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The key is simply understanding the basics of combat. You can't go around slashing away like in the overhead Zelda games. The best strategies are usually to get in a couple of attacks and then roll away, as you are vulnerable and open to damage after you complete a combo (which is 3 hits with the starting weapon). Enemies all telegraph their attacks, so look at the animation and be sure to move away or halt your attack to avoid damage.
This game is difficult on a few levels. The speed of which they attact doesnt give you time to think. You have to use mouse and keyboard functions seperatly in this game and it feels completely different to other games.
The game is visually very impressive and I love the exploration aspect of it, however it took me like 5 or 6 attempts to get down that first big thing that attacked me, the spinning kept throwing me for a loop and if i tried to dodge i was standing in the wrong spot and got slammed.
I am trying to slowly continue here n there my concern is if i am struggling that badly now then if i get in the middle of an area and get lost and die i have to find my way all the way back there and things will respawn as well.
I am yet to receive the fireballs sadly...........
I'm glad that there is a game for once that just doesn't have all that arbitrary stuff and it's not about playing an difficult game (cause deaths door isn't) but that it shouldn't be too much to expect some peseverance from the player.
I really don't like the idea that nowadays games are supposed to be consumed like a Netflix series, no matter what genre.
To me a good classic is a singular experience you can share with other people. (no matter what difficulty)