Project Wingman

Project Wingman

Statistiche:
Missiles are mostly useless.
The standard missiles have such a massively bad tracking capability that you can't hit anything on the move unless you are at the target's six and 400 meters away from it. Let's not even talk about the 'aces' and the bosses.

I just gun everything down because it's the most reliable AA weapon, even though the game cheats by making your reticle go crazy for no apparent reason when you are aiming at the bosses. (Frost and Crimson)

This game seriously needs to buff the missiles and make the boss fights less reliant on luck.
Messaggio originale di Cute, Pink, and Stupid:
Why do fully half the arguments for missiles tracking not being bad, the technical aspect of the how well the tracking functions, start with commentary on "haha xd you're not skilled enough to land them." Really tired of seeing all this about PSMs too. Like we've already acknowledged that PSM is supposed to dodge the missiles, but somehow the next logical step that that isn't what the problem is hasn't been reached.

Notice how the OP said they only work when fired from directly behind, not about how PSM dodge missiles? Notice how basically everyone is saying they gave up and just use guns in every slot? Notice how the people actually complaining about the missiles already know that firing them dead on using AoA UFO maneuvers works because its the only way to avoid the exact problem that is being discussed, hairballs and how completely useless missiles are from any angle that isn't a dead on joust?

Yes, I understand how skilled you are, everyone saying you can land missiles. I too have landed a few missiles in my time. I beat Crimson using exclusively missiles (of course, by jousting him head on). Just because something is possible doesn't mean it can't be improved. If you LIKE having poor tracking missiles thats fine too, but I dont understand how "the tracking is great" and "just fire them dead on 4head haha" can exist at the same time.
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Missiles work fine for me.
Messaggio originale di DarkSaber2k:
Missiles work fine for me.
And guns are better than missiles.
Yeah, not having problems getting kills in air-to-air with missiles, both head-to-head and in pursuit.
We're probably not playing the same game then.
Missiles just random - sometimes they track like qaam and sometimes cant hit wide part of the barn. so its not like they are bad - just massively bugged.
It depends on the missile.

The MLAAs are laughably bad at tracking, I tend to fire them off with the mentality of 'if ONE hits then it's a good day' and sometimes an entire chain will connect with a boss. It's rare but it happens and it's magical when it does.

The standard missiles and the high-impact standards do have a tracking problem, I do not at any point recommend firing them if the deflection is high. (As in, you're coming above/below/sideways to a target rather than forwards or behind.) However if you get them off behind a target or dead-on front of them then your chances of hitting go up.

However yes the Bosses are stupidly missile-resistant, sometimes I'll just take an F4 with gunpods rather than a better jet without gunpods and I'll get better results.
Messaggio originale di BritishRabbit:
It depends on the missile.

The MLAAs are laughably bad at tracking, I tend to fire them off with the mentality of 'if ONE hits then it's a good day' and sometimes an entire chain will connect with a boss. It's rare but it happens and it's magical when it does.

The standard missiles and the high-impact standards do have a tracking problem, I do not at any point recommend firing them if the deflection is high. (As in, you're coming above/below/sideways to a target rather than forwards or behind.) However if you get them off behind a target or dead-on front of them then your chances of hitting go up.

However yes the Bosses are stupidly missile-resistant, sometimes I'll just take an F4 with gunpods rather than a better jet without gunpods and I'll get better results.

My exact thought. 90% of the time I shoot the missile, then gun it down because missiles are slow and wouldn't have hit the target anyways.
Even at a low deflection, the missile flies towards the target like a drunk old man, then just sways off the target. Sheessh
Explosive MG is insane you can literally snipe bosses across the map.

I use standard missiles to force the bosses to PSM and shoot them with MG while they perform the maneuver.
Clearly we need to dispense with unmanly missiles and even guns altogether. Planes should come with bayonets for true aerial jousting!
the missiles aren't any worse or harder to use than the ps2 ace combat games, you just have to actually play to their strengths. joust or shoot when you're behind them at a decent angle
also it's AC, the gun is your best friend lol
Messaggio originale di sevanya:
the missiles aren't any worse or harder to use than the ps2 ace combat games, you just have to actually play to their strengths. joust or shoot when you're behind them at a decent angle

I love the gun in PW - in AC7, I don't bother unless I'm shooting with PLSL. 😁
You say these missiles aren't worse than in the AC games, but I have played all of them, including AC2 and the japanese AC3 featuring what's probably the hardest boss in the entire franchise, and I am 100% positive that in a scenario where you would hit the target in AC, the PW missile would pathetically dance around and just fall off.

They only have to adjust a couple parameters, tracking power and speed of the missile.
The missiles have a lower hit rate if you're popping off shots like you would in Ace Combat. The issue is that every mission ends up a fur ball so you *have* to pop off shots because if you stop spinning you die.

I like the MLAAs. They're not for close quarters, their strong point is long range - the enemy will have time to do its turn while the missile is still getting there, and it'll track just fine. Half my missile kills are with MLAAs. I just start speeding, shoot some flares when I need to on the first missile volley the fur ball sends at me, start turning on the second, and *usually* have time to shoot a round of MLAAs, which - at least on hard mode (no idea about mercenary) - will almost always kill 1-3 enemies.
Messaggio originale di Hepari00:
Messaggio originale di sevanya:
the missiles aren't any worse or harder to use than the ps2 ace combat games, you just have to actually play to their strengths. joust or shoot when you're behind them at a decent angle

I love the gun in PW - in AC7, I don't bother unless I'm shooting with PLSL. 😁
You say these missiles aren't worse than in the AC games, but I have played all of them, including AC2 and the japanese AC3 featuring what's probably the hardest boss in the entire franchise, and I am 100% positive that in a scenario where you would hit the target in AC, the PW missile would pathetically dance around and just fall off.

They only have to adjust a couple parameters, tracking power and speed of the missile.

That's okay, you can play all of them and still be wrong.
Messaggio originale di Hepari00:
I am 100% positive that in a scenario where you would hit the target in AC, the PW missile would pathetically dance around and just fall off.

They only have to adjust a couple parameters, tracking power and speed of the missile.
i mean i've also played every AC game minus 6 and the jp version of electrosphere which i haven't finished yet, i haven't been missing any shots that i wouldn't have also missed in AC so idk. the gamer's choice are the HE gunpods anyway
Ultima modifica da Iguferon; 5 dic 2020, ore 10:40
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Data di pubblicazione: 5 dic 2020, ore 9:42
Messaggi: 183