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The Royal Fleet Destroyer is the Best and most versatile. However i think the Syndicate Destroyer with its early Rail Gun and its life saving repair skill is also close behind.
When it comes to cruisers I also like the basic imperial cruiser a lot. It is well rounded and kann dish out nice damage.
When it comes to carriers i do agree that imperial carrier + frigates is a deadly combo. I did once a playthrough only using frigates and carriers. Worked like a charm.
However that being said i do have a soft spot for the royal carrier. The Royal Carrier is to me a small battlestar galactica. Meaning it is a hybrid design dishing out good damage in direct combat while also fielding corvettes. So i happen to like that one a lot.
Battleships are indeed less used but still powerful. I like all battleships equally (except federal battleship never played that campaign far enough to get to their battleships because all the ships they have suck sooo hard, so cant talk about them)
Dreadnaughts. Yeah Syndicate has the Raw damage output while imperial is a versatile and deadly jack of all trades. If i remember correctly the royal dread had however a lot of buffs to apply to other ships. It is not as stong as the others but felt like a genuine command Ship. So i liked it a lot in a sense of it being thematic.
I would be interested to know: Which fleet do you think is overall the strongest? Which one the most versatile? And which one the most thematic? (I dont ask for the weakest. I think we all now it is the Federal Fleet by a mile).
Destroyers: Again i'm going against the crowd but not as strongly as with frigates, I love the Royal navy destroyer like you guys, but the Syndicate destroyer is simply too powerful to be ignored. Its railguns and plasma guns give it unmatched firepower since they can both be used every turn. It out-ranges and outguns everything else while at the same time it can repair hull and recharge shields, plus its just as tanky as the Royal version, no contest.
Cruiser: Colonial all the way, its got lots of guns, good health, good mobility and can pretty much do what it wants. A gang of these guys can take on pretty much anything in the game. and at only 300 resources a pop, this is a steal.
Battle-cruiser: Syndicate Battle cruiser for pretty much the same reasons as its little brother the destroyer: Unmatched firepower along with corvette support options mean this beast is not to be messed with by anything.
Carrier: Royal navy carrier by miles. Its just so much better than both the Imperial and colonial carrier by leaps and bounds. Its cannons and torpedoes are amazing, it can shoot anyway it wants unlike the battleship's version of the same particle guns and its corvettes are the fastest, hardest hitting and out range every other corvette except the syndicate one. (But that can only shoot forwards while the Royal version can shoot its guns anywhere)
Battleship: Ooooh this is a tricky one, But i'm going to go with the Royal navy battleship. All the battleships have good firepower, but the Royal one feels like its the most versatile of the lot. Most of its weaponry can damage shields and armour almost equally well, with a slight bias towards armour damage, its mobility is good enough for its role despite its very long charge time on its micro warp and its the toughest battleship of the lot.
It was a toss up between this or the Syndicate version: the Syndi Battleship is VERY fun to use with its powerful cannons, but its slow speed and surprisingly fragile hull make feel more like a big gun with an engine on the back, rather than a 'true' battleship like the Royal version.
Dreadnought: Another tricky one but this time i'm going with the Syndicate dreadnought, having an off-brand deathstar laser is too fun NOT to use, its conventional cannons can shoot in any direction, which I feel is an underrated feature of the ship, its LRMs mean you're not safe at any distance and its kinetic railgun can murder a whole row of smaller ships with ease, not even another Dreadnought from any of the other factions can take this thing in a 1v1.
Overall i guess the crowd here seems to lean strongly towards Syndicate and Royal Ships. With some love for the colonial and imperial designs.
I guess i need to do another colonial and royal fleet run again. I have been playing too much syndicate and imperial lately.
Destroyer - I think its really hard to beat the royal navy destroyer for price and damage output.
Cruiser - Imperial cruiser is terrifying and versatile with its torp loads. It has the best pacing with its upgrades for all the cruisers
Battlecruiser - Hands down, the royal navy. That micro-warp cannon obliterates most fleet strategies by getting rid of the most troublesome enemy. And its a workhorse for thermal damage.
Carrier - Federal Navy is my favorite. It is the fastest carrier and its corvettes carry thermal torpedos...and its thermal cannons have amazing range. The spread works really well for this ship in picking off lighter classes efficiently.
Battleship - This is a hard one because i dont often use battleships, i jump straight to dreads.
Dreadnought - Royal Navy for its versatile commands and amazing weapons that punch through everything.
Favorite fleet - Man it is tough not to love how vicious the Royal Navy is.
Syndi frigate Eh? Its OK I guess, It beats the fed and Royal frigates.
Imp and Col cruisers are both monsters when fully upgraded, truly the best I agree.
Never really liked using the micro warp cannon when using the Royal navy, mainly because it doesn't suit my play style, I can usually kill a troublesome ship before it becomes a big enough problem to really worry about. The Royal BC doesn't have much raw firepower, so I just don't use it. The Fed version however I DO use. Its got much better firepower AND a micro warp cannon. So I why not use it?
out of all the ship comparisons you can do, I'd say the Fed and Royal carriers are the closest together in terms of ability and role. Both have good fire power and corvettes. But I'd still say the Royal version is superior:
1) Its corvettes are faster and can repair other ships.
2) Its guns shred shields just as quick as hull.
3) Antimatter torps have a good chance to ignore shields entirely.
4) Can be used as an off-brand battleship if you're careful and tactical enough
The Fed version falls short in these areas for me, its only real advantage is speed and reload time on its thermal torps. Digging through the Royal carrier's impressive shields alone will be hard as hell.
Syndicate Dreadnought just laughs at other Dreads with its shield ignoring anti-matter cannon and kinetic cannon.
Mal you really need to play Syndicate Navy on your channel at some point, your love of Royal will evaporate the instant you start shredding fools with their railguns. :)
I have played the Syndicate Navy! They are damn good for their range, very evil.
I do need to play them on my channel though.
I also need to really dig into battleships for each faction. This post made me realize i really dont know them at all.
In almost all the factions, Battleships are the general-purpose brawler that you just throw towards the enemy. Compared to dreadnoughts, battleships are faster, but usually lack the powerful 'one turn killing' weaponry dreadnoughts enjoy. They compensate by having lots of weaponry and some form of AoE support weapon. (EMP barrage of the imp battleship, bombs of the Royal one etc)
The syndi battleship is the odd one out however. Its slow like a dreadnought and has the weakest hull health. It does get VERY powerful weaponry however and a quick charging micro warp. which compensates for its lack of speed. If the other battle ships are tanks, the the Syndi version would be a Tank destroyer.