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Deadside

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Bad Pixel  [developer] Apr 14, 2021 @ 1:55am
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Bases and raids / Базы и рейды
EN
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Raids

We’ve spent a lot of time thinking how to get rid of this asymmetrical gameplay that you can see in other games. Many of you, if not all of you, encountered the following situation – some players are offline and others are using this moment to raid their bases without encountering any form of resistance. The results of this type of gameplay are obvious – the players, who were offline, comes back into the game, and all he sees is a devastated base and no point in playing anymore.
The key result of our work is a raid system, which is slightly different from the systems that you’re used to, and we hope that you will be pleased with what we prepared.
So, when character, who is either an owner of a base or registered at it, dies he has a certain chance of dropping a special item “Dog tag”, which is active only for a limited time. Any player can collect the dog tag from the body.
When you pick up such tag the owner will receive notifications about the loss of it and a white timer will appear on the screen – it shows the time during which the tag is valid and can be used. During this time the owner can try to retrieve it and any other player can try to obtain it for himself and activate.
The player, who used the dog tag (an activation happens from the inventory), receives the approximate location of the base, and after that the timer starts, during this period the base is vulnerable and its certain elements can be destroyed, and the content of the storage becomes available for all players.
You don’t receive the exact location of the base, so only thing you have is marked area on the map which you can use to find the base. After someone activates the dog tag player who has lost it will receive a notification informing him that the location of his base has become known to the other players and it is now vulnerable for an attack, and the duration timer will change it color from white to red.
So, let’s say you’ve started the timer. What are you to do next? Can you politely knock on the door with an axe or maybe take a different approach and pick an electronic lock, using your hacker skills? Well, no. A base can simply have no doors. A total destruction is our choice. It is always more fun to blow everything up, so the building will be vulnerable to explosives, which we’re going to talk more below.
But remember, if you attack someone’s base you can lose your dog tag and then you will face a choice whether you keep attacking or defend your base.
A radio-controlled improvised explosive device is an item that can be crafted and is designed to destroy player’s structures (during a raid). It possesses more destructive power than grenades and can also be used to annihilate enemy manpower. It can be activated by a special detonator, shot or with a detonation of another explosive, placed nearby.
Pay attention that it is the only way to destroy structures at the base! Each explosive device will only damage the element on which it is installed.
Explosive will not be lying around everywhere and it will be possible to craft it only from the special, pretty rare components, which you will need to obtain in the various game activities.

Base management

We’re introducing a new system – the registration of player at the base, which will allow a group of players to use the same base, regardless of the presence of the owner. Only an owner of the base can register other player at the base and only if this player stays on the territory of the base. You can’t be registered at someone’s base if you already own one, though. But if you can register someone at your base, then you should be able to delete him either, right? And, of course, you can do that too, but deleting this unwanted member will be possible only after certain amount of time expired since his registration.
What does registration give you?
- The ability to build base together
Now any registered member of your band can be engaged in the construction of a base on an equal basis with an owner. Only the owner of the base can delete it, though.
- The ability to respawn at one of the modules. But you need to pay for a respawn and it will cost much more points of reputation than respawning at any other place of the map.
- The ability to use storages for loot
Only the owner of the base or the registered users can use these storages during normal mode, when base is not being raided. This feature should automatically remove the possibility to steal loot from bases by using various exploits.
- The ability to open doors with a combination lock without dialing a code
- The ability to use special base modules, the first of which will appear in this update
Well, here is a short summary of the changes that will affect the bases in the 0.1.2 update. As always, it is not a final information and various changes could be made during the course of development or testing.
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RU
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Рейды

Мы долгое время размышляли над тем, как избавить игроков от несимметричного геймплея, который можно видеть в других играх. Если не все, то многие из вас сталкивались с ситуацией - одни находятся оффлайн, а другие безнаказанно рейдят базы, не встречая никакого сопротивления. Результат такого геймплея для первой из сторон очевиден — человек видит разоренную базу и не хочет продолжать играть.

Итогом нашей работы является система рейдов, которая несколько отличается от той, что вы уже привыкли видеть и мы надеемся, что она придется вам по душе.

Теперь, при смерти персонажа, являющегося владельцем или зарегистрированного на базе, с определенным шансом может выпасть специальный предмет «жетон» (Dog tag), который имеет ограниченное время жизни в мире. Жетон с трупа хозяина может подобрать любой из игроков.
При снятии с тела такого жетона, владелец жетона получит извещение об утрате жетона и на экране отобразиться таймер белого цвета - время, в течении которого жетон действителен и может быть активирован. В течении этого времени хозяин жетона может попробовать вернуть его себе, а любой другой игрок может попробовать его забрать и активировать.

Игрок, активировавший жетон (активирование происходит из инвентаря), получает данные о приблизительном местоположении базы хозяина жетона, после чего запускается таймер - время, в течении которого база становится уязвимой и возможно разрушение элементов ее конструкции, а содержимое хранилища базы становится доступным всем игрокам. Координаты не точны, так что базу придется найти в обозначенной области на карте. После активации жетона, игрок, потерявший его, получит извещение, что местоположение его базы стало известно другим лицам и она уязвима для атак - таймер жизни жетона сменит цвет с белого на красный.

Итак, вы активировали таймер. Что делать дальше? Вежливо постучать в дверь топором или взломать электронный замок, проявив навыки хакера? Нет. Ведь на базе просто могут отсутствовать двери. Тотальные разрушения – наш выбор. Взрывать всегда веселее, так что строения будут уязвимы для взрывчатки, подробнее о которой речь пойдет ниже.

Но помните! Атакуя чужую базу, вы сами можете потерять свой жетон и встать перед выбором, нападать или защищаться.

Самодельное радиоуправляемое взрывное устройство– предмет крафта, предназначенный для уничтожения конструкций игроков (во время рейда). Обладая большей разрушительной силой, чем гранаты, может служить средством уничтожения живой силы противника. Активируется специальным детонатором, выстрелом или подрывом с помощью другой взрывчатки, находящейся рядом.

Обратите внимание, что уничтожить элементы баз кроме как радиоуправляемым взрывным устройством будет невозможно! Каждое взрывное устройство будет наносить урон только тому элементу базы, на которое оно установлено.

Взрывчатка не будет валяться в мире на каждом шагу и ее можно будет создать только из специальных, достаточно редких компонентов, добывать которые нужно будет в различных игровых активностях.


Менеджмент баз

Мы вводим новую механику - регистрацию игрока на базе, которая позволит группе игроков пользоваться одной базой, не завися от присутствия хозяина. Зарегистрировать любого игрока на базе может только ее хозяин, если этот игрок находится на территории базы. Прописка на сторонней базе невозможна, если вы уже владеете собственной. Но если нужно зарегистрировать человека на базе, то когда-нибудь потребуется и удалить его из списка зарегистрированных. Эта возможность предусмотрена, но удалить нежелательного элемента из числа зарегистрированных можно будет только спустя некоторое время.


Что же дает регистрация?

- возможность совместного строительства базы
Теперь любой зарегистрированный член банды сможет заниматься строительством наравне с хозяином. Функция удаления базы все еще останется только за хозяином.

- возможность возрождения персонажа в одном из модулей базы. Возрождение платное и будет отнимать намного больше очков репутации, чем при возрождении на любых других точках карты

- возможность использования ящиков для хранения лута
В обычном режиме, когда база не находится в состоянии рейда, ящиками может пользоваться только хозяин базы, либо зарегистрированные на базе пользователи.
Данное нововведение должно автоматически убрать все возможности кражи лута с базы с помощью эксплоитов.

- возможность открывать двери с кодовым замком без набора кода

- возможность использовать специальные модули базы, первый из которых появится уже в этом обновлении

Вот вкратце те изменения, которые коснутся баз в обновлении 0.1.2. Как всегда, вся информация предварительная и может измениться в процессе разработки или тестирования.
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Showing 1-15 of 117 comments
PLUMBER0ne Apr 14, 2021 @ 2:45am 
Nice ideas!
Txalata Apr 14, 2021 @ 3:14am 
To prevent a raided player from stopping playing, it would be interesting to show only half of the inventory to other players. That way you would always have a chance to keep playing.
C0NVERT Apr 14, 2021 @ 3:22am 
Good stuff, big fan of these changes. Very smart move on your parts about the allowing only registered players from taking loot from boxes, will cut out the glitches.
SnoLight Apr 14, 2021 @ 4:44am 
it cost more to spawn back at my base even if its not getting raided? its pretty hard to build a base so why would it cost more rep to spawn there after i spent alot of time building it? i like the base raiding ideas tho.
Bad Pixel  [developer] Apr 14, 2021 @ 5:03am 
Originally posted by Cosmic Kupa:
it cost more to spawn back at my base even if its not getting raided? its pretty hard to build a base so why would it cost more rep to spawn there after i spent alot of time building it? i like the base raiding ideas tho.

Because the base can be built where you need it, in a convenient place. Standard spawn points on the map may not be as convenient. This implies a difference in price.
ΛLIΣП IПSIDΞ Apr 14, 2021 @ 5:02pm 
Please remove all the construction system.
Instead that add differents levels of Tents/War´s Den that increase in durability, strong, and usefull things in the interior. Then players must update it and can be placed directly, just like a crafted item that you place in a indicated zone (green if you can place, read if you can not).
Then do this tents raidables with the system you told. But remove all the Construction system: walls, doors, floors, etc... this will be a pain, and the game will be more focused in PVP that is great.
If you want to elaborate more the idea, I can provide all help needed. Just tell me.
PS: I talked with all my friends playing the game and all of them HATE the current construction system and ppl that is constructing bases to hide loot, and they told they will love a tent upgradeable system like this.
Krein Apr 14, 2021 @ 6:20pm 
Originally posted by ΛLIΣП IПSIDΞ:
Please remove all the construction system.
Instead that add differents levels of Tents/War´s Den that increase in durability, strong, and usefull things in the interior. Then players must update it and can be placed directly, just like a crafted item that you place in a indicated zone (green if you can place, read if you can not).
Then do this tents raidables with the system you told. But remove all the Construction system: walls, doors, floors, etc... this will be a pain, and the game will be more focused in PVP that is great.
If you want to elaborate more the idea, I can provide all help needed. Just tell me.
PS: I talked with all my friends playing the game and all of them HATE the current construction system and ppl that is constructing bases to hide loot, and they told they will love a tent upgradeable system like this.

He said that noone can take your loot unless you either let them, or are getting raided, so you can build just 1 floor with your chests
Krein Apr 14, 2021 @ 6:22pm 
I have paused playing because all of my chests fill up too quick, has that been changed? 3 big and 3 small is 1 days work.
TheBull Apr 15, 2021 @ 2:26pm 
is there a release date for this upcoming update?
I see many flaws in this idea, namely the cooldown on player registration removal and making your own base after gaining registration to another player's base/the general uselessness of not allowing players to have access to other buildings when they have their own homes. :steamthumbsdown:
ΛLIΣП IПSIDΞ Apr 15, 2021 @ 9:54pm 
Originally posted by Krein:
Originally posted by ΛLIΣП IПSIDΞ:
Please remove all the construction system.
Instead that add differents levels of Tents/War´s Den that increase in durability, strong, and usefull things in the interior. Then players must update it and can be placed directly, just like a crafted item that you place in a indicated zone (green if you can place, read if you can not).
Then do this tents raidables with the system you told. But remove all the Construction system: walls, doors, floors, etc... this will be a pain, and the game will be more focused in PVP that is great.
If you want to elaborate more the idea, I can provide all help needed. Just tell me.
PS: I talked with all my friends playing the game and all of them HATE the current construction system and ppl that is constructing bases to hide loot, and they told they will love a tent upgradeable system like this.

He said that noone can take your loot unless you either let them, or are getting raided, so you can build just 1 floor with your chests
And ?
I told something about that?
And Whats the point on have a complex construction system if you can only build ONE floor ?
The current Construction system is horrible, and is not a problem on this game, is the BIG PROBLEM in all the Survival/Sim games of this kind. BRokes the game, its supoused the game is focused on survive and not in construction and stay inside a base or roof-camp. Will be a lot better a system like my idea, just a tent, and with upgrades Fortified tent in different levels with inner chests, spaces, and more level more comfort... is a great idea to develope
Norseman Apr 18, 2021 @ 2:14am 
MAKE THE BUILDINGS UPPGRADEBLE LIKE IN RUST. WORKS LIKE A DREAM.,COMPLEX BASE BUILDING IS AN ART IN ITSELF.
Revenge Apr 18, 2021 @ 8:31pm 
Originally posted by Txalata:
To prevent a raided player from stopping playing, it would be interesting to show only half of the inventory to other players. That way you would always have a chance to keep playing.

raiding wouldnt be worth the grind then
Shanks Apr 24, 2021 @ 2:07am 
Originally posted by ADAMBLUE28:
Nice ideas!
DidThey add a rading system
Donald Duck Apr 24, 2021 @ 4:27am 
what people could easily do about this system is when the player gets the dogtag of the owner of the base, he can easily just log off so that he wont get raided
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