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It sinks VERY slowly.
Having a slower sinking animation & lower chance to sink after mining sounds about right to have as the fix for now. I'll take it as it is.
I did not experience the falling bug in my 3 Ashlands play-throughs and found the existing leviathon behavior consistent with their Ocean cousins. With Queen mining power I was usually able to clear 30-40 flametal from a spire before it sunk and had a few deaths where I was a bit too greedy. I had to learn to clear the spawns from the area so that asksvin and voltures did not knock me off the basalt islands going to or returning from the spire. Not sure what the new behavior will look like but it seems there is still quite a lot of tuning in the PTB before it comes to live branch anyway.
glad op thinks I, and everyone holding the opposite opinion to them, do not exist.
as it stands the only thing that seperates flametal being an exciting new metal from being just another boring ore to mine is the environmental risk of it sinking into the lava below.
I think most of us expected the sinking behavior to come back, at least. IG did say in one of their older update posts that they wanted the spires to function this way, but the free-fall animation bug didn't have an easy fix.
I do hope whatever they've done to correct this also applies to leviathans, too, because I've honestly died more often to the animation bug out on the ocean than down in the Ashlands.
Also I did not have that much a problem with the old sinking chances. Guess it will make things a bit easier.
I'm glad they did not have to remove the sinking mechanic totally. It adds a bit of a challenge and everyone who thinks there should be more time to mine: Siince we have defeated the queen we can buff our mining speed.