Catherine Classic

Catherine Classic

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error Jan 15, 2019 @ 6:43pm
Feeling stupid
Anyone else? It's my first time playing this and I'm having a very hard time wrapping my head around the block physics, specially when it comes to predict what falling blocks will do. I'm on stage 4 and I don't think that in my 7 wasted continues I was even close to having a coherent plan of action for the wall after the checkpoint.

Not looking for an answer or a strategy, I am just curious if someone else feels embarrassed about being kind of slow in this game.

Playing on normal, worst of all.
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Showing 1-7 of 7 comments
Orange Jan 15, 2019 @ 7:51pm 
Talk to the sheeps in the safe zones, they tend to give you good tips that you can apply in a lot of situations.
error Jan 15, 2019 @ 7:55pm 
I do talk to the sheep and I beat stage 4 right after posting this. Was simpler than I originally assumed, but still, I'm not finding the mechanics all that intuitive. I think I'll try to get golden trophies on the first stages before moving on to stage 5, maybe it'll click then.
Chika Ogiue Jan 15, 2019 @ 8:31pm 
Originally posted by GottaLight?:
Playing on normal, worst of all.

Don't be fooled by the names of the difficulty stages. Normal is actually Hard. Hard is actually Very Hard. Easy is Normal, and the hidden Very Easy is actually Easy. Catherine is famous for being too difficult when first released in Japan. Which is why the Very Easy (Easy) mode was patched in. The difficulty garnered a lot of complaints and Japanese media attention, which is a bit rare in Japan. (Then again, Catherine seems to have a knack for attracting (negative) attention in Japan. It's regional restriction Steam didn't go down well, at all.)

Full Body has revised the difficulty again, FYI. They've introduced a "Safety" mode that among other things stops blocks falling after a certain time limit, adds an auto play function if stuck, and adds a skip if you can't reach the goal. In other words, Atlus went overboard to avoid the original complaints about difficulty.
Druid Jan 16, 2019 @ 1:02am 
You are not alone in this. Also playing on normal, and first three stages felt really challenging. It felt like i have so little time to think about my actions, that sometimes i would just begin randomly pushing blocks to just somehow progress. "Immoral beast" for me felt like the most difficult boss so far, with it's annoying ability to reverse my controlls if hit and spiky blocks all over the place.

This will probably change and the game will reassure me that i suck at it, but stage 5 felt so much easier than anything else. It introduced tricky ice blocks, but it gave me much more time to figure things out this time. Sure, i still fell a lot, but i've never thought that this stage was unfair, except maybe regarding the rng of the boss. That was also the first time i had lots of retries left from previous levels of the stage, which i can't say the same for the first three stages.

I use undo button a lot though.

Originally posted by GottaLight?:
"specially when it comes to predict what falling blocks will do.
Is that so hard? If the block doesn't touch by the edge with another block then it falls down unless it catches another edge when falling, right? I am also still figuring things out, but that part at least doesn't really confuse me.
Last edited by Druid; Jan 16, 2019 @ 1:04am
Engels78 Jan 16, 2019 @ 1:25am 
LoL I haven't noticed that I think I beat a Boss... ;) This Big Eyes, A s s and just arms and legs...

When I started game, I wanted play on normal, but game suggested me to play on easy... So I listened and play on easy ;) It is still difficult, but so far I manage ;)
Last edited by Engels78; Jan 16, 2019 @ 1:25am
skyguy Oct 6, 2020 @ 12:28am 
Originally posted by Chika Ogiue:
Originally posted by GottaLight?:
Playing on normal, worst of all.

Don't be fooled by the names of the difficulty stages. Normal is actually Hard. Hard is actually Very Hard. Easy is Normal, and the hidden Very Easy is actually Easy. Catherine is famous for being too difficult when first released in Japan. Which is why the Very Easy (Easy) mode was patched in. The difficulty garnered a lot of complaints and Japanese media attention, which is a bit rare in Japan. (Then again, Catherine seems to have a knack for attracting (negative) attention in Japan. It's regional restriction Steam didn't go down well, at all.)

Full Body has revised the difficulty again, FYI. They've introduced a "Safety" mode that among other things stops blocks falling after a certain time limit, adds an auto play function if stuck, and adds a skip if you can't reach the goal. In other words, Atlus went overboard to avoid the original complaints about difficulty.

Well that explains why this game is harder. Still beatable though.
borizb Oct 12, 2020 @ 2:14pm 
I can't beat 3rd stage on easy. I gave up after 50+ tries. I see it's only 1 out of 4 that will
actually beat the game (considering the "making legends" achievement), but isn't easy
mode supposed to be at least somewhat doable for average gamers? This game feels
like SMT 3's Asakusa puzzle in 3D (with a backstory) and i hated that part the most.

I understand i can go to youtube and watch the solutions, then brag about it being
easy/doable on the forums, but i'd like to do it on my own. It just doesn't seem to be
possible at the moment. And yes, I listened to all the lessons and yes, I use the take
back turn option on screwing up. The checkpoints and time limit are a joke.

Edit 1: I managed to beat stage 3 after some 20 more tries today but man, this is
more of a chore than fun

Edit 2: Now I've beaten stage 7-3, still no fun. Not at all. It just feels like they were making
the puzzles extra hard to stretch the playtime to more than 10 hours like in the Souls games
(because you need to start over 20 times easily on every map).Difference is: In the Souls
games, you'll eventually get better/good with experience, but in Catherine, you just don't.
Last edited by borizb; Oct 13, 2020 @ 3:29pm
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