Littlewood

Littlewood

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macmac Dec 16, 2019 @ 12:34am
Days are WAY too short!
Hey,

is there a way to extend a day's length? Because all I can do daily is to take care of my town and maybe cut down 2-3 trees in another region before being needed to go to sleep again. This isn't fun!

Thanks in advance
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Showing 1-15 of 17 comments
Sean  [developer] Dec 16, 2019 @ 12:37am 
Thanks for this feedback! A couple of other users expressed this concern as well. Currently in the game there is a Pocket Watch which will reset your day to morning, but that isn't obtainable until late game.

I'm looking into early game solutions that will extend the day if players want to play with longer days. I'm thinking of allowing fruit/veggies to be eaten, which would reduce the day's energy bar. What do you think of this idea?
macmac Dec 16, 2019 @ 12:44am 
Honestly, I'd much rather have special items you can obtain through special missions which extend day's time permanently much like the stardrops in Stardew Valley which extend your energy.

Your idea is still kind of a temporary thing which I'm not too fond of actually.

But since you're here, let me tell you that I love the game anyways and I see how much love you have put into it. :)
Clubanimon Dec 16, 2019 @ 12:45am 
You know Sean, with the upcomming Adventuring system, longer days as a reward for rebuilding the world would feel really good!
Sinistar_Aries Dec 16, 2019 @ 1:18pm 
I like the idea of being able to eat some of that food we're cooking with some restoring of energy and small temporary buffs to secondary things like speed since the coffee shop does that with all the main ones.
Khurso Dec 16, 2019 @ 2:14pm 
great idea, maybe be able to eat the dishes from the tavern aswell
FadedSpirit Dec 16, 2019 @ 3:59pm 
I like the idea of permanent stamina/time boosting items as well, like in stardew and harvest moon/ story of seasons. Maybe we could win them from events as well as finding them in hidden places around the world?

I think another thing that would help is not taking stamina/time for talking to people, if you want to talk to every one every day it takes a pretty big chunk of your time away. I've started only talking to one person a day, the one i'm going to hang out with.
Mandarin Blue Dec 16, 2019 @ 6:06pm 
Originally posted by FadedSpirit:

I think another thing that would help is not taking stamina/time for talking to people, if you want to talk to every one every day it takes a pretty big chunk of your time away. I've started only talking to one person a day, the one i'm going to hang out with.
That is how I have learned to manage too.
meshpet Dec 16, 2019 @ 8:09pm 
Originally posted by FadedSpirit:
I like the idea of permanent stamina/time boosting items as well, like in stardew and harvest moon/ story of seasons. Maybe we could win them from events as well as finding them in hidden places around the world?

I think another thing that would help is not taking stamina/time for talking to people, if you want to talk to every one every day it takes a pretty big chunk of your time away. I've started only talking to one person a day, the one i'm going to hang out with.

Well I mean, if it were irl, would you really talk to EVERY single person EVERY day? The idea of hanging out with different folks each day just seems more reasonable to me. Infact, I feel like hanging out with different people should influence what you do. It just makes sense to me that If you hang out with ash you get some kind of boost to mining (even if it's a higher rare drop chance.) Or if you hang out with bubsy your chance to make masterpieces increases. I think a reason to hang out with the individual townsfolk would make it more special.

Also, I don't really feel like the days need to be longer because there's really no need to get everything done in one day. I feel like if they were, I'd be going through the game way too quickly. But if something did increase the length of days I think it should be something made with a rare item drop and not be permanent. For example maybe the 'old leaf' could create something that made fall days longer. And if you craft something with dandelions it would make spring days longer. Would give more use to the crafting workshop~

as an added note, hanging out with specific towns people and getting a chance to get more of a specific item besides just dew drops maybe might fit in with this~ but that's just my 5 cents X3
Last edited by meshpet; Dec 16, 2019 @ 8:12pm
Kali Dec 17, 2019 @ 2:04pm 
I like the idea of increasing max energy in the later game, but I don't really think it's particularly necessary in the early game. I find that as you gain the ability to plant more trees, crops, harvest more fish, catch more bugs, etc... it becomes difficult to keep on top of your town. I like to keep things tidy, but as I do that I feel there are other things I rarely get to, such as the Tarot cards or even visiting the mine and woods.

I agree that maybe permanent stamina buffs could tie in with some of the unimplemented events? For example if you finish first in a competition or attend something for 3 years in a row, etc..

Also, while I like the idea of being able to eat food to recover stamina though I don't think that should be the main method and should be limited in some ways. Maybe like you can eat up to 3 items a day or something, and most items only recover small amounts.
Good Basement Dec 17, 2019 @ 6:53pm 
Personal Opinion: I think that the feature of going to your house with merely a menu selection does a lot better for me with the time crunch than other farming RPGs. I do get grumpy that the Silver items don't seem to lengthen the day as much I as I thought they would, but also like how time passes in the game. And it gives me nice times to save and quit so I don't put (looks at the game I purchased a few days ago) over ten hours in it already?? Sheezus!

Also, I'm under the impression that my dad won't come back in year 3 to judge me on this town for some video game reason. GO AWAY DAD THIS IS MY TOWN!
FadedSpirit Dec 17, 2019 @ 8:48pm 
Originally posted by meshpet:

Well I mean, if it were irl, would you really talk to EVERY single person EVERY day? The idea of hanging out with different folks each day just seems more reasonable to me. Infact, I feel like hanging out with different people should influence what you do. It just makes sense to me that If you hang out with ash you get some kind of boost to mining (even if it's a higher rare drop chance.) Or if you hang out with bubsy your chance to make masterpieces increases. I think a reason to hang out with the individual townsfolk would make it more special.

I mean if i lived in a town of like 10 people, then yeah i think i would at least say hi to everyone every day xD i mean, i walk right past them after all. Irl it would be kind of rude to ignore them as much as i do. Also talking to people who give you absolutely no benefit take energy too, and i find that super weird (Pig guy, the witches in the forest, forge cyclops dude, etc...). It kind of discourages me from talking to them, when i feel like i should want to be talking to them to learn about the world and lore.

Anyway i do like the idea of getting some boosts from the specific person you're hanging out with.
meshpet Dec 17, 2019 @ 11:20pm 
Originally posted by FadedSpirit:

I mean if i lived in a town of like 10 people, then yeah i think i would at least say hi to everyone every day xD i mean, i walk right past them after all. Irl it would be kind of rude to ignore them as much as i do. Also talking to people who give you absolutely no benefit take energy too, and i find that super weird (Pig guy, the witches in the forest, forge cyclops dude, etc...). It kind of discourages me from talking to them, when i feel like i should want to be talking to them to learn about the world and lore.

Anyway i do like the idea of getting some boosts from the specific person you're hanging out with.

I'm kind of anti social so maybe that has something to do with it lol! but yea I definitely agree with you on how weird it is that people outside of town take energy from you. Maybe have it that none of the npcs take energy but townsfolk only level up when you actually hang out with them. It would give a reason to and wouldn't punish you for just talking with people.
Princess Lizzyroo Dec 27, 2019 @ 3:56am 
Originally posted by Sean Young:
Thanks for this feedback! A couple of other users expressed this concern as well. Currently in the game there is a Pocket Watch which will reset your day to morning, but that isn't obtainable until late game.

I'm looking into early game solutions that will extend the day if players want to play with longer days. I'm thinking of allowing fruit/veggies to be eaten, which would reduce the day's energy bar. What do you think of this idea?

Have you thought about maybe a Sleeping Bag. but instead of full energy perhaps you only get like 3/4 full energy.
Kerry Dec 27, 2019 @ 9:59am 
Yea making meals edible and attaching custom energy gains to each meal would be nice. If you want to balance things you could put a cap on how many meals could be eaten in a day. Maybe make that an upgrade option as well? Can only start with maybe 1 meal a day then allow for some way of increasing that limit.
Stashkin Dec 27, 2019 @ 5:37pm 
What about making some teleportation / fast-travel mechanic? It will save some time too.
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Date Posted: Dec 16, 2019 @ 12:34am
Posts: 17