Deadside

Deadside

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Dec 3, 2024 @ 5:01am
PTS Hotfix - Trader Reputation & New Raid Icons
Improved progression balance, and important bug fixes

View full event information here:
https://steamcommunity.com/ogg/895400/announcements/detail/4483992035504686211
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Showing 1-15 of 37 comments
59 Dec 3, 2024 @ 5:09am 
Please give us ability to remove our death marker spot from screen
forg Dec 3, 2024 @ 5:16am 
should go back to the old money system
59 Dec 3, 2024 @ 5:30am 
This is my last feedback since I believe everything else is pretty good. What I’m about to say is FUNDAMENTAL and cannot be in version 1.0.
(I’d like to remind you that I’ve always supported Deadside because I genuinely care about the game and truly want it to succeed.)

1) Sorry, but I have to bring this up again because it’s the WORST issue in the game right now: the beds need to be reduced. Example: a maximum of 5, with a 10-15 minute cooldown, and a 300-meter distance from each settlement.

2) Items, boxes, beds, etc., that are inside the base should not be visible from the outside in any way. Also, be careful with long-range scopes—if you’re far away, the base becomes transparent, and you can see how it’s built.

3) Allow the removal of any structure in your base using the hammer (if it’s an older structure, make it take longer to remove to avoid any kind of advantage).

4) Increase the amount of items required to craft explosives, dynamite, and C4.

5) Make different weapons and items give different amounts of metal when dismantled.

6) Finally, and I think there’s no time left for this idea, unfortunately... Change the way traders level up. Using metal doesn’t make sense; it clashes with progression. Also, adjust the values of valuables—some should be more expensive and rarer. Quick example: if we had a lion item, it would make us want to return to the base to sell it for its price (ideally adding other types of valuables to bring variety, allowing some to be sold and others to be used for leveling up traders).

Thank you, devs, for your hard work. As I’ve always said since the alpha, you’ve made an amazing game. It was one of the survivals with the most players at its peak (which is impressive since it’s a genre that wasn’t trending). I hope version 1.0 is a success. Best regards!
cyclopat Dec 3, 2024 @ 5:32am 
Originally posted by rysseNN 1080x1080:
Please give us ability to remove our death marker spot from screen

its called the "death marker of shame"
а починить ящики которые красным ключом открываются со скиновыми пушками не хотите?
trampek Dec 3, 2024 @ 6:25am 
you can't open loot crates with key's
DeHuC Dec 3, 2024 @ 6:39am 
"автобег" у транспорта теперь по умолчанию на home и это нельзя изменить. Гениально!!!:steamthumbsup:
lionheart (Lio) Dec 3, 2024 @ 6:50am 
As before i have one request pls overhaul missions. Focus on missions. Add bosses etc.. Thanks in advance.
Teapots Dec 3, 2024 @ 6:56am 
I'm quite happy with the update.... even though the site I've built my awesome base on for the last 4 years is now suddenly out of bounds for some reason that makes no sense at all... and the new building mechanics are a bit meh!... (too Rust-like and basic).
I like the survival aspect. I'm an obsessively efficient scavenger. Devs, please, please can you make finding dead bodies in the field slightly easier to locate. The flies noise only seems to load when you are very near and then it becomes louder and easy to hear further away. Often you can't see them until you are on top of them. I usually have to retreat 200m until the vegetation un-renders and use my scope to locate bodies I know are there.
Now that converting weapons into base materials is a thing, this is even more necessary.
MADMAN Dec 3, 2024 @ 7:33am 
PLEASE make mechanics tools purchasable at the trader and/or more available and abundant in the loot table. Having to raid a bunker to keep a truck in your base overnight is just dumb. I've played over 50 hours and haven't found a single mechanics tools, but I've lost at least seven trucks now due to decay.
Syra Dec 3, 2024 @ 7:35am 
The code lock bug is still not fixed
Igottapee Dec 3, 2024 @ 10:32am 
Originally posted by Syra:
The code lock bug is still not fixed
I'ts working for me.
YouGotMeltedMelt Dec 3, 2024 @ 11:43am 
gotta say but im loving the building mechanics. so quick and easy. and i love how we can build in multiple locations so we can use it as cover. love the new health system. i do wish the trader rep was a bit less tho but hey, game is still good. cars and bikes are great but calm down on the audio range jeeeeez lol. and nerf footsteps just a little bit. 1.0 here we come. hopefully it wont bring a mass of cheaters tho....
Originally posted by Дис-пет-чер:
а починить ящики которые красным ключом открываются со скиновыми пушками не хотите?
Они пофиксили это. Просто не указали. Сам лично проверял.
OKTAVIAN Dec 3, 2024 @ 1:45pm 
Вы чё всю технику только для избранных оставляете? Куда пропала вся техника с серваков? Если так пошло, то сами играйте в такую игру.:steamthumbsdown:
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