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If we talk about writing AI from scratch, now we can not do it. I understand that there are things that could be improved.. So we decided to leave the price at $12. Although games with such functionality and this level of design cost about $ 18, We decided that it was better to leave the price lower. The main thing is that the players were satisfied
Those players who complain about the game being too hard haven't really got into the game yet. When you first start a game ofc it will be hard but once you start playing it more, you will gain more knowledge about the game mechanics and you will find more optimal ways to beat the game so it will become easier.
So those complaining about the game being too hard don't know yet how to play the game. Those who complain about the game being too easy have already mastered the game. So yeah the game is actually EASY once you know how to take advantage of it. But it will remain hard if you are not knowledgeable about the game mechanics.
So to fix this for the EBM2, make sure you teach the players well through a well-detailed tutorial. Because right now there's a lot of players don't know how to use fear, how to freeze assets, how to reduce competitor, how to make war etc... which makes the game a lot harder for them than it should.
Having a tutorial means players will be more knowledgeable about the game mechanics so therefore you can make EBM2 really difficult because players will have knowledge about the game and they will have fun. No more complains about the game being too hard.
ALSO! Please fix the UI for the next game and make it more friendly and you will have a really great game!