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At the moment we have only English, Finnish and Estonian languages. We'll be adding more languages in future versions.
> 2. How can I change graphics settings in VR to optimize graphics quality (for example higher pixel density)? In the menu the graphics options are greyed out (maybe only for non-VR usage?)...
In VR the game runs on native resolution of the VR headset and the resolution setting only affects what is seen on the screen. If you want to tweak settings (like super sampling) of your VR device, google how to do that for your device.
> 3. What is this "white thing" on the bowling track being used for? Is it some kind of aiming help tool? How does it work? Can it be turned OFF to get a most realistic feeling? In real life there isn't such a white thing on the track...
Yes the white thing is a crosshair that you can move around by pointing the ray from your VR controller to the lane and pressing the trigger. You'll need to move the crosshair to the direction where you are trying to throw. With the crosshair the game understands where you're trying to throw and can handle occasional tracking errors better. It corrects errors to an extent and makes the game playable in VR. During the development we found out that it's near to impossible to throw well in VR without this kind of system.
> 4. How can I make the bowling ball rotate like in the videos and also like in real life? No matter how I hard I turn my wrist with my touch controller the ball always goes straight! Sorry for this noob-question but I don't know how to make it in real life too... :-(
You don't need to turn your wrist during the throw. If you throw with right hand, keep the controller in your hand so that your palm is facing to the left. If you get this right, your thumb will be pointing up when the controller is in front of you at the end of a swing. Also you can make more revs by hooking your hand upwards right after releasing the ball.
> 5. Is it possible to play against AI competitors (single player game)?
No.
> 6. Is it possible to play against real competitiors? I chose multiplayer game and I can see sombody else playing on an other bowling track, but I can see only my own name on the score-board. So there is no competition it seems...
Yes. When you go to online, you need to tick the boxes what kind of competitions you want to play. If you don't tick competition options, you will be allowed to throw alone in your own lane but still see other players.
> 7. What is an "oil pattern" and how does it work?
Oil pattern is very important part of Bowling in general. It crucially affects how much friction the ball will have in different parts of it's trajectory towards pins. You'll need to throw differently when there's different oil pattern. NOTE: oil patterns don't affect your throws when you don't have any spin in the ball because then it will always go straight anyway.
You can make the oil pattern visible in our game by pressing O-button while you are bowling.
> 8. Is there a kind of tutorial or info how bowling works (terms like "oil-pattern", counting-system, how to rotate ball? and so on...)
I searched quickly from Youtube, I think these might be ok to start with:
https://www.youtube.com/watch?v=E2d8PizMe-8 (scoring system)
https://www.youtube.com/watch?v=t-osG0F2MZM&t=35s (oil pattern)
https://www.youtube.com/watch?v=OuihH5CpaSY (why hook / spin)
> 9. (EDIT): I read in another post from a guy who played the non-VR version that the game has different cameras/replays... Is (or will be) this also available for VR-version? I would like to see a replay like in TV.
The camera angles are only for non-VR as it is a bit strange if the camera teleports to other angles in Virtual Reality. We will be adding replay!
> 10. (EDIT): Is it possible to implement (perhaps in future update if not available yet) a screen, where you can see the positon of the pins? In VR the pins are far away, if only 2 or 3 are still standing, it's hard to see where those pins are positioned (because of the low resolution of todays VR-headsets). A screen on the wall (or an optional help-window at least) could show the pins from above to better know where the remaining pins are positioned. I saw this in real life too in bowling places, where at the end of the track was a big monitor, which displayed the pins...
Yes and we will add this in a future build!
> Thank you in advance for helping me!
Thanks! I hope this helps you and other players :)
EDIT: I think the throwing in VR works very well (even without the white crosshair, although I still don't get how I should use it). It would be nice if you could implement an option to hide it for more realism.
Can you please tell me a bit more about how to use this crosshair? Where should I put it? At the place where the ball should hook? Or at the place where the ball should land (at the pins :-))? I don't get it....
Although you write that tha ball can't be spinned by twisting the wrist I have the feeling that the spin is working by twisting my hand (I think that's how real bowlers are doing it). How else should I spin the ball, so that the ball will "hook"?
It would be disappointing a bit and "unnatural" if the ball could not be spinned like in real life. Maybe you can give me a bit more detailled infos here too.
Thank you so much for helping!!!
You should place the crosshair to the direction where you want the ball to go from your hand at the time of release. If you're throwing typical right handed spin (which will hook to the left), you would generally put the crosshair to the right side of the lane because the ball needs to go from right to left in the end.
Let's say you want to throw ball along 5th board from the right so that it will hit the pocket in the end. To achieve that you would :
- place the crosshair to 5th board, for example where the dots are
- position yourself so that your hand lines up with the 5th board
- swing the ball directly towards the crosshair (along 5th board)
You should always aim your throw towards the crosshair. If your aim is too much to left, you'll see a red effect on the left side of the crosshair and right similarly.
You can spin the ball like in real life but the game doesn't require that. We did a lot of testing during development and it felt too hard to throw accurately and rotate your hand at the same time (real bowling ball is heavier and more stable than a VR controller). That's why it's enough to keep the hand on the side of the ball and to "pull up" right after release.