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1. You'll get enough starting regs to get you through to 25hp using holy touch.
2. Yes - hit chance builds in higher of punch % or 1.5x Mysticism, so pure mage OK but high % punch for max.
3. Capped 25%. Good next stop is rats/'pedes at Tos main gate to 30hp then Marion crypt (new since 3do - find gap in wall past the old man).
4. You keep items from Raza now.
5. Weight allowance takes full Might. I believe damage benefit caps at 65 but wouldn't stake my life on it. Logic goes 40 might for a fighter (SS +20, Jonas shield +5).
6. Disarm follows Agility.
7. CV and MG Tos yes. GY was for many years but no longer (ditto Marion crypt I believe).
8. Tos typically best for access to bank + most m/l regs, as well as caves and CV. Each has its benefits of course. Nb first rescue takes you to guildhall if you have one.
9. Selling on Island brings plenty of cash - more on mainland but I'd say only worthwhile with Elusion.
Development is ongoing so none of the above is 100% permanent. See github if you have a nose for it:
https://github.com/Meridian59/
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