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Edit: And also consider that PW is a passion project: the game doesn't suffer from much constraints compared to AC. Only things ATM that slow development are the pandemic, that fact that 2 - yes, 2 - currently work on the game, and they have other jobs and obligations to do.
I would have not have taken a chance on this game at 60$.
I see no point in getting overpriced for PW to be on par with AC7 here. The clue is how the game is designed and mainly licenses. Take an example of GTA games. I've read the history that licensing issues hit the Vice City and San Andreas sales here. Been around the block and read that AC7 is expensive nowadays because of aircraft licenses, which, if compared to the good old days, they look like... Idk, cheap?
PW uses the quirky naming convention of planes just to avoid legal issues and to make the game cheap while maintaining the quality of the AAA game. Ofc, it's still has minuses here and there, so what's the point of overpricing PW? If you want to pay more to the developers, just donate with your wallet. Simple as that. I won't be betting on my wallet unless it's my favorite game in the list.
Clever girl. I only meant to start a discussion about it and see people's thoughts. Doubling the price would be a terrible idea in other regional markets (like Brazil) where people already struggle to pay for games legitimately.
Oh, so the rest of us should foot the bill for you? That's real nice lol.
I like agree with the intentions, but disagree on the idea that it should be done for a couple of simple reasons.
Its already out. The only thing raising the price is going to do is prevent more people from finding out about the game and then making the jump to actually buying it, thus lowering the potential fan base quite a bit, along with possibly hurting the income the developer could get. Its risky in other words, and then there is the next point.
If the developer were to raise the price post launch, "especially this far after release" it would look like a scummy cash grab move where as if it had STARTED at that price it would just be seen as business as usual. So there is backlash to worry about as well. Which would not only hurt potential earnings, but also split the fanbase and lower future income by quite a bit.
If you want the developer to have more money, spread the word, organize a campaign to spread the word about this game, "which would bring in more customers" or ask for a DLC priced at between 5-20 dollars/another game which could then be priced at 60 dollars with enough content to cause the current fans to eat it up, giving the developer more cash. These are the only good options i see for doing what you want.