Stay Out of the House

Stay Out of the House

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George 25 marca 2023 o 12:26
why does the game have days remaining
i was wondering why this game has the days remaining thing. i like the concept by itself, but im not sure why this game has it especially when its a game with saves. you can just load a save after you die so why bother? wouldnt it be better to just die and have a load save screen instead of this?
also the animation for the character getting up is so long
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REzombiestomp 27 marca 2023 o 10:05 
It's like a select number of lives a player has before they get 'game over' and the credits.
George 27 marca 2023 o 10:17 
i know what it is
as much as i love puppet combo - yes, you are completely correct. the thing is that puppet combo usually just makes things that seem cool without really thinking if it actually makes sense. that's also why to this day, after so many years of experience, these games still often times have the same bugs that the oldest puppet combo games had. it kind of has a charm to it but i can only wonder how much time could have been saved if these projects were approached in a more structured way
Ostatnio edytowany przez: Burgers_And_Beer; 30 maja 2023 o 11:31
yamz 15 czerwca 2024 o 23:20 
Początkowo opublikowane przez FatBurgerFarts:
as much as i love puppet combo - yes, you are completely correct. the thing is that puppet combo usually just makes things that seem cool without really thinking if it actually makes sense. that's also why to this day, after so many years of experience, these games still often times have the same bugs that the oldest puppet combo games had. it kind of has a charm to it but i can only wonder how much time could have been saved if these projects were approached in a more structured way


There is a point to the days guys, everytime you get caught, you respawn in a different part of the house, with all your gear taken, and you have to figure out how to once again escape captivity. There are also more challenges to contend with, you'll notice any traps you managed to disable or circumvent will be either replaced or remixed somehow (more cameras, beartraps, etc) as well as new threats to contend with (vent baby and the butcher's cute pupper begin roaming their respective areas, the vents and the backyard, the granny also changes places/patrol paths). The day system doubles as a means to both discourage being captured, as well as progressing the player to a previously inaccessible portion of the house in the event they have gotten stuck. So I must wholeheartedly disagree, it was not some frivilous feature added, it is pretty integral to the whole experience IMO.
George 1 lipca 2024 o 10:10 
you misunderstood. my question was more of a why does it have days when it has saves. the days do get harder and saving nullifies their effect, they give you the ability to cheat through the consequences.
i like the days system on its own, but the game should have had a checkpoint sort of system instead
yamz 3 lipca 2024 o 0:57 
Początkowo opublikowane przez tyflos:
you misunderstood. my question was more of a why does it have days when it has saves. the days do get harder and saving nullifies their effect, they give you the ability to cheat through the consequences.
i like the days system on its own, but the game should have had a checkpoint sort of system instead

That was actually more-so a reply to what FatBurgerFarts said than what you said, my bad lol I see where you are coming from in regards to the original post, I just vehemently disagreed with them labeling the day mechanic as "frivolous" when there is obvious thought put into the mechanics, this game is arguably way deeper than any of Puppet Combo's other games, mechanically speaking.
George 3 lipca 2024 o 6:10 
its true that its deeper than the other games, but he is also right about it not being done in a structured way. the game started being developed in 2017 and they kept in the useless save feature, which if removed would only enhance the gameplay. its better to take time with a game and think through what is needed in it, but it seems like that was skipped in order to rush it
yamz 7 lipca 2024 o 0:31 
I actually agree with you about the save system being a needless addition, (although I prefer my games to be on the difficult side, so take this with a grain of salt) the only logical reason I could speculate why they'd include it would be to balance difficulty, or make it easier to access the different endings maybe. I'd like to see them maybe add a "custom" difficulty setting, where things like the save system can be disabled, or the hunger/thirst system enabled without the butcher having superhuman senses lol.
George 7 lipca 2024 o 3:09 
i dont see how saves could balance the difficulty. if theyre going to do anything about the difficulty, its making it trivially easy. you have one day left? no problem, just reload each time you die or get in trouble. imagine how stressful it would be without that with one day left. a better way to balance difficulty would be to just make easier modes (which i see are in the making) and maybe add more days.

it would be better for the endings to be harder to reach. more playtime and more enjoyment. but if you wanted to reach another ending quickly, then after finishing the game you would be able to complete it much faster since now you know the routes and hacks.

they might add that one day, but too bad the saves disabled is not gonna be the default
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