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https://steamcommunity.com/app/895870/discussions/1/2965021152089775648/#c2965021152090069958
As mentioned, air combat turns into a mess past level 10. There's absolutely no point in engaging non-priority targets apart from a tiny amount of credits and very temporarily getting rid of one source of non-stop missile locks. So you're forced to just sort of speed through everything at full throttle spamming MLAA, getting off a couple STDMs are priority targets, and then spamming flares as you run away to get some distance and do it again. With the incoming SAA nerf, there's even less point to taking anything other than as many MLAA as possible.
Some of the plane upgrades and loadout options don't make much sense, there's no real sense of progression once you've gotten out of the F-4/MiG-21 tier unless you want to use the mega-plane, and some of the loadout choices are just bizarre. Why does the F-15C have a ground attack slot, such poor stats relative to the other F-teens, and no real variety in AA missiles? It's nice that the F-14 gets cosmetic Phoenixes instead of AMRAAMs, but why are they just plain old MLAAs - shouldn't the F-14 have more specialist long-range AA options compared to the others?
Anyway, loadout/progression issues notwithstanding, Conquest definitely feels very bare bones right now and not really all that functional. I got to Alert 20 on my last run, but that's really because the only viable strategy I've found past 10+ is to just spend forever kiting enemies until they're strung out enough to make a SAA/MLAA pass on a priority target, then run away again, so the alert level rises several times per mission. You can just run away indefinitely, and it's basically suicide if you don't. Not a very compelling style of gameplay, unfortunately - Conquest was by far my biggest interest in PW.
Spot on. Hit and run is the only viable tactics on high alert level as your friendlies don't do much and hostiles keep spawning in. With the upcoming nerf to SAA, engaging in long range won't be any easier either, which makes it pretty stale and unpleasant.
Those mission could be even optional, only for you to discover later that if unmanaged, Alert Level will make the progression impossible.
Just a thought...
At least that's what I think from playing exclusively on hard and 1x alert multiplier.