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EDTracker is just a 3Dof accelerometer, nothing else, is recognized as a joystick in Windows. So the game should recognize any Freetrack input even when nothing is mapped/binded on game Axis settings? I'll try this evening, thank you
I also tried with the old demo on Kickstarter. It works perfectly, it does show way less jitter than what i see in the released game. and when in flight it's barely noticable, as i can still track targets perfectly.
Unfortunately the demo is not working on my rig, I only get black screen, no response in task manager so I can't check if it works. Tried again with bingbean advices: clearing the axes mapping from View Padlock , started game: no head tracking. Clearing the mouse axes: no head tracking. I really don't know how the game recognizes freetrack input.
If anybody can reproduce this issue there are my settings: EDTracker with linear response, View scaling 3.00, Smoothing 9. Coupled with Opentrack 2.3.12: Input: Joystick input (EDTracker as device) output freetrack 2.0 enhanced.
It's not a matter of life or death as I'm currently using the little joystick on my TWCS Throttle. Please let me know.
Cheers