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The MLAAs are laughably bad at tracking, I tend to fire them off with the mentality of 'if ONE hits then it's a good day' and sometimes an entire chain will connect with a boss. It's rare but it happens and it's magical when it does.
The standard missiles and the high-impact standards do have a tracking problem, I do not at any point recommend firing them if the deflection is high. (As in, you're coming above/below/sideways to a target rather than forwards or behind.) However if you get them off behind a target or dead-on front of them then your chances of hitting go up.
However yes the Bosses are stupidly missile-resistant, sometimes I'll just take an F4 with gunpods rather than a better jet without gunpods and I'll get better results.
My exact thought. 90% of the time I shoot the missile, then gun it down because missiles are slow and wouldn't have hit the target anyways.
Even at a low deflection, the missile flies towards the target like a drunk old man, then just sways off the target. Sheessh
I use standard missiles to force the bosses to PSM and shoot them with MG while they perform the maneuver.
I love the gun in PW - in AC7, I don't bother unless I'm shooting with PLSL. 😁
You say these missiles aren't worse than in the AC games, but I have played all of them, including AC2 and the japanese AC3 featuring what's probably the hardest boss in the entire franchise, and I am 100% positive that in a scenario where you would hit the target in AC, the PW missile would pathetically dance around and just fall off.
They only have to adjust a couple parameters, tracking power and speed of the missile.
I like the MLAAs. They're not for close quarters, their strong point is long range - the enemy will have time to do its turn while the missile is still getting there, and it'll track just fine. Half my missile kills are with MLAAs. I just start speeding, shoot some flares when I need to on the first missile volley the fur ball sends at me, start turning on the second, and *usually* have time to shoot a round of MLAAs, which - at least on hard mode (no idea about mercenary) - will almost always kill 1-3 enemies.
That's okay, you can play all of them and still be wrong.