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If not work for you, force off steam input per game setting. And you need set up it first in control settings.
Quick note: unlike games like Arma 3, you don't have to bind both halves of the axis (e.g. X- and X+). Just do it once per axis (pitch, roll, yaw, etc.).
It can by done in 1-2 minutes for most players , but if you need help with something, let me know and maybe together we can do it.
Having to go find solutions when you're done for the day of solving problems is not the agenda.
Other than that...
Look, I have my ♥♥♥♥♥♥ work days (and weeks, and *months*) too but in decades of playing this kind of games on PC (and playing on PC in general) I have given up expecting things to work out of the box a looong time ago, if anything it's much better today than during my childhood in the 90s.
And if you go with more "simlike" games like Freespace you had stupidly long lists of possible things to map often with little to no explanation and really no way of knowing of useful they might have been if you didn't already have a decent idea of how the game played.
I would like to point out that what you're doing is toxic. First, you're making the statement that you've got better things to do than the 30 seconds it takes to map your controller. Then when someone asks you what about it is specifically difficult, you deflect with "nvm mapped it, the arcade style gameplay (it's advertised as this btw) is kinda bland", before circling back to your original argument that you shouldn't have to map your controller and therefore carefully ignoring his question.
https://en.wikipedia.org/wiki/Moving_the_goalposts#Use
A freedom that is slowly being eroded away by XINPUT and something that console owners generally don't get at all. Finding a console game that has more than a couple of pre-defined controller layouts sometimes feels like finding an oasis in a desert.
Thrustmaster T.16000M, Saitek Cyborg, Logitec Attack 3, T-flight, AV8R, Warthog, TCA Sidestick Airbus Edition, Microsoft SideWinder, Speed Link Black Widow, etc... All different sticks with different layouts, all conforming to DirectInput. You expect the dev (singular) to buy each one, some of which can cost as much as a decent PC and some which are long out of production, and create a dedicated layout for each? What about sticks built around MMJoy2 or Freejoy? Near unlimited scope for configuration. My stick is built around a totally custom LUFA based firmware. Project Wingman let me bind the buttons and axes as painlessly in an amount of time that was probably shorter than the time it takes to perform a take-off from a runway in game.
choking on your own toxins.
Which if you work on some reading comprehension I had to look up the issue which is the issue and if you need to; go look it up... in lesser terms than chime in with BS.
ffs world of trolls and priv needy
and then followed with more...
so pipe down. I came here for this info. You're just here ...