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We use walking between throw positions because typically the distance to move is very short and it is hard to teleport very short distances. But as you said, there's the draw back too. When the lane changes, the player is teleported automatically to avoid any large movement.
We decided to implement similar mouse controls as in our old bowling game. The idea with continuing to aim during approach is that in real bowling you need to be very precise with the direction of your swing and you swing while you approach... so we have tried to bring some correlation between mouse throwing and real throwing also.
But this is definitely not a one solution fits all type of issue and I think we could make more people happy by having at least two different control schemes. If you know some great examples, I'd be interested... but in any case, we'll give this some serious consideration.
What would be ideal for my X-Arcade Tankstick (with a trackball) is to simply walk up to the lane/ general positioning (using the mapable joystick). The trackball would control the release & speed (backward, then forward mouse motion). The aim of the ball would be set by the trackball accuracy, side-to-side with that swing. (It would be mouse movement only, no mouse button clicking, and therefore, be compatable with the trackball). That is also the system on the current, most popular bowling arcade machine: Silver Strike Bowling. Is it possible that this control system might ever be offered?
https://www.youtube.com/watch?v=lmKle5mkR8g