Super Robot Wars 30

Super Robot Wars 30

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Dan Oct 30, 2021 @ 10:32pm
How does this compare to Crossrays?
I'm thinking of picking it up but wanted to know the consensus over here and yes I enjoyed crossrays. Only other SRW games I've played much of was Alpha 3 over a decade ago and I had to use a print out guide.
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Showing 1-15 of 16 comments
Argonisgema Oct 30, 2021 @ 10:37pm 
You can perhaps get a gist by looking in this thread here.
https://steamcommunity.com/app/898750/discussions/0/3157579842163915338/
lPaladinl Oct 31, 2021 @ 1:30am 
Same genre, similar systems, completely different balancing. Super Robot Wars 30 has better balancing to provide challenge even when you have overpowered characters. Cross Rays unfortunately gives up on difficulty after just a couple of hours if you know what you're doing.

SRW30 still has casual difficulty settings as well.

As for needing a guide, you won't need one to beat the game, but you might want to check one for completionist runs. There's a lot of stuff to miss in SRW games still.
G-gen is better if we talk about gameplay.

But for SRW the thing that made this series live for 30 years is about story, I did't mean that this game is a well written lore or have a have a good story it not something like that, The fun part of SRW is this game has made for a hardcore mecha fan to enjoy and see the dream match of the show they love to have interact with each other.

Sound like some ♥♥♥♥♥♥ daydream fan-fiction but that is the part that made you enjoy the game most. Because in G-Gen you will see the same ending like in the show, But in SRW it will be what-if thing, What if char and amuro is alive after CCA event and meet the cast of Narative or What if Gundam and Mazinger Z is in the same world and become a brother in arms to help each other fought their archenemy, That is the fun part of SRW.
Sardorim Oct 31, 2021 @ 2:36am 
SRW 30 is better.

Cross Rays has a HUGE grinding problem. You're basically forced to use a trainer so you don't lose your mind if you want to use a bunch of mecha outside your select team.

The expansion also is garbage as it just makes the grinding EVEN WORSE while it just reuses everything from the base game. Good luck reaching the new level cap in that without cheating. I didn't even bother when the first grunt enemies you meet in it, reused, can OKO any of your maxed units before the Expansion.

I enjoyed Crossrays (NOT the Expansion. Don't get it! Don't!) - even plat'd it but there's no competition. SRW 30 is the better game.
Last edited by Sardorim; Oct 31, 2021 @ 2:39am
lPaladinl Oct 31, 2021 @ 3:16am 
Originally posted by Sardorim:
SRW 30 is better.

Cross Rays has a HUGE grinding problem. You're basically forced to use a trainer so you don't lose your mind if you want to use a bunch of mecha outside your select team.

The expansion also is garbage as it just makes the grinding EVEN WORSE while it just reuses everything from the base game. Good luck reaching the new level cap in that without cheating. I didn't even bother when the first grunt enemies you meet in it, reused, can OKO any of your maxed units before the Expansion.

I enjoyed Crossrays (NOT the Expansion. Don't get it! Don't!) - even plat'd it but there's no competition. SRW 30 is the better game.

It's not that bad unless you really hate grinding. I have over 700 hours in Cross Rays and I love the Inferno DLC, it fixed problems the base game had while giving me more to do after 100%ing the game.

Perfect for people who like games like Disgaea, where the grind is the fun. I just wish Cross Rays didn't drop difficulty off a cliff to the point that in just a couple hours you have units that can't be hit by anything. Give it a few more hours and you'll OHKO almost everything too.
Last edited by lPaladinl; Oct 31, 2021 @ 3:18am
Mechanicalfanboy Oct 31, 2021 @ 3:18am 
Honestly, I'm still not sure why we're trying to compare apples and oranges. I still stand by my opinion in the earlier topic that the mindset required to enjoy the strategic aspects of Crossrays and SRW are so different that they might as well be completely different games.

This is like asking whether FE is the exact same thing as the old Shining Force games. There's a lot in common, but they're not the same thing.
Sardorim Oct 31, 2021 @ 3:29am 
Originally posted by lPaladinl:
Originally posted by Sardorim:
SRW 30 is better.

Cross Rays has a HUGE grinding problem. You're basically forced to use a trainer so you don't lose your mind if you want to use a bunch of mecha outside your select team.

The expansion also is garbage as it just makes the grinding EVEN WORSE while it just reuses everything from the base game. Good luck reaching the new level cap in that without cheating. I didn't even bother when the first grunt enemies you meet in it, reused, can OKO any of your maxed units before the Expansion.

I enjoyed Crossrays (NOT the Expansion. Don't get it! Don't!) - even plat'd it but there's no competition. SRW 30 is the better game.

It's not that bad unless you really hate grinding. I have over 700 hours in Cross Rays and I love the Inferno DLC, it fixed problems the base game had while giving me more to do after 100%ing the game.

Perfect for people who like games like Disgaea, where the grind is the fun. I just wish Cross Rays didn't drop difficulty off a cliff to the point that in just a couple hours you have units that can't be hit by anything. Give it a few more hours and you'll OHKO almost everything too.

It's not about "Hating the grinding".

And no. Disgaea has in-game cheats and ways to drastically speed up the grind and the maps are randomized.

Crossrays it's the same maps and if you lack the DLC farming maps then you're screwed.
lPaladinl Oct 31, 2021 @ 3:41am 
Originally posted by Sardorim:

It's not about "Hating the grinding".

And no. Disgaea has in-game cheats and ways to drastically speed up the grind and the maps are randomized.

Crossrays it's the same maps and if you lack the DLC farming maps then you're screwed.

No, I think you just don't understand how to grind faster in the game. You can get to level 99 in a day if you know what you're doing. Warship link attacks combined with pilot skills to boost exp and money gains just breaks the game over your knee. There's many maps to choose from to grind on, while I do admit I've love to have random maps, there's also drops you need to grind for in Inferno mode that break up the monotony by giving you a need to visit more maps.

As an example, the first map for Gundam G-Unit can be finished in 4 turns with just warship link attacks and gives you a fast track to maxing everything out.

Getting to level 999 is a different story, but you can still gain hundreds of levels in a few hours using that same tactic.

You also absolutely do not need DLC dispatch missions to grind. DLC Dispatch exp and money doesn't even compare to just grinding on Very Hard or Hell difficulty. Inferno makes them drops in the bucket.
Last edited by lPaladinl; Oct 31, 2021 @ 3:44am
Sardorim Oct 31, 2021 @ 4:18am 
Yes I do. You literally grind the same exact stages over and over again. It's boring, repetive and unfun. Then the expansion asks you to do it AGAIN with the BS massive level cap increase.

And if you look, I already plat'd Crossrays. I know what I'm talking about on the subject. The grind in Crossrays is the reason why so few managed to even beat it due to burn out.
lPaladinl Oct 31, 2021 @ 4:35am 
Originally posted by Sardorim:
Yes I do. You literally grind the same exact stages over and over again. It's boring, repetive and unfun. Then the expansion asks you to do it AGAIN with the BS massive level cap increase.

And if you look, I already plat'd Crossrays. I know what I'm talking about on the subject. The grind in Crossrays is the reason why so few managed to even beat it due to burn out.

You clearly don't know what you're talking about when you said:

Originally posted by Sardorim:

Crossrays it's the same maps and if you lack the DLC farming maps then you're screwed.

Which isn't true no matter how much DLC you have. The space in time where DLC is useful for grinding is very small when you understand how to grind actual missions. When you understand what I described above, those DLC dispatch missions become nothing more than a tiny bonus for putting the real work in on playing the game. Platinuming the game doesn't mean anything by it's self. I didn't even know better grinding strategies until I also 100% the game and started to crack into Inferno mode.
Last edited by lPaladinl; Oct 31, 2021 @ 4:36am
Sardorim Oct 31, 2021 @ 4:39am 
Clearly I do.

Your insults are pointless. I have proof that I completed the game in full.

Saying a few hours for a couple hundred levels for a handful of units is "okay" when the game bumped the level cap to 9999 in a game with hundreds of units and pilots is ridiculous.
Last edited by Sardorim; Oct 31, 2021 @ 4:40am
Ogami Oct 31, 2021 @ 5:28am 
Originally posted by Mechanicalfanboy:
Honestly, I'm still not sure why we're trying to compare apples and oranges. I still stand by my opinion in the earlier topic that the mindset required to enjoy the strategic aspects of Crossrays and SRW are so different that they might as well be completely different games.

This is like asking whether FE is the exact same thing as the old Shining Force games. There's a lot in common, but they're not the same thing.

^ 100% this.

The games are way too different except the whole " turn based robots strategy" premise.
Pointless to compare.

As for myself, i yet have to finish a single SD Gundam game of the last 20 years or so, i always get bored out of my mind around the halfway point.
On the other hand i finished nearly every SRW game since Alpha 1 on the PS1.

So for me SRW is the CLEARLY better series of games.
lPaladinl Oct 31, 2021 @ 5:42am 
Originally posted by Sardorim:
Clearly I do.

Your insults are pointless. I have proof that I completed the game in full.

Saying a few hours for a couple hundred levels for a handful of units is "okay" when the game bumped the level cap to 9999 in a game with hundreds of units and pilots is ridiculous.

The level cap is 999. Only stats go up to 9,999. :104:

I also did not insult you. I said you didn't know what you were talking about, and explained why, only to have you continually demonstrate that you, in fact, do not know what you're talking about.
Last edited by lPaladinl; Oct 31, 2021 @ 5:43am
Sardorim Oct 31, 2021 @ 5:43am 
Your point? I'm still right about the grind. The statistics support me as an extremely few amount of players even beat Crossrays let alone maxed a single character.

Cuz of burn out and having lives.

Originally posted by Ogami:
Originally posted by Mechanicalfanboy:
Honestly, I'm still not sure why we're trying to compare apples and oranges. I still stand by my opinion in the earlier topic that the mindset required to enjoy the strategic aspects of Crossrays and SRW are so different that they might as well be completely different games.

This is like asking whether FE is the exact same thing as the old Shining Force games. There's a lot in common, but they're not the same thing.

^ 100% this.

The games are way too different except the whole " turn based robots strategy" premise.
Pointless to compare.

As for myself, i yet have to finish a single SD Gundam game of the last 20 years or so, i always get bored out of my mind around the halfway point.
On the other hand i finished nearly every SRW game since Alpha 1 on the PS1.

So for me SRW is the CLEARLY better series of games.

That's the case for 95% of the players it seems. Most never beat SD Gundam games because of the insane grind. Anyone that says the grind is okay is just flat out wrong.
Last edited by Sardorim; Oct 31, 2021 @ 5:44am
Mechanicalfanboy Oct 31, 2021 @ 5:51am 
To be fair, the SD Gundam games are basically sandbox games, the entire point is just to spend time with the characters you liked, even beating it doesn't really unlock an ending usually from what I remember.
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Date Posted: Oct 30, 2021 @ 10:32pm
Posts: 16