Death's Door

Death's Door

View Stats:
Bow/spell damage
Anyone know the base damage for the bow and spells before and after upgrades? Surprisingly have not been able to find this posted anywhere.
< >
Showing 1-1 of 1 comments
admiral1018 Aug 17, 2022 @ 11:06am 
Going to answer by own question since I saw this posted on Reddit. All the credit for this goes to u/TheShiztastic, and I'm posting a link to his post below. This includes weapon and spell damage. The difference between Heavy and Charged Heavy attacks is tapping versus holding down the charged attack button for about a second or so.

Reaper’s Sword:
Light - 100
Heavy - 200
Charged Heavy - 300
Rolling Heavy - 200
Plummeting Strike - 200

Discarded Umbrella:
Light - 50
Heavy - 100
Charged Heavy - 150
Rolling Heavy - 150
Plummeting Strike - 100

Rogue Daggers:
Light - 80
Heavy - 160
Charged Heavy - 240
Rolling Heavy - 160
Plummeting Strike - 160

Thunder Hammer:
Light - 120
Heavy - 240
Charged Heavy - 360
Rolling Heavy - 240
Plummeting Strike - 240

Reaper’s Greatsword:
Light - 125
Heavy - 300
Charged Heavy - 450
Rolling Heavy - 200
Plummeting Strike - 300

Notes on Thunder Hammer:
The Hammer has a built in Chain Lightning effect.

When landing Light Attacks, Lightning will chain to enemies within a very short range, dealing ~58 Magic damage. This is most often experienced as a detriment to the player. When hitting 2 enemies with a single strike, the first enemy will take 120, while the 2nd target will only take 58 from the Lightning, and zero from the physical attack.

More interestingly, when a standing Heavy Attack is used, charged or uncharged, the Hammer will release Lightning upon every enemy in a larger area, dealing 115 Magic damage, even if the Attack itself doesn’t directly strike an enemy. When successfully landing the Heavy Attack on a target, the Lightning hits them as well.


Next, let’s go over Magic Spells and their empowered effects.

Arrow - 100
Empowered Long Charge - 200

Fire - 100 Pierces targets dealing full damage to each
Empowered Burn - 100 spread over 4 ticks

Bomb - 300 Dealt to all targets near the explosion
Empowered Safety - Reaper takes no damage

Hookshot - 10
Empowered Slash - 200 Physical regardless of equipped weapon

Note on Reaper’s Greatsword and Hookshot Slash:
All variants of the Hookshot Slash, along with the Greatsword’s Rolling Heavy attack, have a chance to inflict a Fear state on lesser enemies like Grunts, if they survive the attack. While in this state enemies will produce sweat droplets and actively run away from the player indefinitely, never attacking.

Finally, let’s cover Soul Vault damage upgrades.

Strength - Increases all Physical damage dealt by 20% per upgrade, capping out at 100%. This includes the Hookshot Slash. Projectiles knocked back at enemies also scale with this upgrade.

Magic - Increases all Magic damage dealt by 30% per upgrade, capping out at 150%. This includes Lightning produced by the Thunder Hammer.

Hopefully everyone can use this data to improve their enjoyment of Death’s Door, making use of weapons and spells you didn’t care to try out before.

Original source:
https://www.reddit.com/r/DeathsDoor/comments/w32284/comprehensive_damage_list/
Last edited by admiral1018; Aug 17, 2022 @ 11:06am
< >
Showing 1-1 of 1 comments
Per page: 1530 50