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The “ultimate” plane would be the x-02s strike wyvern for ace combat which is free (you have more paid aircraft to choose from)
The rest are accurate tho
Also wdym by rebind controls?
PW "black at night"... there's two night missions and visibility is solid during them.
Clouds- AC7 annoying gimmick mechanics, overused, and made 100 times worse with RNG, plane steering lightning strikes.
Weapon slots- Shared gun and standard missiles, AC7 picks one of three special weapons, PW picks up to three special weapons with repeated picks increasing the number of pylons you can fire from before reloading.
Infinite ammo- AC7 High cooldown on your missiles when you run out
Display priority target on target- why is this a point of comparison?
Special mission- AC7 DLC?
Stylish turn camera- what are you talking about?
90 Degree quick turn- terrible name for it, maybe try "super maneuverability"? AC7 has "post stall maneuvers" which thanks to only being performed below 600 speed, only exists as a gimmick. PW lets you start AOA at any speed and exit it on command with the release of a button.
Support?? 3??? separate mission??
Thanks for the great info
Not sure what do you mean, pay MRP to get it or just get it free?
Yes, the game only provide present controls for few button changing. Let's say I wanted to change flares into a "X" button, No, I not allow to do that in AC7.
Yes, there like 10% in the overall campaign, Let's say I would like to replay Conquest Mode, and the night map I can see is totally black terrain, cannot see the terrain shape, But the sky is clear and visible. I know I can tune my brightness, but I don't want to tune again when Day time mission again.
Which part wrong?
AC7: 3 SP weapons, but 1 is change-able
PW: 4 SP weapons, but 3 is change-able
What is wrong?
PW all mission is just about destroy everything and not to kill civilian, but
AC7 has misc mission in campaign, which is no killing but to escape from radar scan, dodging cliffs and etc.
Ok, ok. Thanks!
Just give a write up for that category instead of pass/fail marks
AC7: mouse and keyboard remapping, selectable gamepad presets
PW: full remapping support for any xinput device
I don't think PW has them unlockable until AFTER clearing the final mission, perhaps requiring a higher difficulty but I'd have to check. (I think you get spear for any difficulty and PWmk1 for hard and above?) You can't get them during your first playthrough.
"AC7 instant DLC" You don't get the post campaign fictional aircraft from DLC, just several other top tier original aircraft for microtransactions.
If I were to change the writeup for that, I'd go with:
AC7- One original aircraft unlocked post campaign, others sold separately
PW- two original aircraft to unlock after finishing the campaign.
Spear?
I think I have problem to understand which plane is which plane... they have weird name..
it seem they have bunch of "them"
Instead write up unlockable from where and where, I think better keep it simple...
"Ultimate Airplane is hidden" in both PW & AC7, I let newbie to find out themselves...
Thanks for the help, appreciated
PW MK 1 is the boss you fight in mission 21. As the player, you get a heavy (frogfoot style) main gun, standard missiles, the micromissile swarm attack BML U, and the railgun.
Chimera is also a fictional aircraft I guess? It's pretty crap statwise and only really shines with it's all MLAG or ASM+MLAG loadouts.
FS15 is the clear winner of the "somewhat" grounded top tier planes. A little ways behind it is the VX23. The SK37 Is really held back by it's lack of a 3rd SP weapon slot.
AC7 - 3 SP, but 1 is change-able -》 what that meen?
It is, you can choose 1SP weapon from 3 options per plane, or it is you can use 3 slot ( gun + standard missile and 1 optional SP weapons)?
Regardless of one option or another, it doesn't suit me in the case of PW.
In the first case, it is quite random depending on the selected aircraft how many different options there are to choose from in a given slot. It's from 1 to over 5. (now I don't know exactly what the maximum is).
In another case, it also depends on how many different weapons the aircraft can carry.
It's either MG + standard missile + 1 SP weapons or +2SP weapons or +3SP weapons.
I mean if you count MG as weapons slots then it should by
PW
max 5 SP, but 3 is change-able
or
3-5 SP, but 1-3 is change-able depand of plane.
in case of Super Maneuverability
AC7
High-G Turns for all planes + PSM for some of planes
PW
AoA for some of planes as option instead of flares
The x-02s costs mrp just like the pw mk 1 costs whatever the currency in PW is called, but they don’t cost irl money.
AC7;
3 SP weapons, but 1 is change-able, which means:
3 maximum SP weapons, but there are only 1 SP weapons is allow to change
2 SP weapons will be fixed as Standard Missile & Machine Gun.
2 SP fixed weapons + 1 SP is change-able = 3 SP weapons
PW;
4 SP weapons, but 3 is change-able, which means:
4 maximum SP weapons, but there are 3 SP weapons is allow to change
1 SP weapons will be fixed as Standard Missile
1 SP fixed weapons + 3 SP is change-able = 4 SP weapons
In some cases, PW aircrafts are vary, some 2 SP is change-able, some are 1 SP, some are just zero SP change-able. Those cases isn't bring huge issue for playing, I guess. And I won't want to write too much for newbie.
Why 5 SP?