Project Warlock

Project Warlock

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RV Novar  [developer] May 8, 2023 @ 1:43am
OpenGL Support Information
Hey everyone!

Since our latest hotfix, there have been some questions about the OpenGL support added to Project Warlock. I'd like to share some more technical information regarding that.

We have enabled the OpenGL Core in the latest PW patch. This means that the Open GL Graphics API is included in the game.

To force the game to run in OpenGL mode, you can use the commands listed below.

Minimum requirements:
  • Mac OS X 10.8 (OpenGL 3.2), MacOSX 10.9 (OpenGL 3.2 to 4.1)
  • Windows with NVIDIA since 2006 (GeForce 8), AMD since 2006 (Radeon HD 2000), Intel since 2012 (HD 4000 / IvyBridge) (OpenGL 3.2 to OpenGL 4.5)
  • Linux: (OpenGL 3.2 to OpenGL 4.5)
Commands:
  • force-opengl: To use the legacy OpenGL back-end
  • force-glcore: To use the new OpenGL back-end. With this argument, Unity will detect all the features the platform support to run with the best OpenGL version possible and all available OpenGL extensions
  • force-glcoreXY: XY can be 32, 33, 40, 41, 42, 43, 44 or 45; each number representing a specific version of OpenGL. If the platform doesn’t support a specific version of OpenGL, Unity will fallback to a supported version
  • force-clamped: Request that Unity doesn’t use OpenGL extensions which guarantees that multiple platforms will execute the same code path. This is an approach to test if an issue is platform specific (a driver bug for example).

If you have any questions regarding OpenGL, please ask them in this thread, and we'll do our best to provide you with the best answer we can.
Last edited by RV Novar; May 8, 2023 @ 1:44am
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Aviated Views Aug 16, 2023 @ 4:34pm 
Thanks!
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