Project Wingman

Project Wingman

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VR just stopped moving my head around the cabin
Hello everyone.
I played Project Wingman up to Campaign 13 using my Quest2+Vridge without any problems. Even playing it in VR was amazing! However, for no apparent reason, the game is no longer allowing me to make small head movements inside the cockpit.
Although I can look in all directions, the panel remains static and no longer allows me to move laterally or longitudinally.
Also, when I exit the game, I can no longer walk around my SteamVR environment.
It only comes back if I close all applications (SteamVR and Vridge) and log back in.
Thanks to anyone who can help me.
Last edited by Lt. Col. Duplex; Jan 4 @ 7:19pm
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Maybe this VRidge Log can help:

23:11:15.646 [Info]: Started: Vridge version 2.8.0.0 at 04/01/2025 23:11:15 (UTC: 05/01/2025 02:11:15)
23:11:15.912 [Info]: Region info:
23:11:15.912 [Info]: Name: pt-BR
23:11:15.912 [Info]: Display Name: Português (Brasil)
23:11:15.917 [Info]: English Name: Portuguese (Brazil)
23:11:15.917 [Info]: OS: Microsoft Windows NT 10.0.22631.0
23:11:16.948 [Info]: CPU: 11th Gen Intel(R) Core(TM) i7-11700K @ 3.60GHz
23:11:16.949 [Info]: GPU: NVIDIA GeForce RTX 3070 (NVIDIA GeForce RTX 3070 with driver 32.0.15.6094, 20240814000000.000000-000)
23:11:16.949 [Info]: End of system information
23:11:16.949 [Info]: ==============================
23:11:16.949 [Info]: Initializing enet server.
23:11:16.949 [Info]: Setting networking mode to KeyframeReliable
23:11:17.010 [Info]: Available GPUs:
Adapter 0 : NVIDIA GeForce RTX 3070
23:11:17.013 [Info]: Creating GPU context.
23:11:17.110 [Info]: GPU context created on device NVIDIA GeForce RTX 3070 / 42268
23:11:17.150 [Info]: API VRE.Vridge.API.Server.Services.Internal.WindowOutputService v1000 started for: internal
23:11:17.150 [Info]: API VRE.Vridge.API.Server.Services.Internal.InteropService v1000 started for: internal
23:11:17.150 [Info]: API VRE.Vridge.API.Server.Services.Internal.HeadTrackingServiceInternal v1000 started for: internal
23:11:17.257 [Info]: Started by: RiftCat
23:11:18.054 [Info]: Starting to send discovery hello to: 192.168.0.43
23:11:18.054 [Info]: Sent request to: 192.168.0.43
23:11:18.064 [Info]: Peer connected
23:11:18.064 [Debug]: Handshake: Sending introduction.
23:11:18.064 [Debug]: Handshake: Awaiting response.
23:11:18.077 [Debug]: Handshake: Incoming handshake from: Quest (3664 x 1920 @ 72 Hz, API 32, R: True, V: GearVr-2.6.4, FOV: 45.00 45.00 45.00 45.00)
23:11:18.109 [Debug]: Handshake: Sending PC directions.
23:11:18.109 [Debug]: Handshake: Done.
23:11:18.197 [Info]: Client asking to use video streaming.
23:11:18.205 [Info]: Encoder starting with 2560 x 1440 @ 23 Mbps, fps: 72, prefEncoder: NVENC, renderscale: 100
23:11:18.205 [Info]: Initializing transform resources.
23:11:18.218 [Info]: NVENC: Seeking GPU: 42268
23:11:18.218 [Info]: NVENC: GPU available: 42268 / NVIDIA GeForce RTX 3070
23:11:18.218 [Info]: NVENC: Selecting this one: 42268 / NVIDIA GeForce RTX 3070
23:11:18.271 [Info]: NVENC init successful.
23:11:46.684 [Info]: Encoder starting with 2560 x 1440 @ 25 Mbps, fps: 72, prefEncoder: NVENC, renderscale: 100
23:11:46.684 [Info]: Initializing transform resources.
23:11:46.696 [Info]: NVENC init successful.
23:11:50.024 [Info]: New pipe client connecting.
23:11:50.176 [Info]: Client connected in both directions.
23:11:50.176 [Info]: Client connected on thread 32.
23:11:50.243 [Debug]: Starting Steam login
23:11:50.367 [Info]: Initialized Vridge full version
23:11:50.367 [Debug]: Dlc Gamewarp is owned: True
23:11:50.367 [Info]: Sending steam license status: True
23:11:52.759 [Info]: Starting capture: SteamVR @ 2560 x 1440
23:11:52.759 [Debug]: Starting vr source with params frAQBc8Wsa1xVPfvJcrgRYwTiizs2trQF69AzBlax3CF3EDNhm3soLBPh7 - -1073732606 / 1073748610 from process vrserver.
23:17:18.183 [Debug]: Network frame loss: 0,00% @ 5% ECC.
23:17:50.335 [Info]: Stopping current stream
23:17:50.917 [Error]: Closing IPC - pipe reading error: System.InvalidOperationException: Pipe client disconnected.
em VRE.Vridge.Transmission.Utils.Extensions.BlockingRead(NamedPipeServerStream stream, Byte[] buffer, Int32 offset, Int32 bytesToRead)
em VRE.Vridge.Transmission.IO.VRCommServer.ReadingLoop(Object o)
23:17:50.917 [Info]: Client disconnecting.
23:17:53.803 [Info]: Exceeded timeout threshold in VR source. Crashing.
23:17:53.803 [Error]: Most recent frame acquisition error: 128
23:17:53.906 [Info]: Closing VR source.
23:17:53.906 [Info]: Closing VR source.
I found out: it was a conflict with the VorpX software (injects VR into non-VR games), even with VorpX was not running, and all its processes were stopped.
In the end, I had to uninstall it to play PW in VR again.
Also, when I restore to the legacy game, I lose the 6 DoF, leaving only 3 DoF, that is, I can move my vision around, but not move my head inside the cabin.
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