Autonomica

Autonomica

Hatesu Jun 26, 2019 @ 4:02pm
Combat?
Like the title says. Will this game have combat? If so, I'm sold.
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Showing 1-15 of 20 comments
doshha Jul 1, 2019 @ 10:13am 
nooo...i just want to be a farmer. There way too many fighting games and so bored with fighting.
Hatesu Jul 1, 2019 @ 10:35am 
Plenty of farming games. Tired of just farming. Need something to break up the monotony of watering crops every day. Something like Portia or Stardew where it's more of a side thing to do. If you want farming go check out Farm Together by Milkstone Studios. They make great games.
CeliriaRose Jul 1, 2019 @ 7:21pm 
There will not be combat.

Posted by the devs on reddit several months back:

"Farm Folks Combat

Among the most heavily debated and most controversial topics in the Farm Folks community has been (and continues to be) whether or not to add combat into the game. This topic has also been talked about by the team back and forth for months. Games like Harvest Moon and Yonder have no combat, and on the opposite side, games like Rune Factory and Stardew Valley use combat as a means to progress further in the game.

The main question on everyone’s mind remains to be, ‘Will there be combat in Farm Folks?’ and the simple answer to that is: No. Don’t worry though, as we have plans to break up the monotony of the game and keep the progression fun and interesting through other means.

Our Vision for Farm Folks

At the heart of Farm Folks is our point of inspiration - the original Natsume Harvest Moon games. Since 1996, this franchise has produced over 38 titles over various consoles, and among them only one of those titles had a form of combat, which was quickly removed for their next game. For Natsume, their Harvest Moon games were about focusing on farm, community, and the world.

Farm Folks was conceptualized and intended to be a very relaxing, fun, and easy-going experience. We weren’t quite convinced that combat would be relaxing and easy-going.

The Debate

It seems today that almost any game you see on Steam, GOG, or on consoles has some form of combat. Games like Stardew Valley and Rune Factory have given many an expectation for combat in their farming games.

Yet for us we feel that combat took away from the farming focus in games like Stardew Valley and Rune Factory, where some people would spend more time fighting monsters while mining for ore upgrades than building a booming farm or ranch. This is not something we want to risk with Farm Folks, and would like to make it very clear that farming will be the core gameplay component.

The Decision

Although combat isn’t and will not be implemented into the game, rest assured that we have looked over our design plans and discussed among both our team and our community to come up with a way to fill that void for players.

Thanks to some awesome community suggestions, we’ve settled on a light version of hunting and trapping to solve several of our posed problems. Not only does this give the player a means of acquiring various meats, it gives them one more thing to do around the island while keeping combat away from the primary gameplay loop.

We know that some people will be upset about not having combat, but we ask that you trust us to create a fun and relaxing farming game for you. Trust us, the combat won’t be missed!"
Last edited by CeliriaRose; Jul 1, 2019 @ 7:22pm
Hatesu Jul 2, 2019 @ 3:30am 
Lame. No buy for me, then. Thanks for the post, though.
Last edited by Hatesu; Jul 2, 2019 @ 3:31am
Hatesu Jul 2, 2019 @ 5:11pm 
Guess I'll keep an eye on it either way but if you still feel combat would take away from the farming and gathering aspect I suggest you take a look at Deiland or Portia. While fighting is a bit required in both, it certainly doesn't overly distract from the other aspects of the game imo. I didn't think Stardew did either really and instead added something interesting if you got bored of farming all day or just needed to kill some time. Suppose it's a moot point, however.
Sheralyn Jul 10, 2019 @ 11:39pm 
I think Garden Paws is going in a very good direction. It is my favorite game on Steam. People have been asking for combat and the Dev's will be giving us the option to go into a cave to fight mobs but you never have to go into the cave if you choose not to. Farm Folk Dev's might want to toss that around and see what people think about something like that. I personally like the combat because it does break up the monotony in a game.
Hatesu Jul 11, 2019 @ 3:15am 
I tried Garden Paws briefly but couldn't get in to it. Didn't seem like a whole lot to do right off so I lost interest pretty quick. I agree though, I enjoy a little combat here and there. It doesn't need to be a main focus of the game nor required. Portia and Stardew implemented it perfectly I think.
2d0x Jul 19, 2019 @ 10:47am 
Hatesu, I suppose you will be interested in Dinkum:
https://www.pcgamesn.com/dinkum/release-date
Last edited by 2d0x; Jul 19, 2019 @ 10:58am
Hatesu Jul 19, 2019 @ 5:04pm 
Thanks! I'll check it out.
Alaswing Jul 22, 2019 @ 7:51am 
man... i wanted combat :(
Retro Jul 28, 2019 @ 10:46am 
Yonder got horrendously boring due to it not having combat, the game needs combat it's still in EARLY access if enough people want it i'm sure it'll happen. I mean it usually always says "help build the game based off of community feedback"

if not combat make taming a vital part of the game and breeding so you get your fix of a challenge.

for these games to get astronomical success though they need combat, I really think the only game that knocked the no combat out of the park was animal crossing.


it's going to really REALLY depend on its world simulation if there is no combat, my summer vacation does this well (like animal crossing)..something needs to be happening all the time.

Skyrim/red dead make sure when you're traveling something always happens every 5 minutes.
Last edited by Retro; Jul 28, 2019 @ 10:52am
2d0x Jul 29, 2019 @ 11:33pm 
Yonder got horrendously boring due to it not having combat...
Battles will not make Harvest Moon Light of Hope or Yonder better; these games will not be more fun and interesting one iota, no matter what you add.
Or, for example, Portal Knights have battles, but for me this game is boring. I can not say that the game is bad, but I personally feel bored...
The bottom line is that battles are not a recipe for success.
Last edited by 2d0x; Jul 30, 2019 @ 1:08am
Alaswing Jul 30, 2019 @ 8:30am 
Originally posted by 2d0x:
Yonder got horrendously boring due to it not having combat...
Battles will not make Harvest Moon Light of Hope or Yonder better; these games will not be more fun and interesting one iota, no matter what you add.
Or, for example, Portal Knights have battles, but for me this game is boring. I can not say that the game is bad, but I personally feel bored...
The bottom line is that battles are not a recipe for success.

I think it is a matter of taste, i think harvest moon would be better with combat.
2d0x Jul 30, 2019 @ 8:07pm 
Originally posted by Alaswing:
I think it is a matter of taste, i think harvest moon would be better with combat.
Then this is the best game for you:
https://store.steampowered.com/app/266390/Farm_for_your_Life/
You might also be interested:
https://store.steampowered.com/app/815210/TinyTasy_Town/

It seems to you that the game will be better if battles are added. But this does not mean that the game will really get better. The nuances are important, not the battles themselves.
For example, frequent primitive monotonous battles in the Portal Knights are battles. But it quickly gets boring and turns into a boring routine exercise.
If fights are added just for the sake of an additional item in the game description, it will not be useful and no one will be happy.
Last edited by 2d0x; Jul 30, 2019 @ 8:57pm
Alaswing Jul 30, 2019 @ 9:04pm 
Originally posted by 2d0x:
Originally posted by Alaswing:
I think it is a matter of taste, i think harvest moon would be better with combat.
Then this is the best game for you:
https://store.steampowered.com/app/266390/Farm_for_your_Life/

It seems to you that the game will be better if battles are added. But this does not mean that the game will really get better. The nuances are important, not the battles themselves.
For example, frequent primitive monotonous battles in the Portal Knights are battles. But it quickly gets boring and turns into a boring routine exercise.
If fights are added just for the sake of an additional item in the game description, it will not be useful and no one will be happy.

im sorry i do not like that game, i like games like stardew valley or harvest moon, i think harvest moon would be better if combat it is added, obviusly you can not add combat just like that "add monsters and swing a sword", there's a lot of possibilities, the game can be spiced up with combat. but, as i told you, i think it is all about taste. sorry about my bad english.

EDIT. the second game you told me looks great, thanks.
Last edited by Alaswing; Jul 30, 2019 @ 9:06pm
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