Project Wingman

Project Wingman

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Thrustmaster T.16000M FCS Hotas support?
Hello and greetings from Germany :) I have a question about the flight stick.
Will the Thrustmaster T.16000M FCS Hotas also be playable with your game in the future?
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Showing 1-10 of 10 comments
bingbean Dec 27, 2020 @ 7:09am 
It work since alfa demo.
If not work for you, force off steam input per game setting. And you need set up it first in control settings.
It works just fine. No need to use TARGET, either, since it can read input from both the stick and throttle. Just make sure to bind everything in the control settings, and you'll be fine.

Quick note: unlike games like Arma 3, you don't have to bind both halves of the axis (e.g. X- and X+). Just do it once per axis (pitch, roll, yaw, etc.).
Deus Mar 12, 2021 @ 11:27am 
What an annoying process that should be way more user friendly. Just getting to the point of using the joystick is enough to just return this game. Have way better things to do than 'map' controls for a controller...
bingbean Mar 12, 2021 @ 12:15pm 
Originally posted by Deus:
What an annoying process that should be way more user friendly. Just getting to the point of using the joystick is enough to just return this game. Have way better things to do than 'map' controls for a controller...
Can you please explain to me what specifically seems difficult and annoying for you to map a joystick.
It can by done in 1-2 minutes for most players , but if you need help with something, let me know and maybe together we can do it.
Det.Bullock Mar 12, 2021 @ 5:06pm 
Originally posted by Deus:
What an annoying process that should be way more user friendly. Just getting to the point of using the joystick is enough to just return this game. Have way better things to do than 'map' controls for a controller...
Not every game has a Thrustmaster sponsorship, just map the thing in the options like us common mortals that have HOTAS of less common/smaller brands.
Deus Mar 12, 2021 @ 5:47pm 
Originally posted by Det.Bullock:
Originally posted by Deus:
What an annoying process that should be way more user friendly. Just getting to the point of using the joystick is enough to just return this game. Have way better things to do than 'map' controls for a controller...
Not every game has a Thrustmaster sponsorship, just map the thing in the options like us common mortals that have HOTAS of less common/smaller brands.
Not to your input . I mapped it and found the arcade style gameplay kinda bland. And it's not just MAP the thing. Go change settings then set items which some would do good to have a description over. Going and just trying to MAP the controller does not work. fyi
Having to go find solutions when you're done for the day of solving problems is not the agenda.
Det.Bullock Mar 12, 2021 @ 6:21pm 
Originally posted by Deus:
Originally posted by Det.Bullock:
Not every game has a Thrustmaster sponsorship, just map the thing in the options like us common mortals that have HOTAS of less common/smaller brands.
Not to your input . I mapped it and found the arcade style gameplay kinda bland. And it's not just MAP the thing. Go change settings then set items which some would do good to have a description over. Going and just trying to MAP the controller does not work. fyi
Having to go find solutions when you're done for the day of solving problems is not the agenda.
Steam regularly breaks controller mapping in games that have it for anything other than a gamepad it's not just this game. Steam Input is just not made for certain things and it's ON by default.
Other than that...
Look, I have my ♥♥♥♥♥♥ work days (and weeks, and *months*) too but in decades of playing this kind of games on PC (and playing on PC in general) I have given up expecting things to work out of the box a looong time ago, if anything it's much better today than during my childhood in the 90s.
And if you go with more "simlike" games like Freespace you had stupidly long lists of possible things to map often with little to no explanation and really no way of knowing of useful they might have been if you didn't already have a decent idea of how the game played.
Little Strawberry Mar 12, 2021 @ 10:32pm 
Originally posted by Deus:
Not to your input . I mapped it and found the arcade style gameplay kinda bland. And it's not just MAP the thing. Go change settings then set items which some would do good to have a description over. Going and just trying to MAP the controller does not work. fyi
Having to go find solutions when you're done for the day of solving problems is not the agenda.

I would like to point out that what you're doing is toxic. First, you're making the statement that you've got better things to do than the 30 seconds it takes to map your controller. Then when someone asks you what about it is specifically difficult, you deflect with "nvm mapped it, the arcade style gameplay (it's advertised as this btw) is kinda bland", before circling back to your original argument that you shouldn't have to map your controller and therefore carefully ignoring his question.

https://en.wikipedia.org/wiki/Moving_the_goalposts#Use
Last edited by Little Strawberry; Mar 12, 2021 @ 10:35pm
Hojo Norem Mar 13, 2021 @ 4:56am 
The relatively small number of problems some people have AND the fact that manual setup is required is a small price to pay for the near freedom in our choice of gaming input peripherals.

A freedom that is slowly being eroded away by XINPUT and something that console owners generally don't get at all. Finding a console game that has more than a couple of pre-defined controller layouts sometimes feels like finding an oasis in a desert.

Thrustmaster T.16000M, Saitek Cyborg, Logitec Attack 3, T-flight, AV8R, Warthog, TCA Sidestick Airbus Edition, Microsoft SideWinder, Speed Link Black Widow, etc... All different sticks with different layouts, all conforming to DirectInput. You expect the dev (singular) to buy each one, some of which can cost as much as a decent PC and some which are long out of production, and create a dedicated layout for each? What about sticks built around MMJoy2 or Freejoy? Near unlimited scope for configuration. My stick is built around a totally custom LUFA based firmware. Project Wingman let me bind the buttons and axes as painlessly in an amount of time that was probably shorter than the time it takes to perform a take-off from a runway in game.
Deus Mar 17, 2021 @ 3:39pm 
Originally posted by Little Strawberry:
Originally posted by Deus:
Not to your input . I mapped it and found the arcade style gameplay kinda bland. And it's not just MAP the thing. Go change settings then set items which some would do good to have a description over. Going and just trying to MAP the controller does not work. fyi
Having to go find solutions when you're done for the day of solving problems is not the agenda.

I would like to point out that what you're doing is toxic. First, you're making the statement that you've got better things to do than the 30 seconds it takes to map your controller. Then when someone asks you what about it is specifically difficult, you deflect with "nvm mapped it, the arcade style gameplay (it's advertised as this btw) is kinda bland", before circling back to your original argument that you shouldn't have to map your controller and therefore carefully ignoring his question.

https://en.wikipedia.org/wiki/Moving_the_goalposts#Use

choking on your own toxins.
Which if you work on some reading comprehension I had to look up the issue which is the issue and if you need to; go look it up... in lesser terms than chime in with BS.

ffs world of trolls and priv needy

and then followed with more...

Originally posted by bingbean:
It work since alfa demo.
If not work for you, force off steam input per game setting. And you need set up it first in control settings.

so pipe down. I came here for this info. You're just here ...
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Date Posted: Dec 27, 2020 @ 6:19am
Posts: 10