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i love this game but i feel like you can really hamstring a character by putting too much into the magic and strength stats which don't really have as much direct impact as speed and health for sure.
It's just bad design.
Staff (not upgraded), Pistol -> Magnum,
Shotgun -> Buckshot, "Boomstick" -> Harvester,
SMG (no upgrade), Minigun -> Autoturret,
Dynamite -> Frag Grenade, Rocket Launcher -> Supersonic Rockets
Crossbow -> Ballista ,
Flamethrower -> Firelance
Laser Gun (no upgrade)
And perks in order from obtained first: Toughness, Sprinter (can't imagine 1st boss fight without it), Student, Ghost, Magic Potential (if i have chance to get 5th perk)
Never thried it with ghost. maybe thats nice to.