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works for epic, works for this dev, works for valve.
does it work for you?
proper aa was killed long ago. this ensemble/assembly is not going to bring it back.
just like they killed proper sound, proper physics, proper stories, ...
To be fair to the devs this update is great and vehicles handle very well not only for an Unreal Game (has limited/bad netcode in Unreal 4 for vehicles by default) and the new points of interest are all great too. Not had a chance to make a base yet but the base building looks really good as well, massive upgrade from what we had. I just don't understand how the settings are effectively unchanged since 2019, and even then the settings are the stock ones that come out of the box for UE4.
as i said, there is global agenda, to make things backwards. and as much as i can see this product is fully conformant.
from what is advertised, this game looks like and plays like mario kart. i have not heard it, probably sounds the same too.
C:\Users\ ***** \AppData\Local\Deadside\Saved\Config\WindowsNoEditor
open 'GameUserSettings'
then change sg.ResolutionQuality=100 to something like 115 for a 15% increase in resolution scaling.
Devs ought to add resolution scaling into the options like it is in Squad. This game basically requires TAA to look proper, so having the increase in scaling is a huge help.
On top of the fact that most people have way better rigs now compared to when this first released int EA, but may not have a 4K monitor yet.
This helps but doesn't fully remove the blur, it just creates a sharper image that is then blurred. I had it previously set to 120% on a 1440p monitor. It absolutely does help but trees look like spongy smudges at a distance still.
Combo with a sharpening filter. Nvidia has one built in, but there are other options.
Ultimately, this game requires TAA because of how certain aspects are rendered. The game benefits from really high performance though.
So, rendered scale and sharpening filter built into the game is something I feel like they need to add to counter the side-effect of how the devs rendered the game with TAA in mind.