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回報翻譯問題
Yeah that would be nice to have, or at least toned down a bit. I mean the Map Design is good as far as i can see, its just some constellations are a bit over the top.
Most of the conquest maps are air battle and as long as you monitor your altitude and attitude properly, you should be fine.
When you're flying in the clouds make sure you descent shallowly,or maybe only choose not-clouded places to go under the cloud, then navigate your way below it, only to rise up shallowly into the clouds when the terrain doesn't allow so.
Plus what's the point of flying below clouds in conquest anyway? Battles happen in 20000ft+, sometimes as high as 40000 ft.
Why you need to do it? Well there is a single Mission Type where you need to go down sadly and then the whole "So many Clouds" Problem happens. Its called "Air Defense Suppression" and well ... you need to destroy Ground Targets for that. And on that specific Map like on my Screen its REALLY hard even with the Altimeter to see something if A) Its Night B) LOTS of Clouds. More then once i barely scraped by a Mountain and that was from max Distance with STDMs.
Also since you said its no problem because if you look on the HUD ... eh ... yeah ... about that. Try fighting multiple Airships (be it your own or Enemy) + Random Fighters + End of Stage Squadron AND multiple already destroyed Airships to keep track of what is going on in the Screen if ... its ... pitch ... Black. That Screen i made wasnt a Joke, i got to it already a 3rd Time and barely managed to survive it. The other 2 Times i crashed in a FALLING Airship. You could say "hey why not fly up?" well that would work until you need to fly back since most of the Time if you got Airships in your Fleet Randoms or Aces tend to roll around your very own.
Again i have nothing against Night Maps, but PW is fast paced already and pitch black screen doesnt really help. A Single Light Source like a Moon or basic Night Vision would help and thats all.
I sometimes like to fly nap-of-the-earth on SEAD strikes with MLAGs and STDMs to terrain mask against SAM sites while running away from hostile CAP.
Yeah thats what causes 90% of my Deaths in Conquest. Big Airship Fleet + Dark Map = Death