look, I already plat'd Crossrays. I know what I'm talking about on the subject. The grind in Crossrays is the reason why so few managed to even beat it due to burn out.
You clearly don't know what you're talking about when you said:
Which isn't true no matter how much DLC you have. The space in time where DLC is useful for grinding is very small when you understand how to grind actual missions. When you understand what I described above, those DLC dispatch missions become nothing more than a tiny bonus for putting the real work in on playing the game. Platinuming the game doesn't mean anything by it's self. I didn't even know better grinding strategies until I also 100% the game and started to crack into Inferno mode.
Your insults are pointless. I have proof that I completed the game in full.
Saying a few hours for a couple hundred levels for a handful of units is "okay" when the game bumped the level cap to 9999 in a game with hundreds of units and pilots is ridiculous.
^ 100% this.
The games are way too different except the whole " turn based robots strategy" premise.
Pointless to compare.
As for myself, i yet have to finish a single SD Gundam game of the last 20 years or so, i always get bored out of my mind around the halfway point.
On the other hand i finished nearly every SRW game since Alpha 1 on the PS1.
So for me SRW is the CLEARLY better series of games.
The level cap is 999. Only stats go up to 9,999.
I also did not insult you. I said you didn't know what you were talking about, and explained why, only to have you continually demonstrate that you, in fact, do not know what you're talking about.
Cuz of burn out and having lives.
That's the case for 95% of the players it seems. Most never beat SD Gundam games because of the insane grind. Anyone that says the grind is okay is just flat out wrong.