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Im tired.
I feel that a lot of the turns you need to know about ahead of time, so beating it first try is near impossible, unless you move at an absolute snails pace.
There a few neat shortcuts, one that avoids enemy fire almost completely till you read the end,
I don't remember the plane names, but I attempted to do this mission with the "attacker" plane (all anti-ground loadout; i should bring big bombs.. no?) and that was a huge mistake to attempt as many times as I did with it. With a max speed of ~1300k/mph, it made everything painfully slow, although, is the intended speed to listen to all the dialogue.
Definitely a lot more fun when you can go 2000+ k/mph and still maintain good control of your aircraft in those tight spaces.
but after that I just kept my speed at around 300-500 and progressed through the level to the end, takes a bit of patience I guess but that's about it.
"I'm gonna blast through thi-"
"K-9A has been shot down."
Felt bad for dragging Eye-tee with me on my suicide charge so I took it slow and aced it (albeit with some close calls)
You need manuverability, not speed to get through the tunnel. The sk25 (the frogfoot) is terrible because it has an awful turn radius, despite one thinking "oh it's slow, it'll be great for this"
A tip for turning is to not use Yaw turning at all, but flip your plan on the horizontal axis (A/D on the keyboard) and then use the rudder to go up or down. You turn a lot tighter
An amazing homage to every Ace Combat mission where you need to go down a tight as fug corridor or tunnel in a plane, elevated even higher by Jose's music. The moment they said in the debriefing I was going to fly alone I was already thinking about where they'd send me, what fun mission, and that welcome once you exit the tunnel, holy macaroni.
11/10 would take my adorable WSO with me again on a tunnel date. Peak DLC content right here.
Honestly, it's a lot easier than AC7's tunnel, way easier