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Bir çeviri sorunu bildirin
VR is just the head mounted display, nothing to touch in the cockpit.
If you get some 3rd party key mapping tool you could probably get things to work. You'd want a minimum of 1 analog stick and 11 buttons/triggers.
Oh well, thanks for the response!
Virtual Desktop is THE way to play wireless on quest2. Airlink in comparison is rushed copycat made by a big company just to copy the great idea that small indie company of VD created, both in performance and available tuning options.
Also, Project Wingman is marked as "WORKS" in their compatibily list spreadsheet
Finally, AirLink is free, so... yeah.
So, either you have some old memories of AirLink when it really didn't work and / or had growing pains or you're just being an unfair fanboy for VD. Being a fanboy is fine and dandy, BTW, it's the "unfair" bit that's bothersome.
For me AirLink is less stable than VD.
No, no...sorry if i expressed myself bad...never tought that Oculus devs "stole" code or something...just the idea (but this is not illegal). I mean..Quest was made to be PC indipendent since they had the "rift" for PC-VR but, since the idea of wireless PCVR was so great (and made them sell tons more of headsets), they had to implement something themselves (to not force people to spend additional money from a third party like you said).
I honestly like to have option (and also to be able to use link cable)..more options are always good =)
P.S.
Just tested Wingman using VD and works flawless, when i have time i will also try it with airlink but for some reasons i think VD will work better for me, considering also how good it works in team with SteamVR.
After some testing it seemed that VD would go into SSW for no good reason, at least initially after starting up a level, and then would stick to it for a good bit before returning to "normal" (issues I didn't have with AirLink). But then I still couldn't shake the feeling that visual quality was better with AirLink and why pay for something that's, well, annoying to use?
I'll admit that the VR interface for VD is way better than that overblown thing AirLink has; VD is light and snappy by comparison, and definitely lighter on system resources as well. But that's not a good enough reason to get it, IMHO. Admittedly, AirLink has a few other issues as well - like how it doesn't play super nice with Steam - run and exit one SteamVR game and then AirLink won't "notice" SteamVR being disabled because Steam itself would still be running in the background preventing AirLink from starting anything else (since it's detecting the last "game" as still running). Annoying, but of less importance to me since I tend to play short sessions and don't flip between titles too often, and with a workaround (shut down Steam completely from the desktop view inside AirLink).
Should have to be compared on same bitrate/resolution. Airlink normally is auto and i find it uses a lower bitrate on my system so look worse but is more fluid than VD. Also, in VD you can disable totally SSW to make a better comparison with airlink. If i enable ASW in airlink and SSW in VD i see the same effect if game loses frames or can't keep up. Obviously, if PC can keep up, Airlink no ASW will look better than VD with SSW enable (same is if you do opposite thing). Anyway..i like to have choices and i'm glad oculus developed airlink, now with quest, we can have 3 choices (link cable, airlink and Virtual desktop). Choices are always a good thing ^^
As for the bitrare... I THINK AirLink uses a newer codec meaning you need fewer bps for the same quality as VD, but I'm just semi-quoting something I read somewhere and I could very well be talking out of my behind.