Coloring Pixels

Coloring Pixels

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LUwUigi Apr 11, 2019 @ 11:11pm
game crashing
i've verified the files, uninstalled and deleted the files from laptop and it keeps crashing consistently at around 2 minutes of launching the game. even turning down the graphics to it's lowest barely even helps. not sure what else i could do to fix this.
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Showing 1-5 of 5 comments
ToastieLabs  [developer] Apr 12, 2019 @ 11:26am 
Unfortunately we cannot replicate this ourselves without having more information. Please could you let us know your computer specs and the process that you undergo before the game crashes.
LUwUigi Apr 12, 2019 @ 12:48pm 
Processor: intel(R) Core(TM) i7-7700HQ @ 2.80-2.81 GHz

installed RAM: 12G B (11.9 GB usable)

system type: 64-bit operating system, x64-based processor
LUwUigi Apr 12, 2019 @ 11:22pm 
i basically just start up the game with nothing else running other than steam and it doesn't keep going for more than 2-3 minutes before crashing for some odd resaon
ToastieLabs  [developer] Apr 13, 2019 @ 5:17am 
Thanks for the info. Would it be possible to send us the log file generated after a crash? It should be located here: "C:\Users\USERNAME\AppData\LocalLow\ToastieLabs\Coloring Pixels\output_log.txt"
LUwUigi Apr 14, 2019 @ 8:36pm 
Uploading Crash Report
NullReferenceException: Object reference not set to an instance of an object
at UnityEngine.Purchasing.StandardPurchasingModule.Configure () [0x00000] in <filename unknown>:0
at UnityEngine.Purchasing.Extension.AbstractPurchasingModule.Configure (IPurchasingBinder binder) [0x00000] in <filename unknown>:0
at UnityEngine.Purchasing.PurchasingFactory..ctor (IPurchasingModule first, UnityEngine.Purchasing.Extension.IPurchasingModule[] remainingModules) [0x00000] in <filename unknown>:0
at UnityEngine.Purchasing.ConfigurationBuilder.Instance (IPurchasingModule first, UnityEngine.Purchasing.Extension.IPurchasingModule[] rest) [0x00000] in <filename unknown>:0
at UnityEngine.Purchasing.CodelessIAPStoreListener.InitializePurchasing () [0x00000] in <filename unknown>:0
at UnityEngine.Purchasing.CodelessIAPStoreListener.CreateCodelessIAPStoreListenerInstance () [0x00000] in <filename unknown>:0
at UnityEngine.Purchasing.CodelessIAPStoreListener.InitializeCodelessPurchasingOnLoad () [0x00000] in <filename unknown>:0
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Date Posted: Apr 11, 2019 @ 11:11pm
Posts: 5