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https://www.kickstarter.com/projects/seanyoung/littlewood-a-peaceful-rpg/posts/2400611
you just have to scroll down a bit.
To begin with, it doesn't have an in-game clock timer - its action turn based. So I can sit here typing junk and I can go straight back to the game and nothing has changed until I chop a tree or pick some fruit. You sleep at night which occurs when you've used up all your energy (or pass out and lose some energy next game day.)
The game concept revolves around mining resources to upgrade buildings or building houses for villagers and designing your town.
You say it's "nothing like stardew" yet your key difference is time progression mechanics?
This game is obviously very much like Stardew valley and it's probably its main source of inspiration.
The influences are animal crossing, dark cloud, and runescape. Sean has said so himself. Honestly, the only way it's really like Stardew is that it's relaxing, and u can be friends with people, which is pretty common in a lot of games.
Y'all are fooling yourselves saying they're completely different. They're two twists on the same exact concept. Of course Sean wouldn't name it as an influence, since it's practically a clone.
https://steamcommunity.com/app/894940/discussions/0/1639792569840520484/
In other words, this game is similar to Animal Crossing.
P.S.: The "pixel art" argument is amazing! %)
https://steamcommunity.com/app/894940/discussions/0/1648792158815168323/
¯\_(ツ)_/¯
I Wholeheartedly agree, also Stardew without Mods or multiplayer is quite tedious to play, whereas Littlewood as a game built entirely around SP isn't tedious at all.
I like Stardew, but feel Littlewood paces the game better for players.