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I think you're missing the point. The game being based on real money (Real Money Economy) IS the point.
Of course it's allowed on Steam - why wouldn't it? Real Money Economy games aren't new and neither is this the first on Steam.
This game isn't for anyone, I guess - I just found it myself and I am trying it out right now.
yeah well probably like all the other games of these genre where you can only do boring ♥♥♥♥♥♥♥♥ stuff until you invest a ♥♥♥♥♥♥♥♥ of money.... i would call this type of games a scam not a game.
i guess you need to buy stuff with ETH ingame am i right?
well no... the starter chain quest give you a lot of stuff (and ships too), mission are a good income of currency (not the cryto) and it's really suffisant to play and enjoy
it's in alpha so it grow and they give stuff here and there on mmo site
The game is F2P and it is currently possible to earn 3 ships through the initial mission line and the mission line is being expanded every few weeks with bigger and bigger ships being added. It will be possible to play this game and grind your way into a bigger ship without spending money. Since the game is based on a player owned economy there is also nothing in the game that is reserved for paying players either.
The biggest difference between this and mainstream P2W games is in mainstream games you typically buy stuff directly from the developer and that money never sees the player economy. Here if you want to P2W you are reliant on purchasing items from other players and not the devs so P2W enriches the player economy even more and can even be an income source for industrious players.
CSC also (just like Eve) has long travel times, is primarily mission-based (e.g. very few questlines) and focuses primarily on character development, wealth acquisition, and player control of game areas (e.g. lots of open PVP). This kind of game isn't for everyone.
Ship recipes were sold at early stages of the game. Instant access to harvester bp for example and other ships.
Mining in dangerous areas was a lot easier you can see it yourself on old videos. Imagine all the cheap easy ore that now you need to grind a lot more for and barely make a profit except for a select few.
Tiny population where nothing ever moves. Most people have their stuff stuck off game and to bring it in they would have to pay gas charges worth more than the item. Only ships being a good trade.
You can buy someone elses free loot/ship for money they prob never paid.
It has it's appeal but basically it's a pyramid scheme and the ones in first hand down to everyone else. You could also come in as a whale and buy 100 t whatever ships to get a 100% blueprint but ya you own a virtual ship that relies on the game being in existence to actually hold its value.
Thing is in a year the same will be said about those that started today. In two years it will be said of everyone who had joined as of a year from now. One can expect power creep that creates obsolescence, new recipes to be hunted, and more players to farm and bring down the price of goods. It's as much a pyramid scheme as Eve Online is, or really any mmo with a player-based economy.
That being said a wipe and fresh start would indeed be preferred.
EVE didn't sell loot boxes filling the world with 0 economic cost modules and ships. When everyone is riding around in traded "out of economy" goods then the materials and manpower need to create the objects do not exist. Which means a bloated economy with too much supply. People value the objects on USD base which means you need to work hundreds of hours for ten bucks in game time. The economy has to be based in game from the foundation of mining and inventing these ships.
It's borked from the start.
The SE ships that people are getting now to start out weren't a concept until recently and they became a necessary part of the game because it was SO difficult for players to be able to mine and craft enough ships to support a quickly growing playerbase.
"Ship recipes were sold at early stages of the game. Instant access to harvester bp for example and other ships."
Recipes were not sold directly and they were not available instantly, not sure where you are getting that. The FF and HE ships from 2 years ago came along with blueprints but they were not available for about 12-18 months or so and they were not cheap. A harvester with BPs was about $300-400 for example. The blueprints from these ships were what allowed players to build and seed the market for newer players. The money from these first year pre-sales was also the concept approval the studio needed to get the necessary VC funding to actually build the game.
Acting like all the older players are just people who got a ton of free stuff and are now pyramid scheming it is incredibly disingenuous. A lot of the stuff for sale on the market now is the result of those players grinding for thousands of hours to master manufacturing and mine the ore required to do so. Also players who started playing earlier having an advantage is literally every MMO.
so whats the point of haveing an ETH or cryptocurrency in the game at all then?