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Hi, you must be new to the internet. Griping about people and their opinions and picking meaningless fights is part of the charm.
Also, level 5 is the combat mission over the city, with a red line that, once crossed, makes you engage an entire fleet of enemy warships with a near macross level of missile spam. I wasn't aware of any mission critical containers that needed blowing up on that mission.
What hidden containers? Mission 6 has three extractors or something you have to line up a shot on through a large super structure. Mission 9 has non mission critical containers inside the mountain tunnels. Some missions rarely have bugged out units that glitch underneath the map, usually tanks.
I actually meant mission 6..but anyway...I only wrote my original comment cause I was bitter I had literally just crashed and lost...(lol)I actually love the game and I'm about to play again...still too much cattiness on here sometimes...
well I literally just made it to that part and couldn't make it over the blue line....all that work for nothing...smh...lol
that's what I meant...the extractors...and I did manage to figure out how to get them....too bad I couldn't outlast the Crimson Squad
Do some previous missions, get at least an F-14, then when they say run, light up full burners and run for the line. As long as you have something fast enough, you can do some basic maneuvers when running and beat them to the line.
EDIT: Holy ♥♥♥♥, I thought the Ace Combat fandom was toxic when I called them out on the game having an incomplete season pass. Now I see that people must really love repeating the same section of the mission leading up to the boss fight for no godamn reason.
If we're talking about progressing through a mission with no checkpoints and then have a boss encounter will all the weapons you're listing... that never really happens...
Mission 6 is just Crimson SK 37's and VX-23's, same for 11. 12 has a Spear with the railgun and I guess you could argue the trails are area denial. 16 doesn't have a mission to progress through before the fight, 18 has less than a dozen fighters to take down before another standard Crimson fight. 21 with all the weapons you bring up... doesn't have a mission to clear for every retry.
They didn't oneshot you. Railguns deal ~12 damage. Railgun trails deal ~2 damage. Micro missiles deal ~2 damage (and it's not "luck" if you eat a full volley), Crimson balls deal ~20 damage per second.
You die to repeated failures.
AC04's one hit kill missiles and huge gun damage meant the AIcould get players with no time to react:
https://youtu.be/Po-ntOTDj-k
The post Farbanti 1v5 showdown (unless cheesed with "I win" QAAMs) is deadlier than Crimson 1, and has a fixed 12 minute score attack before every attempt.
First, the AI gets to fire repeatedly at certain points and rail guns will shake the aircraft out of control into other areas of damage or outright colliding with the bigger airships or ground, if you are using those objects to mask you, but I was mostly being hyperbollic.
Still, you are missing my issue here completely, that a checkpoint feature doesn't detract from anything, it only adds to the game. I love AC4 but the valid only reason I see for not having new mechanics added by future AC installments is the same reason those mechanics weren't implemented before, because of limitations on the developer's side. It's not a matter of "git gud" because it doesn't make the game harder, just adds busywork.
If we were to create this game envisioning it to be played only by people super experienced and "gud", then the lack of checkpoints doesn't add anything to it either nor does its implementation detract from their experience. Even the best players will get surprised on their first try, having to replay a section is just a bit of a chore precisely because it doesn't actually represent any challenge to me. Meanwhile to those that are having difficulties it would be a nice compromise. If there is a need for rewards, add bonuses like AC does, so that you get more money for using only your MG and not receiving damage.
Although, I reiterate, I can understand if the developer decided not to add checkpoints due to the constraints on time and other resources. What actually bothers me are the elitist attitudes and nostalgia driven arguments that always turn people away from gaming, as if players that aren't glad to pass through the same hoops aren't worthy or something, regardless of where they are coming from and their reasoning. If anything, the more people talk about "git gud" the less they seem skilled, like they are afraid of other people picking up gaming and showing how mundane they are at what is meant to be entertainment, not the basis of our identities.