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Also what's the point of 3 options? It's just unnecessary. There is around 5 players in your community that would want option 1, while everyone else wants option 3. Just implement option 3, and give us cars!!!
Also, look into an option where only crates can be looted but the base not just stolen maybe?
Server owner should also have options as far as decaying goes.
The old raid token system had some fundamental flaws which allowed for exploits, and other unfair tactics. For example, if your base became raidable, its super easy to quickly respawn at your base to move all of your best gear over to your friends base, keeping it all safe. Of course there is also the alt account problem, which is even more difficult to fix. So keeping the old token system doesn't really make sense from the perspective of a developer
I had a lot of fun with the old token system personally, so I get that its sad to see it go. But after raiding enough times, and seeing suspiciously empty crates at a lot of raids, the problems become more obvious
Well, I also gave this idea of protection towers with ammunition that the base owner could activate when offline, but the developers of this game don't listen to us and do what they think should be done. In my opinion, they are giving opinions to those who don't want to listen, wasting our time so they can come up with this suggestion of 3 servers! In my opinion, this is a wrong decision. This is not what the community asked for. What the community asked for was a protection system to embrace players who were offline. They gave the idea of DEFENSE TOWERS, they gave the idea of TIME CLOCK (WHERE THE PLAYER CHOOSES A 3-HOUR WINDOW OF VUNERABILITY WITHIN THE 24 HOURS OF THE REAL DAY), and what do they publish? 3 servers as an option. Honestly, this is a waste of time. I will no longer waste my time giving my opinion to those who don't want to listen.