Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
We try to achieve maximum realism and we are open to make changes when improvements to physics settings are discovered. We'll test with your proposed settings and see how the game behaves.
PS. I tried changing physics settings and restarted the game. For me it remembered the changes. If it loses your physics customizations, have a look at the log file and see if there's any errors. Find Player log-file using File Explorer:
Windows-key + R: %appdata%\..\LocalLow\Sadetta\Premium Bowling\
> Player.log, Player-prev.log
Like I said above the settings are still not *quite* right, but its a start.
I'm open to collaborating with you, please let me know what you find with my settings.
Will update again soon.
Thank you for keeping an open mind and the tip on the log file!
LOWF: 0.030
LOCF: 0.25
BP Bounce First: 0.74
Ball Pin Bounce: 0.74
Pin-Pin Bounce: 0.28
Kickplate Bounce: 0.55
Pin Lane Bounce: 0.72 (negligible)
CoM: 0.0595
Pin Mass: 1.5354
I've spent the better part of 8 hours now tweaking and testing the physics settings and this is as close as I can get to real life from my perspective.
Changes:
LOWF: 0.030
LOCF: 0.25
BP Bounce First: 0.74
Ball Pin Bounce: 0.74
Pin-Pin Bounce: 0.28
Kickplate Bounce: 0.60 (Needed a little more bounce for messengers off the wall)
Pin Lane Bounce: 0.72
CoM: 0.0586 (Corrected up, was noticing some unusual "neck up" pin rolling behavior)
Pin Mass: 1.5409 (Slightly heavier correction is OK but still needs to be slightly lower than the mean legal weights)
I'm getting results from shots I would expect now over many games.
4 pins, flat 10s, ring 10s, pocket 7-10s on steep angles but the ball is late, 2-4-8-10s on late balls too thin on the pocket, messengers off the sidewall on occasion on lighter hits.
Perfect balls with higher rev rates finish more over the 21 board toward the 8 pin, medium high rev rates around the 20 board and lower rev rates around 18.5/19 board. This is very close to reality. IMO this is more on the conservative side, the high end rev rates represented in this game, in reality would be difficult to control and carry the 9 pin, which I did see a few of those with 4-9 and 4-7-9. IMO if the highest rev rate were penalized it would probably be a detriment to the game's experience in terms of scoring.
I dont think its possible to perfect reality, but I think these settings represent as close as I can get at this time. Until I hear back from you on your feedback, I'll hold off on making more tweaks so you know I'm done for now. I'm not certain what I would even change at this point. It took me 2 hours to make small changes to get it looking perfect to my eye.
The only concern I have is, in the default physics and my tweaks I am still seeing an occasional "pocket 6 pin", which is unusual, but not completely uncommon, just seems more common than real life.
One important thing to note about bowling pins, there are 2 voids in a pin and it would be extremely difficult to emulate that effect based on how you are building them in the game. I think my physics tweaks get it close.
A video by Science Channel shows this at the 1:15 mark:
https://www.youtube.com/watch?v=bT4cinDlqcM
Another important note about the oil settings. I assume most players will be hooking the ball like "reactive resin" bowling balls, my settings reflect that. Your default setting probably reflects an environment where most players would use plastic, the oil wouldnt be taken off the lane much and pushed more down lane due to lack of porosity and oil absorption chemical properties that reactive resin balls have. Players that throw the ball dead straight in this game wont know the difference.
Let me know your feedback, this was fun!
Still enjoying the game, even on default physics settings!
I was born in 1980, your time was a bit before mine!
I'm happy to have helped another bowler enjoy the game more.
Its great to know we share the same "eye" for the pins.
Thank you for your feedback! Good eye!
Would be nice to have the possibility to just type in the numbers per keyboard. Or is there a way and I have not found out how?
Try lowering your mouse sensitivity in your OS settings.
Pinwolf: I think the differences in resolution causes differences in available slider values. Using closest available value should give practically identical results though... but let's see, maybe we even add an input field.
My pleasure. The settings I proposed arent perfect, but the ball goes through the pins more realistic than with the current settings. It will take more tweaking to get it even better, but I want to leave the decision to move forward with the developers. I'm not going to keep tweaking my settings on them. I think this is a big step in the right direction of realism.
If you want to see the difference just hit the pocket flush between the 1 and 3 pins on an angle with the ball hooking from the outside part of the lane (outside of 10 board).
Default settings the ball will bounce off the pocket and finish behind the 8 pin (too much bounce), some pins will go airborne into the pinsetter (not normal, CoM too high).
My settings the ball finishes between the 8 and 9 pins (19-20.5 board) and the pins stay lower to the pin deck, flushed to the pit.
If any of you reading this are a casual bowler, you may not know the difference and these changes may not change your experience at all. Those of us that bowl more competitively and hook the ball, its a big difference.
From my perspective, getting the ball to go thru the pins the right way is the first real step, then getting the pins to look close to reality in how they react to other materials like the side wall kick plate is the other big one. Its a delicate balance, adding bounce makes them fly around more but it also makes the ball bounce off of them. Adding pin to pin bounces makes them sometimes travel too far too fast and taking it away makes the pins look too "dead". It takes some finessing, but it comes down to: "Did your shot deserve to strike?" and "If not, what pins should be left standing?"
Experienced bowlers have a feel for this when they see the ball hit the pins.
We're collaborating and I hope this leads to the most realistic bowling game of all time!
They've already done an amazing job!
This game is definitely one of the best bowling games as far as realism goes. I've been playing since the Bowling Evolution days. Discovered this a few days ago, was delighted to see a new game had been in the works. Having a lot of fun with it. Keep it up devs and can't wait for updates and new features!