Deadside

Deadside

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Seujão Jul 25, 2020 @ 9:31pm
Server lagging
I don't know if the devs know about this issue, but, when the server has a lot of players the server start to lag a lot and i got a lot of rollbacks to play, this is not good for a pure pvp game where you are fighting other guys and get killed because the server ins't supporting the most of players in one place, i think this should come up with the next update.
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Showing 1-13 of 13 comments
Lucas Jul 26, 2020 @ 12:28am 
Server lags have been fixed for a long time.
If you have a lag in the game, this is a very common problem with Windows 10, which can be solved by using guides on the Internet, or you live in Latin America, for example, where we can not do anything with how the network works in Brazil.
Seujão Jul 26, 2020 @ 10:38am 
Originally posted by Lucas:
Server lags have been fixed for a long time.
If you have a lag in the game, this is a very common problem with Windows 10, which can be solved by using guides on the Internet, or you live in Latin America, for example, where we can not do anything with how the network works in Brazil.
It's not me, all the players on the same server was complaining.
Seujão Jul 26, 2020 @ 10:38am 
it was on a official server.
Half-Fast Jul 26, 2020 @ 11:45am 
Contrary to the popular belief of some, the lag issues have not been fixed for a long time and continue to be an issue on private and public servers when the pop gets above 25ish... My self and others have also notice that the servers also have a bit of stutter lag after the last patch that was also noticeable on the test server before the last patch was pushed out to the public.
Last edited by Half-Fast; Jul 26, 2020 @ 11:47am
Lucas Jul 26, 2020 @ 12:46pm 
Originally posted by Half-Fast:
Contrary to the popular belief of some, the lag issues have not been fixed for a long time and continue to be an issue on private and public servers when the pop gets above 25ish... My self and others have also notice that the servers also have a bit of stutter lag after the last patch that was also noticeable on the test server before the last patch was pushed out to the public.
The problem with the server lag was fixed a long time ago.
Another problem occurred for some players (in various games) using Windows 10 since version 1903.
You can fix this problem yourself, or wait for Microsoft to fix it (they don't specify a time frame).
We can't fix the OS on your PC.

I fixed it for myself and at least a dozen other people. Servers do not lag at either 25 or 50.
The Garbage Man Jul 27, 2020 @ 9:04am 
This is the kind of denial that I make popcorn and come to enjoy.

You might be just playing on words at this point Lucas since its clearly been announced that Netcode Issues are being worked on, on the current test server patch.

So maybe "Server" Lag isn't a thing but "Hit Registration Issues" still exist - and we can split hairs all day on what that means.

I don't understand how this problem with the windows update is unique to deadside

I also heard that there aren't enough players on the test server to gather enough data about how things are or are not working.

I'm going to say it again for the first time in 2 months

WE NEED A NORTH AMERICAN TEST SERVER AS WELL

I'm not going to help test how a game works on 150 ping, I understand the devs want the data from players with higher than ideal ping but if you can't get enough people to show up on the EU server -- MAYBE try putting up a North American on?

I am more than sure there are enough NA streamers willing to play on test with their communities to better the game (Myself included) to get the data the devs need.

I sound like an ♥♥♥♥♥♥♥, I understand that. I'm banned on the discord for talking ♥♥♥♥ about the netcode/server issues. Clearly I am not yet wrong.
Dutchxarms Jul 27, 2020 @ 12:30pm 
welcome to G-portal hosting its garbage
Lucas Jul 27, 2020 @ 2:50pm 
Originally posted by vi0:
This is the kind of denial that I make popcorn and come to enjoy.

You might be just playing on words at this point Lucas since its clearly been announced that Netcode Issues are being worked on, on the current test server patch.

So maybe "Server" Lag isn't a thing but "Hit Registration Issues" still exist - and we can split hairs all day on what that means.

I don't understand how this problem with the windows update is unique to deadside

I also heard that there aren't enough players on the test server to gather enough data about how things are or are not working.

I'm going to say it again for the first time in 2 months

WE NEED A NORTH AMERICAN TEST SERVER AS WELL

I'm not going to help test how a game works on 150 ping, I understand the devs want the data from players with higher than ideal ping but if you can't get enough people to show up on the EU server -- MAYBE try putting up a North American on?

I am more than sure there are enough NA streamers willing to play on test with their communities to better the game (Myself included) to get the data the devs need.

I sound like an ♥♥♥♥♥♥♥, I understand that. I'm banned on the discord for talking ♥♥♥♥ about the netcode/server issues. Clearly I am not yet wrong.
First, the problem with Windows is not unique, you can make sure of this using an Internet search. You can also find a solution there.
Second, you absolutely don't know what you're talking about.
The problem with the server lag was fixed a long time ago.
When you talk about a netcode, what do you mean and where was it mentioned?
You talk about hit reg without knowing the cause of the problem.
Don't mix all the problems into one and demand to rewrite the netcode.
This has all been said more than once.
If you have a flat tire on your car, you will go to the factory and demand to disassemble and reassemble the car, because it does not drive well? if you drive on a rough road, you will ask why only your car feels like this?

This is a primitive explanation for the fact that problems must be properly understood, formulated, and addressed.

I understand that you do not know all the nuances of development, we try to explain as much as possible, but this is not always enough.
However, you can always judge by the result.
The Garbage Man Jul 27, 2020 @ 3:07pm 
So you are saying the way the servers are coded have nothing to do with the hit-registration. Interesting because as far as I understand every game ever made with dedicated servers The way the server is coded interprets what clients see and does its best to replicate them across clients.

Where was it mentioned? Supernova mentioned it on Discord -https://media.discordapp.net/attachments/681604440494833703/735867868234645564/image0.jpg?width=413&height=703

I've worked on games before so you may fool people that haven't worked on them.

The dedicated server function is separate from the clients and has to be coded with references to the base games code.

But to say that Hit-Registry is not SERVER related - is ♥♥♥♥♥♥♥♥

I know why the hit reg is bad and its because the dedicated server is not properly interpreting player actions in a timely fashion which is why even at point blank you need to currently aim 2-3 feet ahead of people.

The server can't get the correct updated player positions to every client in time.

The client can only process what the server gives it. But your going to tell me this isn't a server issue?

As far as your windows update claims -- The mentions of it by other games is so minimal that you can't possibly shove off blame on that.

I've literally watched other developers forcefully program lag and packetloss into their netcode testing systems to help with network replication.

Once again Lucas - we can split hairs all day, sure hit-registry may not be the only part of "Server" lag -- but it certainly is a component.

Valorant has interp problems, CS games had interp setting limits. You guys just haven't nailed down the correct levels of client interpolation yet and or the server isn't optimized enough to display the correct data to clients fast enough.
The Garbage Man Jul 27, 2020 @ 3:09pm 
Also -- no comment on the north american server not being a thing even.
The Garbage Man Jul 27, 2020 @ 3:10pm 
https://cdn.discordapp.com/attachments/681604440494833703/735867868234645564/image0.jpg

Proof that YOU Don't know what your talking about mr. where was it mentioned.
The Garbage Man Jul 27, 2020 @ 3:18pm 
Face it lucas -- you and I are NEVER going to get along because BOTH of us lack professionalism :)
Lucas Jul 28, 2020 @ 2:43am 
Originally posted by vi0:
Face it lucas -- you and I are NEVER going to get along because BOTH of us lack professionalism :)
I see that you are trying to distort my words and the words of other people. Where did I say that Hit reg is not related to the server? ))
Read carefully what you wrote above and what you are trying to show me.
One more time. You mix problems with different sources of origin, calling it all Net-code.
I explain each case to you separately. I tell you about a specific case that is taking place, you talk about what it might be theoretically.
As for the rubber banding that occurs in some people on Windows 10. I told you what people have encountered and corrected in practice, not in theory. The rubber banding that was associated with the server lag has been fixed for a long time.

I don't want to argue with you and explain the same thing to you again. I understand what you're trying to explain, but that's not what I'm talking about. Perhaps the problem is the language barrier.
It doesn't make sense to explain anything to me, I know how things really are.

I don't understand the meaning of the dialogue. Are you trying to convince me of what?

The test results show that the problem has been solved. If you know how it works and how such problems are solved, you can help studios that have been searching for this solution for years :)
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Date Posted: Jul 25, 2020 @ 9:31pm
Posts: 13