Project Wingman

Project Wingman

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Can I play this with Oculus Quest 2 controllers?
As per the title... can I use the Quest 2's controllers for this game? I tried running it from AirLink, and couldn't get past the main screen (tried everything on the controllers I could think of) - clearly something was wrong. But my guess it's somethign on my end, and if possible I'd like to see it working.
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Showing 1-15 of 16 comments
Kappatalism Jul 6, 2022 @ 1:25pm 
Disclaimer on the store page:
The VR mode for this game requires the use of a gamepad or a keyboard and mouse.

VR is just the head mounted display, nothing to touch in the cockpit.

If you get some 3rd party key mapping tool you could probably get things to work. You'd want a minimum of 1 analog stick and 11 buttons/triggers.
Urban Shaman Jul 6, 2022 @ 1:26pm 
Originally posted by Kappatalism:
Disclaimer on the store page:
The VR mode for this game requires the use of a gamepad or a keyboard and mouse.

VR is just the head mounted display, nothing to touch in the cockpit.

If you get some 3rd party key mapping tool you could probably get things to work. You'd want a minimum of 1 analog stick and 11 buttons/triggers.
Bah, I was hoping this is more "arcady" and can be played just using the Quest 2 controllers and without faffing about with anything extra. :(

Oh well, thanks for the response!
Kappatalism Jul 7, 2022 @ 8:29pm 
Just to clarify, it very much is arcadey. The default experience would just be an xbox or similar gamepad with the option to faff around with a headset if your GPU/stomach (and neck) can handle it.
CaoLex Jul 9, 2022 @ 7:37pm 
If you are using Virtual Deskstop then you can setup OQ2 controllers as a gamepad. Otherwise - no
Urban Shaman Jul 10, 2022 @ 2:00am 
Originally posted by CaoLex:
If you are using Virtual Deskstop then you can setup OQ2 controllers as a gamepad. Otherwise - no
Oh... that's actually interesting. I've skipped VD since, well, AirLink does the whole streaming thing out of the box (tho I do dislike AirLinks VR interface and how pointlessly VRAM-hungry it is). Perhaps I'll need to rethink it in the future. Thanks!
SilvermistInc Jul 10, 2022 @ 7:51am 
This game plays the same as ace combat as far as controls are concerned.
CaoLex Jul 10, 2022 @ 9:43am 
Originally posted by SilvermistInc:
This game plays the same as ace combat as far as controls are concerned.
Well, L1/R1 and L2/R2 (LB/RB and LT/RT) exchanged their functions, radar button works differently and you don't have "auto-pilot" or an ability to have both AOB changer and flares at the same time (which is weird decision) but aside of this - yeah, the controls are purposefully staying the same as an "expert" version of Ace Combat controls.
Last edited by CaoLex; Jul 10, 2022 @ 9:44am
SilverForce Jul 21, 2022 @ 12:52pm 
Originally posted by Shaamaan:
Originally posted by CaoLex:
If you are using Virtual Deskstop then you can setup OQ2 controllers as a gamepad. Otherwise - no
Oh... that's actually interesting. I've skipped VD since, well, AirLink does the whole streaming thing out of the box (tho I do dislike AirLinks VR interface and how pointlessly VRAM-hungry it is). Perhaps I'll need to rethink it in the future. Thanks!

Virtual Desktop is THE way to play wireless on quest2. Airlink in comparison is rushed copycat made by a big company just to copy the great idea that small indie company of VD created, both in performance and available tuning options.
Also, Project Wingman is marked as "WORKS" in their compatibily list spreadsheet
Urban Shaman Jul 21, 2022 @ 2:04pm 
Originally posted by SilverForce:
Virtual Desktop is THE way to play wireless on quest2. Airlink in comparison is rushed copycat made by a big company just to copy the great idea that small indie company of VD created, both in performance and available tuning options.
Also, Project Wingman is marked as "WORKS" in their compatibily list spreadsheet
That's very much off topic. But I'll bite - in various online comparisons AirLink comes out on top. So while historically it may be true that Oculus took the idea of a small company and implemented their own version (and I wouldn't be surprised if there were severe bumps when they initially rolled this out) in the end what they made definitely isn't an inferior copy.

Finally, AirLink is free, so... yeah.

So, either you have some old memories of AirLink when it really didn't work and / or had growing pains or you're just being an unfair fanboy for VD. Being a fanboy is fine and dandy, BTW, it's the "unfair" bit that's bothersome.
SilverForce Jul 21, 2022 @ 2:33pm 
No, i'm not fanboy..i also use airlink from time to time (last time was yesterday). Normally, when i buy a new PCVR game, i try to check the performance with both airlink and VD and then i use what looks best for me (or is less hassle to setup). VD ends up being my choice 8/10 of times so..i'm not biased toward airlink, don't worry. Yeah, Airlink is free, good attraction point..this is why probably most people use it. Not sure what people would use if even airlink costed 20$.. =)
Last edited by SilverForce; Jul 21, 2022 @ 2:35pm
CaoLex Jul 21, 2022 @ 3:08pm 
AirLink doesn't really use much the same technology as VD, and actually worse because of it. It's doesn't look like anything was stolen by Oculus devs, instead it was independent development based on demand born by VD but using completely different method of achiving the goal of wireless but fast connectino to the PC.

For me AirLink is less stable than VD.
SilverForce Jul 21, 2022 @ 4:45pm 
Originally posted by CaoLex:
AirLink doesn't really use much the same technology as VD, and actually worse because of it. It's doesn't look like anything was stolen by Oculus devs, instead it was independent development based on demand born by VD but using completely different method of achiving the goal of wireless but fast connectino to the PC.

For me AirLink is less stable than VD.

No, no...sorry if i expressed myself bad...never tought that Oculus devs "stole" code or something...just the idea (but this is not illegal). I mean..Quest was made to be PC indipendent since they had the "rift" for PC-VR but, since the idea of wireless PCVR was so great (and made them sell tons more of headsets), they had to implement something themselves (to not force people to spend additional money from a third party like you said).
I honestly like to have option (and also to be able to use link cable)..more options are always good =)

P.S.
Just tested Wingman using VD and works flawless, when i have time i will also try it with airlink but for some reasons i think VD will work better for me, considering also how good it works in team with SteamVR.
Urban Shaman Jul 23, 2022 @ 11:16am 
Originally posted by CaoLex:
For me AirLink is less stable than VD.
I've actually tried and then returned VD tho admittedly I've only tested it on one title: Boneworks. The game was notably smoother via AirLink than via VD. Simply moving my VR hands around in VD felt like the refresh rate had been lowered, while in AirLink all was fine and dandy.

After some testing it seemed that VD would go into SSW for no good reason, at least initially after starting up a level, and then would stick to it for a good bit before returning to "normal" (issues I didn't have with AirLink). But then I still couldn't shake the feeling that visual quality was better with AirLink and why pay for something that's, well, annoying to use?

I'll admit that the VR interface for VD is way better than that overblown thing AirLink has; VD is light and snappy by comparison, and definitely lighter on system resources as well. But that's not a good enough reason to get it, IMHO. Admittedly, AirLink has a few other issues as well - like how it doesn't play super nice with Steam - run and exit one SteamVR game and then AirLink won't "notice" SteamVR being disabled because Steam itself would still be running in the background preventing AirLink from starting anything else (since it's detecting the last "game" as still running). Annoying, but of less importance to me since I tend to play short sessions and don't flip between titles too often, and with a workaround (shut down Steam completely from the desktop view inside AirLink).
SilverForce Jul 23, 2022 @ 4:08pm 
Originally posted by Shaamaan:
Originally posted by CaoLex:
For me AirLink is less stable than VD.
I've actually tried and then returned VD tho admittedly I've only tested it on one title: Boneworks. The game was notably smoother via AirLink than via VD. Simply moving my VR hands around in VD felt like the refresh rate had been lowered, while in AirLink all was fine and dandy.

After some testing it seemed that VD would go into SSW for no good reason, at least initially after starting up a level, and then would stick to it for a good bit before returning to "normal" (issues I didn't have with AirLink). But then I still couldn't shake the feeling that visual quality was better with AirLink and why pay for something that's, well, annoying to use?

I'll admit that the VR interface for VD is way better than that overblown thing AirLink has; VD is light and snappy by comparison, and definitely lighter on system resources as well. But that's not a good enough reason to get it, IMHO. Admittedly, AirLink has a few other issues as well - like how it doesn't play super nice with Steam - run and exit one SteamVR game and then AirLink won't "notice" SteamVR being disabled because Steam itself would still be running in the background preventing AirLink from starting anything else (since it's detecting the last "game" as still running). Annoying, but of less importance to me since I tend to play short sessions and don't flip between titles too often, and with a workaround (shut down Steam completely from the desktop view inside AirLink).

Should have to be compared on same bitrate/resolution. Airlink normally is auto and i find it uses a lower bitrate on my system so look worse but is more fluid than VD. Also, in VD you can disable totally SSW to make a better comparison with airlink. If i enable ASW in airlink and SSW in VD i see the same effect if game loses frames or can't keep up. Obviously, if PC can keep up, Airlink no ASW will look better than VD with SSW enable (same is if you do opposite thing). Anyway..i like to have choices and i'm glad oculus developed airlink, now with quest, we can have 3 choices (link cable, airlink and Virtual desktop). Choices are always a good thing ^^
Last edited by SilverForce; Jul 23, 2022 @ 4:09pm
Urban Shaman Jul 24, 2022 @ 6:42am 
Originally posted by SilverForce:
Should have to be compared on same bitrate/resolution. Airlink normally is auto and i find it uses a lower bitrate on my system so look worse but is more fluid than VD. Also, in VD you can disable totally SSW to make a better comparison with airlink. If i enable ASW in airlink and SSW in VD i see the same effect if game loses frames or can't keep up. Obviously, if PC can keep up, Airlink no ASW will look better than VD with SSW enable (same is if you do opposite thing). Anyway..i like to have choices and i'm glad oculus developed airlink, now with quest, we can have 3 choices (link cable, airlink and Virtual desktop). Choices are always a good thing ^^
The thing is ASW doesn't kick in for no good reason as far as I can tell, unlike SSW did in Boneworks. And disabling it completely shouldn't be the solution since a game could possibly end up needing something to smooth out the experience when the PC struggles.

As for the bitrare... I THINK AirLink uses a newer codec meaning you need fewer bps for the same quality as VD, but I'm just semi-quoting something I read somewhere and I could very well be talking out of my behind.
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Date Posted: Jul 6, 2022 @ 1:16pm
Posts: 16