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I don't understand why so many games doesn't has this feature, or it's simply bad. Sorry for my bad english
Because you have to backtrack all over the map to get stuff with new powers you didn't have the first time through.
I just finished this game on game pass and while I liked it, the backtracking was made a lot more tedious by the lack of a map and having a map would have improved the game dramatically.
Also, I don't think the comparisons to dark souls make sense. Isometric games don't allow the player to see any significant distance, which dark souls does, so it works better there. Also, environments are better distinguished in 3d, it's not like in this game where every part of the graveyard, the overgrown ruins, etc. looks pretty similar so I had no idea where I was going half the time.
The graveyard[cdn.vox-cdn.com] (spoilers within)
I don't think a map would have hurt the game by any means, but I guess they probably just thought that it wouldn't really be necessary given the scale of the game
Like I forgot there was a door sealed off by webs in the upper church area before Grandma's garden. That area is only six rooms.
If compared to soul-like game, the latest soul-like game elder ring also introduces map system in the game - the map doesn't have to be very detail and mark all the item/monster/shrine etc. The game can have the map as a old scroll style drawing and let player drop personal markings, which still keeps the exploration feeling for some players.
Not everyone's brain works the same. They could have the map something you turn on but it should be there as an accessibility option, just like captions. Maps are easy to implement. It's an abilist mindset to decide not to at least have it as an option. Sure it's a design choice but to equate it with something more people get it would also be a design choice to not have any captions available in a game because they want people to listen closely to understand. Yeah that's a legit artistic vision but it ignores and leaves out anyone who truly needs captions to know what's going on.
Same with maps. Artistic choice to make people explore and make their own mental maps. Cool. But too bad for anyone who can't make mental maps in a game. A basic compromise a lot of games do is have the map uncover as you explore it, if exploring is the real goal.
I was going to buy it since on sale but checked to see what's being said and saw this thread. Guess I wont be getting it now.