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https://youtu.be/hoQLds9gOsM?t=54
PS: AC7 cockpits often have fully functional altimeters and artificial horizons too, I played F-22 a lot in large parts because said instruments were visible even at the default cockpit view and they were a lot of help when flying inside clouds of fog when the HUD was less readable or busted by lightning.
i just completed the campaign last night for the first time. honestly this game has made me want a VR set more than ever, i can only imagine how this game feels with it
Well AC7 do cut a lot of features from previous Ace Combat games:
-Arcade Mode (only in AC5)
-Ace Style (only in ACZ)
-Squad Commands (introduced in AC5)
-Operations mode (introduced in AC6)
-Picture-in-picture video (introduced in AC6)
-Custom Coloring mode (introduced in Assault Horizon)
Here's hoping if PW has sequel, keep it as it is engine-wise to save development time, but:
-Introduce simple squad commands, just "form on my wing" and "engage at will"
-Introduce custom coloring if possible
-Of course, all new story.
And if you see i didn't "own" this game, i had this on GOG.
The camera moves and tracks in a way that feels so natural it's not even funny. I was pivoting the camera onto targets without overshooting with no prior practice.
It's one of those 'little things' that turns out to be a gamechanger.
For me it had nothing to do with the hud and everything to do with the camera feeling.
I highly recommend pulling FOV out a bit further. Get the bottom of the indash radar to the bottom of the screen. High FOV reduces the zoom in effect that happens with quick movements, and you have a really high FPS rig, so it looks almost too smooth haha. Also, in steam controller settings, or some other means, modify the right stick to have a circular deadzone (it defaults to Cross) and increase the anti-deadzone on the right stick by a notch or two. Should get rid of the stickiness from neutral. :) Nice video. Great control.
Yeah I was actually surprised to notice that in my research. It's a shame they didn't go with radar too considering their mechanical altimeters and attitude indicators are usually pretty functional. Ironically their in-dash HUD aren't always accurate but they tend to still move, just lag behind the forward facing hud.
I made this post because 90% of all screenshots, and almost 95% of all videos of this game are in third person and I was like maybe they're just doing this for Youtube and the horrific thought of 'wait, maybe this is actually how they play the whole game' after some of the moments I've had in the cockpit made me try to empathize with why they might choose that...
...and the logical result of that was that it's just what many are used to. Researching why, it made sense. So I felt something should be said, especially when I saw that in reality, if given the option most prefer a cockpit view in a game like DCS. Which implied most people, coming from Ace had never experienced it.
I agree, I had to go into full first person mode only on Merc mode in the final mission because of the extra drone adds. They were a bit much lmao. But I sat in cockpit view for the first attempts. Agree with all your points on this. It's mostly the camera, and the cockpit sway helps dramatically. I'd probably turn off cockpit sway if I played in VR, but if you're not on VR it does a great job of giving you that head and body motion in the cockpit view.
As an aside, in Kings, don't fire on the boss when they first approach head on (when not in Merc mode) He won't fire, and you blow right past each other, then turns and fights. It's a super cinematic moment. xD
A real fan of flight games would never say something like that. I rather have 2 average games and one superior than only one game at all.
Then you've got the VR crowd who think, and I'm quoting one of them literally:
"Implementing VR is as simple as clicking a checkbox in the engine"
From the same person with regards to UW:
"The engine has native support, all it takes is clicking a single checkbox"
I'm sure anyone who's actually tried to work with either can back me up on things not quite being that simple, especially with regards to VR.
After putting up with twits like that, it doesn't surprise me for people to give up on trying to come across positive and have actual discussion.
By all means, if you don't believe me, go check some of the older threads on the AC7 steam forums.
lmao you're a child